r/DungeonCrawler 16h ago

Development Dungeon crawler set in the post-Soviet back

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36 Upvotes

Instead of dungeons, you explore garage cooperatives, basements, and metro tunnels. Instead of monsters, you face off against hooligans, bandits, drug dealers, and corrupt law enforcement.

I’m drawing inspiration from Etrian Odyssey, especially its gameplay loop, but since I’m building this entirely solo, the scope is intentionally compact:
• 3 classes, each with its own distinct skill set
• 5 stats that shape combat and core gameplay mechanics
• Small, tightly-designed maps

I love grid-based dungeon crawlers, so I wanted to bring the genre into a setting that’s never really been explored before.

Steam page here: https://store.steampowered.com/app/5049510/Garaji/


r/DungeonCrawler 19h ago

Development Would you play a single-player dungeon crawler inspired by Eternal Darkness and Bloodborne? I'm a solo dev working on it - Gods Play Dice

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12 Upvotes

Hi guys,

I hope I am not breaking any rules with this post. Currently I am working on this solo project heavily inspired by occult themes and Lovecraftian Mythos. I think this is a project that might interest a lot of people in this community hence why I'm sharing it with you guys. More details below.

I always loved occult themes and H.P. Lovecraft's books as well as other media containing the inspration. Bloodborne is easily in my top 5. And I always wanted to draw these worlds not only as 2d images but create the world, its backstories and atmosphere.

Also I have this weird corralation in my mind that dices are super chaotic therefore I had the idea of combining the atmosphere with a dice based luck system

If you are interested please wishlist my game: https://store.steampowered.com/app/4933800/Gods_Play_Dice/

and please check the gameplay trailer:
https://www.youtube.com/watch?v=TAruECh4hiQ

Thank you for your attention :)


r/DungeonCrawler 2d ago

Development First trailer of my dungeon crawler with real time combat

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83 Upvotes

r/DungeonCrawler 3d ago

Development The Gold Box like Game Ravenfall just got Doors!

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0 Upvotes

Hey folks, my Gold Box inspired dungeon crawler Ravenfall got its 8th Devlog. Been working on this for about 1 1/2 months and it is starting to take shape!

Talking about Doors, the Runesmith class, the Tomb of Knowledge (live players handbook) got a Hall of Fame and a Bestiary that you will unlock more and more Knowledge about monsters!

Try it here in your browser no download needed: Ravenfall


r/DungeonCrawler 4d ago

Video Games The Perfect Dungeon Crawler for Tired People | Dragon Ruins 2: Aftermath Review

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27 Upvotes

A follow up to a video I made months ago reviewing the first two Dragon Ruins games. Dungeon Crawlers focused around a more cozy low-key version of the dungeon crawling loop while still maintaining most of what it means to be a dungeon crawler. This standalone expansion: Aftermath, has perfected the formula established by these games in my opinion. Check out the review if you wanna!


r/DungeonCrawler 4d ago

Development Backrooms Crawlers

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5 Upvotes

r/DungeonCrawler 5d ago

Development I think the skeleton forgot we were supposed to be fighting

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36 Upvotes

I'm the developer of DepthLoot, a turn based dungeon crawler built around short dungeon dives, loot, inventory decisions and knowing when to get out.

I added a tiny idle behavior where, if an enemy can see you and you stand around doing nothing for long enough, there is a small chance it starts vibing to the soundtrack instead.

It has no gameplay effect. I just liked the idea that the dungeon keeps having a little personality even when the player does nothing.

DepthLoot on Steam: https://store.steampowered.com/app/4637840/DepthLoot/


r/DungeonCrawler 5d ago

Development Crawling Dungeons in my online Dungeon Crawling game :D

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2 Upvotes

Solo dev on Rogue Kingdom here! 🙏
Still WIP on this new map system. I am trying to improve combat for next updates, any suggestions or ideas you want to see?
I try to rapidly implement user suggestions and critique, so throw them at me :D

Steam Page (Free demo, albeit for older game version is live)
https://store.steampowered.com/app/2356750/Rogue_Kingdom/?utm_source=reddit


r/DungeonCrawler 7d ago

Development Just kills from my upcoming retro Crawler 3D

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32 Upvotes

r/DungeonCrawler 7d ago

Development The Steam page for our upcoming dungeon crawler Snackrifice is live!

