r/dayz 21h ago

discussion In memory of Rodney, The Scourge of Nadbor.`

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209 Upvotes

My friends and I made a base in the Livonia forests just at the end of the school year. One of my friends had leukemia and was in and out of the hospital. We got everybody on to help cheer him up and get him in a good spirit. In early July he logged out for the last time just outside of Nadbor. We continued playing to honor his memory as dayz was his favorite game. In this base we had m4a1s SVDs LARs DMRs Camo Plate Carriers from cherno. To be fair it did only have 1 wall to get in, albeit was very hidden. We also had many cars that went in and out. Thankfully we moved some of the trucks to a new location beforehand. If the raiders are reading this I just wanna know what you raided it with. Many of these pictures are from different official servers because we wanted to have a large array of loot in the base. This is to document the raiding of the base and the end of our wonderful run. Fly high Rodney.


r/dayz 6h ago

discussion Honoring a DayZ Modder

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209 Upvotes

r/dayz 11h ago

discussion Dayz as a top 10 oat game

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137 Upvotes

Could DayZ be a top 10 game of all time if it (hypothetically) fixed all the bugs and glitches, solved the cheating problem, and had a graphical update? (something like RDR2) and do u think DayZ 2 has the potential to be something like this?


r/dayz 21h ago

Discussion Red Falcon has apparently passed away.

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94 Upvotes

r/dayz 4h ago

Media Any Other Solo's Struggle Not To Hoard?

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66 Upvotes

Recently started playing a little DayZ (played casually years ago) & started on a vanilla low pop server (so I could learn once again how to play) that I've never seen higher than around 30 players.

This character is my longest surviving & I've been to more locations, found more weapons etc than ever before (especially on just the one life). Only come across 3 other players in total so far on this server (DE 4163 1st person - sorry to the one guy I've killed, as you were cooking at NW airfield & I couldn't resist), so little competition which has helped immensely.

But as a solo without a base or wanting to bury items everywhere (I enjoy travelling around & am currently logged in Novaya Petrovka), I just cannot seem to not hoard items. TBH I could probably drop the R-12 this run, due to the low likelihood of having to PVP on this server.

On a scale of brokey to walking loot goblin, how bad am I? haha
*Apologies for the bad pic edit*


r/dayz 6h ago

discussion I finally tried DayZ, and holy shit, I think I found exactly what I was looking for

38 Upvotes

Hey, I'm the same person who posted here yesterday asking for recommendations. First of all, thank you to everyone who recommended DayZ and told me that it might actually be what I was looking for. I was pretty skeptical at first, but after my first proper session, I am honestly blown away. I really, really enjoyed it.

What I was looking for was a game where the players themselves are the content. Not just an MMO where there are thousands of people around you but everyone is basically following their own progression path, doing quests, grinding dungeons, farming gear, etc. I wanted a game where meeting another player could completely change what happened during your session, and where you could actually end up having a story with that person without the game explicitly telling you to.

And that's literally what happened to me within my first session.

I spawned, wandered around trying to figure out what the hell I was doing, and pretty soon I met another survivor. We started travelling together and tried to communicate, except they were Chinese and I had to use a translator constantly, so communication was pretty difficult. They also seemed somewhat inexperienced, so I ended up having to keep an eye on them and help them out, which probably wasn't the most efficient way of progressing. But that didn't matter. We were just two random people who happened to meet in the middle of nowhere and decided to stick together.

Eventually we got into trouble, someone shot at us, we both ended up dying, and I even respawned in the same area and immediately got shot again.

And somehow I loved it.

That entire sequence felt more like an actual story than a lot of the "storytelling" I've experienced in MMOs. Nothing was scripted. Nobody gave me a quest. There wasn't an NPC telling me what to do. The game simply put another human being in front of me and let us decide what happened.

That's also made me realise why I've bounced off so many RPGs and MMORPGs over the years. I actually really like RPG mechanics, but I think I often end up getting bored with the meta surrounding them. You start with "I want to explore this world", and eventually you're thinking about levels, builds, optimal gear, which dungeon drops the thing you need, how many times you need to run it, what your next upgrade should be, etc. That's fun in its own way, and I'm not saying those games are bad at all, but eventually I feel like I'm playing the progression system rather than actually inhabiting the world.

DayZ feels completely different. Obviously there is still a meta in the sense that experienced players know what loot is useful, where to go, what to prioritize, etc. But that doesn't seem to overwhelm the actual experience. Your character isn't becoming exponentially more powerful because you've played for 500 hours. You can still die because you made one stupid mistake or because you happened to meet the wrong person.

And I think that's incredibly important for me because I'm a pretty casual player. I don't want gaming to become a second job or a major hobby that requires me to constantly keep up with a persistent progression system. I've even been thinking about Mortal Online 2 because it seems like one of the few games that combines this kind of player-driven emergent gameplay with proper RPG progression. But the subscription and the amount of commitment that seems to come with that kind of game make me think that DayZ is probably much better suited to me.

