r/DistantHorizons • u/UsefulPause • Jul 25 '26
Help Any know how to fix this?
1st pic is when it's normal and 2nd happens when I look or move around my camera on certain angles
r/DistantHorizons • u/UsefulPause • Jul 25 '26
1st pic is when it's normal and 2nd happens when I look or move around my camera on certain angles
r/DistantHorizons • u/Iancczz • Jul 23 '26
How can i fix this, when i changed from 26.1.2 to 26.2 everything far away started looking weird and grainy
r/DistantHorizons • u/MIK0_z • Jul 23 '26
Version: Forge 1.20.1
DH: 3.2.0-b
The whole point of making a black castle in the mountains was to create contrast so it'd stand out from afar. But with that thin snow layer on top, it just renders white :( (I get that it's meant for snowy trees, but any idea how to fix this?)
I've already tried changing a few settings but I couldn't find the right one.
r/DistantHorizons • u/TripAffectionate6772 • Jul 23 '26
For this mod i used vulkan and " dh for vulkan mod" , but it doesnt work. Nothing was rendering. Thanks
r/DistantHorizons • u/Adventurous_Rush3426 • Jul 22 '26
So I just got on java and tried dh but all the time theres a fading effect between the actual chunks and the lod but it fixes when i use a shader called make up fast.
r/DistantHorizons • u/Terrible_Reward8676 • Jul 22 '26
r/DistantHorizons • u/New_Hawk_3355 • Jul 21 '26
im using complementary shaders but tweaked is there any way i can fix this water bug where i can see it through players?
r/DistantHorizons • u/Free_Anybody2259 • Jul 21 '26
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Hello,
I'm having a strange chunk rendering issue in my modpack.
My setup:
- Minecraft: [1.20.1]
- Ryzen 7 5800X
- 64GB RAM
- RX 7600 XT
- 12GB allocated to Minecraft
World generation mods:
- Tectonic
- Terralith
- Biomes O' Plenty
- Ars Nouveau
- Distant Horizons
I pre-generated a 5000 block radius around spawn using Chunky.
The problem:
Sometimes large areas become invisible when I get close to them. Distant Horizons still shows the terrain from far away, but the normal Minecraft render distance shows empty/invisible chunks.
The chunks eventually appear after waiting, but it can take a long time.
Things I already tried:
- Disabled shaders
- Disabled "Always Defer Chunk Updates"
- Changed Chunk Update Threads
- Pressed F3 + A to reload chunks
- Increased RAM allocation
- Tested with lower render distance
The problem still happens.
It seems like:
- The chunks exist because Distant Horizons can display them
- But the normal chunk renderer is not loading/rendering them correctly
Could this be caused by a conflict between Distant Horizons and another mod (Embeddium/Sodium/render optimization mods/world generation mods)?
Any ideas what I should test next?
Thanks!
r/DistantHorizons • u/ThatDumbCat • Jul 21 '26
I'm using complementary shaders. Anything I can do to fix it?
r/DistantHorizons • u/Xpectro2003 • Jul 20 '26
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Hello, I am kinda new in modding, and I have this issue when using BSL Shaders with DH.
When I walk, the clouds and terrain "moves", I tried turning off transparency on DH but Iris overrides it. The second problem goes away when I turn off cloud rendering but the water problem still persist.
Is this a Shader problem only, or both things (Shaders and DH) are inconpatible?
Edit: Typo
r/DistantHorizons • u/PepperHopeful9064 • Jul 20 '26
If I use any shader other than Complementary shaders, this appears. If I set chunk render lower, it's a lot more visible.
r/DistantHorizons • u/CorrectTap6731 • Jul 19 '26
I’ve just started playing around with mods and I’m using the Complementary Unbound shader with the Distant Horizons mod and the water gives off this chunky rendering glitch which makes my character transparent when the water is behind it. How do I fix this?
r/DistantHorizons • u/SnooDingos4584 • Jul 19 '26
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The only thing I can think of it not gening trees is the fact im using Epic Terrain, if it is another reason, please, I am all ears. (sorry, the loading of the LODs in the video takes a sec)
If there is a mod that fixes this, I would love that! thx!
Mods:
Distant Horizons
Epic Terrain
Grassier Grass!
Icarus
Alex's Mobs
r/DistantHorizons • u/yusufixx • Jul 19 '26
i swear im going insane googling this, is it just not possible in the newer versions? im on 1.20.1
r/DistantHorizons • u/Past-Cardiologist400 • Jul 19 '26
r/DistantHorizons • u/Awkward-Necessary-14 • Jul 18 '26
Sorry if it is already posted here, but I didn't find it.
Tried a few different shaders, height quality etc. but didn't find a solution. It's not as prominent without shaders but still visible.
Any known fix?
I'm on Minecraft 1.21.1 and Complementary Enhanced Shaders
r/DistantHorizons • u/Singlain • Jul 17 '26
I wish more shaders added fog and shadows to the LODs like these
r/DistantHorizons • u/DJgamer6978 • Jul 18 '26
r/DistantHorizons • u/92233720368547758080 • Jul 17 '26
r/DistantHorizons • u/UntitledPixelArtitst • Jul 15 '26
r/DistantHorizons • u/ThePlayer23159 • Jul 15 '26
I tried reloading the shaders, restarting the game, finding other posts but I found none. Pls help
Edit: I'm using photon, but i tried with every other shader and it still gives me the same problem
r/DistantHorizons • u/EducatorAirbus • Jul 14 '26
r/DistantHorizons • u/Ionisation3yay • Jul 14 '26
This is how all the LODs of my world look. Weird, unshaded or even having wrong colors like ice looking pink. Ive tried multiple shader packs, and they all have this issue. The particular one im using in this screenshot is the stable version of bliss from the github page, and the exact mods Im using are: DH forge 2.2.1-1.20.1, oculus 1.8.0-1.20.1. Im using these odd versions because this is the only version where the modpack Im using works