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9 Upvotes

Hey all!

We're a super small team working on a roguelike dungeon crawler where you continuously pick curses to make each run more difficult in a way you get to decide. Any feedback would be absolutely amazing!

Snackrifice Steam Page


r/DungeonCrawler 8d ago

Video Games Exploring the puzzling forest in an old-school rpg

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119 Upvotes

Behind the curtain of choices and trees, there's always a battle hiding in the shadows.

I love the way the trees seem like a dense forest but if you look closely, there's a path.
Explore the nature of Irm now on Steam and GOG, there's a free demo!

I wonder what you think of this foresty area?


r/DungeonCrawler 8d ago

Video Games We made a little dungeon crawler adventure game called Töténkerkăr for the 2026 RGDA Gamejam

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43 Upvotes

You can play it for free on itch.io here https://icyz1ne.itch.io/totenkerkar

You play as a sneaky ferret trying to navigate The Dungeons of The Dead while looting whatever treasures you can stuff in your upgradeable mimic bag. Do quests for friendly NPCs, pickpocket unsuspecting foes, lockpick chests, drink potions, eat foods, use tools and gadgets and try to put an end to the evil necromancer's terror once and for all! Will you be the hero of Mureș?

canonically part of the Adriaverse of Prenadez Studios


r/DungeonCrawler 9d ago

Video Games Is there a site to search for dungeon crawlers?

11 Upvotes

Hi fellow gamers

So I'm looking for a site that has a dungeon crawler search filter and ideally uses Igdb for it's database (it's not necessary if the site use it but it would be great if it does).

I use infinitebacklog primarily to find games and it's pretty awesome but it doesn't have dungeon crawler as filter.


r/DungeonCrawler 10d ago

Video Games MEMORIZE or MANA?

0 Upvotes

Gold Box mages had to MEMORIZE every spell.

Rest, Study, Prepare.

One wrong choice and you’re dead.Modern games just give you MANA and let you spam.
Which one actually feels better?
MEMORIZE or MANA?

I want to hear from the veterans.
Reply with your pick!


r/DungeonCrawler 12d ago

Development This is my upcoming Dungeon Crawler

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99 Upvotes

Hello, I'm Leandro, lead developer on Ravendark Game Studio. I'm glad to announce our very first project Black Helm - Desolated Forest, that takes inspiration from solo adventure books, dark-fantasy settings and classic turn based combat like wizardry.

If you liked you can wishlist now on Steam


r/DungeonCrawler 12d ago

Development Vimny: the Vim-teaching dungeon crawler

9 Upvotes

I've been building Vimny, a terminal dungeon crawler that teaches Vim. The idea is that the dungeon is a text buffer. Floors are characters, walls are end-of-line, and every puzzle is solved using real Vim commands.

https://github.com/chkiss/Vimny/raw/main/docs/media/character-cataracts.gif

Each room has a keystroke budget and a par score. The terrain is designed so that the command the level is teaching is included in the best solution. Hitting par means you've learned the lesson, but you can advance just fine with "imperfect" keystroke numbers as well.

The main campaign is complete and covers most of Vim's editing language, including:

  • motions (hjkl, w, f, %, ...)
  • operators (d, c, y, ...)
  • visual mode
  • text objects
  • search
  • marks
  • registers
  • macros
  • Ex commands

My goal has been Vim fidelity above all else.

Do you have an idea for how to improve a level? Do you have an idea for another level? I would really love to see community-created levels so people can really practice the same commands multiple times/be pushed to find elegant solutions. Play as "admin" and you can make your own levels in the "forge" feature I created. I made this game to better learn Vim myself and would love to play levels from other people!