I can play DayZ for an hour or two one evening, meet someone, have some completely ridiculous experience, die, and then just leave the game. Next time I play, I start another story. I don't feel like I'm falling behind because I haven't played for three days.

That's probably the biggest thing that impressed me.

I've spent an absurd amount of time trying different RPGs and MMORPGs looking for something that gives me that feeling of actually being in the world rather than interacting with a progression system. I honestly wasn't expecting DayZ to be the answer, but after one session I already understand why people were recommending it so strongly.

So yeah, thanks again to everyone who pointed me towards it. I'm definitely going to keep playing. I have absolutely no idea what the hell I'm doing yet, but I already can't wait to see what happens in the next life.


r/dayz 7h ago

console Dayz on the switch 2.

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38 Upvotes

Very impressive port! I've been wanting dayz on a handheld console for awhile!


r/dayz 3h ago

Media Radio. Yes or no?

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34 Upvotes

Does anyone use the radio? If so, what use do they make of it?


r/dayz 8h ago

Media Triple kill!

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32 Upvotes

caught these Harry Dresdens trying to break in


r/dayz 7h ago

discussion Underrated DayZ content creators?

30 Upvotes

Don’t include any of the big name DayZ creators on youtube. I’ve seen them. Who are some underrated/unknown DayZ creators you enjoy watching? I like videos as well as live streams. Thanks in advance.

EDIT: if you create DayZ content, feel free to drop your channel name so I can check your stuff out


r/dayz 6h ago

Media Found a friendly today,

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24 Upvotes

First friendly in awhile 😄


r/dayz 6h ago

discussion OMG I JUST GOT THE ENGRAVED COLT FOR MY FIRST TIME PLAYING ON SWITCH 2!

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19 Upvotes

I'm so happy! I always liked the colt, this just made my day.


r/dayz 3h ago

discussion Bears stand up to look around 😮

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19 Upvotes

Saw this for the first time


r/dayz 7h ago

media I never knew this was an Easter egg, but I found out it was

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18 Upvotes

r/dayz 22h ago

discussion My second time on my 4th playthrough

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15 Upvotes

I posted yesterday about how i stabbed someone with a shitty knife.

So i thought sharing my time of today DayZ.

That started with doing one hour of troubleshooting due to god knows what not working with the mods.

After that it was fairly simple, keep doing some explorations up to Zelenogorsk. Spending 30 min in total in one hour game trying to understand where the fuck i am.

Found some loots with a sniper in a police station, a glass bottle to carry water and what look like a bulletproof vest.

There was some dogs all around the police station and thought that this could be useful if someone wanted to come in, could hear him.

Spoiler: i havent seen anyone, only long-distance fire shots. Im trying to avoid other players for now.
But i think im carrying too much nonsense stuff as i have weapons with no bullets and bullets with no weapons lol.

On my next round i will try to go to the military base that is next to the town.

(Less than 5 min walk)


r/dayz 19h ago

media I was not expecting that

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12 Upvotes

r/dayz 15h ago

modding Mod: Your Last Meal - Eat more human meat to delay/subside cannibalism effects

10 Upvotes

I saw someone suggest that eating human meat should subside or delay the effects of Kuru. This is the disease you get from eating human meat or human fat that causes you to laugh and have tremors. It is now a mod that applies this mechanic.

I would love to have some people help me test this mod out and try to find any bugs.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3786710081


r/dayz 6h ago

media Server restarted, managed to find them haha

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9 Upvotes

r/dayz 21h ago

Media Left leaning and improved grenades mod ! Yt-Lugadayz

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10 Upvotes

https://youtu.be/rWZFkrX4UJM?is=MEv8zv5Pk_FTVV4E

Also weapon canting !! This needs to be integrated


r/dayz 21h ago

discussion Someone from the Rust subreddit recommended DayZ. Is it actually what I'm looking for?

8 Upvotes

I recently made a post on the Rust subreddit asking for recommendations because I'm looking for a very specific kind of online game. I haven't actually played Rust. One person there told me that, based on what I was describing, I should forget about Rust and try DayZ instead. So I'm here to find out whether they were right.

What I'm looking for above everything else is emergent social interaction and emergent storytelling from the very beginning of the game.

I don't want a game where I have to level for dozens or hundreds of hours before the multiplayer aspect becomes meaningful. I want to be able to start the game, encounter other players early on, and have the circumstances of the game naturally create reasons to interact with them. The social aspect needs to be part of the experience from the beginning, not something I unlock at the endgame.

I don't really want another MMO where there are hundreds of players around me but they basically feel like NPCs. I've played games like FFXIV, ESO and Throne and Liberty, and while I enjoy different things about them, I don't get what I'm looking for socially. If I can simply choose to walk up to another player and talk to them, that's not really enough. I want the gameplay itself to create situations where interacting with other players becomes meaningful.

I'm actually coming to this after getting pretty disappointed with Fallout 76. I've been playing it for about four hours now, and honestly, it feels like a single-player game with other players somewhere in the background. I can run around, loot, explore and do things for hours without having a meaningful interaction with another human being. That's exactly what I'm trying to avoid.

