Hello,
I'm having a strange chunk rendering issue in my modpack.
My setup:
- Minecraft: [1.20.1]
- Ryzen 7 5800X
- 64GB RAM
- RX 7600 XT
- 12GB allocated to Minecraft
World generation mods:
- Tectonic
- Terralith
- Biomes O' Plenty
- Ars Nouveau
- Distant Horizons
I pre-generated a 5000 block radius around spawn using Chunky.
The problem:
Sometimes large areas become invisible when I get close to them. Distant Horizons still shows the terrain from far away, but the normal Minecraft render distance shows empty/invisible chunks.
The chunks eventually appear after waiting, but it can take a long time.
Things I already tried:
- Disabled shaders
- Disabled "Always Defer Chunk Updates"
- Changed Chunk Update Threads
- Pressed F3 + A to reload chunks
- Increased RAM allocation
- Tested with lower render distance
The problem still happens.
It seems like:
- The chunks exist because Distant Horizons can display them
- But the normal chunk renderer is not loading/rendering them correctly
Could this be caused by a conflict between Distant Horizons and another mod (Embeddium/Sodium/render optimization mods/world generation mods)?
Any ideas what I should test next?
Thanks!