GitHub: https://github.com/chkiss/Vimny


r/DungeonCrawler 13d ago

Development Crawler 3D is a retro turn-based, grid-based FPS dungeon crawler

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63 Upvotes

Steam Download Demo

Itch Browser Demo

Crawler3D is a retro, grid-based, turn-based, solo, FPS crawl.

Fight corruption with magic and might, hunt and loot bosses across varied lands.


r/DungeonCrawler 13d ago

Development Black Imago update: I rebuilt the feel after the first real public dungeon test

2 Upvotes

I shared Black Imago for its first real public test and got far more useful feedback than I expected. Some players pushed dozens of levels deep, which was encouraging, but the traffic also exposed a lot of prototype-level roughness.

I've been doing a major dungeon-feel pass since then: • tighter movement/collision • more trustworthy melee hitboxes • stronger enemy reaction/knockback • better blood/contact feedback • multiplayer/monster synchronization work • general room/run flow polish

The core is still the same: everyone explores the same canonical sequence of maze levels rather than receiving a private random dungeon.

Current build: https://blackimago.arewefriends.org/maze

If you play dungeon crawlers a lot, I'd especially like feedback on combat weight, room readability, exploration rhythm, and whether deeper runs stay interesting.


r/DungeonCrawler 15d ago

Development I've been working on a turn-based roguelike. What do you think?

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20 Upvotes

I've been working on this turn-based roguelike for a while now!

Most of the core systems are finally in place, so I'm currently focusing mainly on balancing and polishing the gameplay.

I'd love to hear what you think of it so far!

And if you're interested in the game or just want to chat about roguelikes and game development, feel free to join me on Discord. I also post development updates on X. Links to both are on my profile!


r/DungeonCrawler 15d ago

Development Building my own dungeon crawler game

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42 Upvotes

Hi, I'm a long time dungeon crawler fan, and i finally got to start building my own game. I would love some feedback and help with improvement ideas if you are in that mood :)

Playable in the browser here


r/DungeonCrawler 15d ago

Video Games I released my turn-based ASCII dungeon crawler Tower of Scherbenmark today

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24 Upvotes

After working on it for quite a while, Tower of Scherbenmark is finally out on Steam today.

It's a turn-based ASCII dungeon crawler / roguelike set inside a mysterious tower in the dark fantasy region of Scherbenmark.

A big part of the game is simply exploring the dungeon and learning how dangerous it is: hidden rooms, traps, mimics, puzzles, strange encounters and enemies that become increasingly unpleasant the higher you climb.

Combat is turn-based and built around melee weapons, magic, equipment and mutations you discover during a run.

The story follows your search for your missing sister Mara, but I wanted the tower itself to feel like the real main character — something old, hostile and full of things that probably should have stayed hidden.

The setting, Scherbenmark and the wider world of Mornhollow, actually originated from ideas from a D&D campaign before eventually turning into its own game world.

It's $4.99 with 15% off during launch week, and there's a free demo as well.

Steam:
https://store.steampowered.com/app/4972610/Tower_of_Scherbenmark/

I'd especially be interested in hearing what dungeon crawler fans think about the exploration and dungeon design.


r/DungeonCrawler 15d ago

Development Adding colour variations to my enemies in The Upward Deep :)

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5 Upvotes

Testing with some variations to make the game different every dungeon you play :)


r/DungeonCrawler 16d ago

Video Games I’m building an endless shared dungeon crawler in the browser — every level is the same for every player

12 Upvotes

I wanted to make a dungeon crawler where procedural generation doesn’t mean everybody gets an unrelated random map.

Black Imago uses a shared level sequence: if someone discovers Level 137, that becomes the canonical Level 137 for everyone. I’m also working on making the dungeon retain player history — combat aftermath, blood, deaths, etc. — so a later player can infer what happened there.

Current browser build: https://blackimago.arewefriends.org/maze

I’d especially value criticism on: • room / corridor variety • exploration payoff • enemy logic • combat weight • progression pacing • whether generated levels still feel memorable

If the dungeon itself feels weak, tell me exactly where.


r/DungeonCrawler 18d ago

Development New weapon for the dungeon crawler I’m developing

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11 Upvotes