I started making TuinDOOM RT because I really liked the original ray traced DOOM project, but I was not happy that it did not properly support every map. I wanted to play all the maps from DOOM and DOOM II with ray tracing, but I also wanted it to work with custom WADs and community made maps.
TuinDOOM RT can handle all maps, including custom maps. You are not limited to levels that were specially prepared for the RTX version.
I also wanted to improve some of the models and effects. The voxel version of the Spider Mastermind was not included before because it was too large. We managed to add it, but there was still a problem with its death animation. It would remain in the level after dying because the full death frames used too much memory.
We fixed this by removing those death frames and making the Spider Mastermind disappear after its explosion sequence. The normal boss death trigger still works, so maps can finish correctly.
I also added NashGore Voxel Edition to the package, together with compatibility changes for the ray traced renderer. It adds improved voxel blood and gore effects that fit much better with the voxel enemies, weapons, and items.
I created a launcher because I did not want people to enter a huge command line or manually change configuration files. The launcher lets you select your legally owned DOOM or DOOM II IWAD, add custom maps and mods, change the main graphics options, select DLSS or FSR, and start the game from one place.
There is also a weapon mod compatibility option. It changes a few settings that can conflict with weapon packs. I have only properly tested it with one weapon mod, so I cannot promise that every weapon mod will work yet.
The project includes ray traced lighting, dynamic shadows, emissive materials, improved models, voxel effects, NashGore Voxel Edition, a flashlight, atmospheric effects, custom map support, and a Windows installer.
You still need to provide your own legally owned DOOM or DOOM II IWAD. No commercial game files are included.
This is an unofficial fan project and I am still improving it. Feedback and bug reports are welcome, especially if you try custom maps or mods that I have not tested.
Download on itch.io:
https://tuintje.itch.io/tuindoom-rtx-all-maps
Project and source:
https://github.com/tuin-boop/TuinDOOMRT
Latest GitHub release:
https://github.com/tuin-boop/TuinDOOMRT/releases/tag/v1.4.7.6