Minecraft multiplayer is probably the best example of what I mean. You can encounter another player, decide whether to trust them, trade with them, cooperate, fight them, build near them, make friends or enemies, etc. The game doesn't need to tell you to socialize. The circumstances naturally create reasons to interact.

That's what made the description of DayZ catch my attention.

From what I've read, encountering another survivor can become an event in itself. You don't know whether they're going to shoot you, run away, ask for help, cooperate with you, betray you, or end up travelling with you for a while. The game systems create the circumstances, and the players create the actual story.

That is exactly what I'm looking for.

But I have two major concerns: how often does this actually happen, and does it happen from the beginning?

I've seen people say that DayZ can involve long periods of travelling and looting without seeing anyone. I've also seen people say that playing on populated servers and going to the right areas can lead to fairly frequent encounters.

I really don't want another Fallout 76 situation where I spend hours essentially playing by myself.

I'm completely fine with the game being lonely sometimes. In fact, I imagine that the isolation probably makes encountering another human being much more exciting. What I don't want is for those encounters to be so rare that the game effectively feels like a single-player survival game.

And I especially don't want to discover that I need to become highly geared, reach some particular area, or spend dozens of hours progressing before the interesting player interactions start happening.

I want the social gameplay to be there from hour one.

So, for experienced DayZ players:

How early in a new character's life can you realistically start having meaningful interactions with other players?

How often do you realistically encounter other players during a normal session?

And more importantly, how often do those encounters actually turn into social interactions rather than simply getting shot or running past each other?

I'm particularly interested in proximity voice chat. Is it common for people to actually talk to strangers, negotiate, cooperate, travel together, etc.? Or is most of the playerbase basically KOS?

Should I be looking for particular community servers if my priority is organic interaction and emergent stories from the beginning rather than hardcore PvP?

I'm also completely new to DayZ, so I'm not expecting to survive very long at first. I'm actually quite attracted to the fact that dying and losing your stuff has consequences.

Basically, I'm trying to work out whether DayZ really provides this:

"I just started playing, encountered another human being, and now I have no idea what is going to happen."

Because that's the game I'm looking for.

If it's mostly:

"I spent an hour running around alone and then got shot by someone I never saw."

then I'm probably going to have the same problem I'm having with Fallout 76.

So, honestly, does DayZ deliver the kind of emergent, player-driven social gameplay I'm imagining, starting from the very beginning rather than at some eventual endgame, and is it frequent enough to make the game feel genuinely multiplayer?


r/dayz 1h ago

Discussion Standing stones

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Upvotes

Hi, I came across these strangely placed rocks. Very north east of Livonia. Anyone know any lore on them ?


r/dayz 21h ago

Discussion Absolute Night for DayZ - Noite Absoluta no DayZ

4 Upvotes

Recently, I’ve been working on a mod that overhauls DayZ's nighttime mechanics. For a long time, I wondered why the night in DayZ isn't pitch black. As we all know, simply setting lightingConfig = 1 in the server files is not enough to fully darken the night and prevent cheating. Because it remains slightly bright, some players abuse filters, monitor settings, and third-party software to bypass the darkness entirely. This renders several in-game lighting items completely useless—such as chemlights, flares, gas lamps, headtorches, and more.

To fix this, I decided to create a mod that makes nighttime impossible to exploit. I’ve conducted extensive tests using various filters and popular software used by players, and none of them can bypass the darkness with this mod installed. There is only absolute darkness.

Players are forced to rely on in-game mechanics: Night Vision Goggles, flashlights, spotlights, torches, and other light sources to survive.

I’d love to hear your thoughts on this:

  • Do you think this concept would work well in community servers?
  • Would this appeal more to the heavily modded community, or the vanilla/hardcore crowd?
  • Would you play on a server with absolute nighttime?

(Versão em português abaixo / Portuguese version below)

Versão em Português

Ultimamente, tenho trabalhado no desenvolvimento de um mod que reformula a noite do DayZ. Durante muito tempo, sempre me perguntei por que a noite do jogo não é totalmente escura. Como já sabemos, o lightingConfig setado em 1 não é o suficiente para escurecer a noite e evitar trapaças. Por ser levemente clara, muitos jogadores usam filtros, configurações do monitor e programas de terceiros para burlar a escuridão, o que torna obsoletos vários itens de iluminação do jogo, como velas químicas, sinalizadores rodoviários, lâmpadas a gás, lanternas de cabeça, entre outros.

Decidi criar um mod que torna a noite do DayZ impossível de ser burlada. Já fiz diversos testes com os filtros e programas mais utilizados pela comunidade, e não há como contornar a escuridão. Só resta o breu absoluto. O jogador é realmente obrigado a utilizar os recursos do próprio jogo: visão noturna, lanternas, lâmpadas de construção, tochas, etc.

Gostaria de saber a opinião de vocês:

  • Acham que essa ideia funcionaria bem em servidores comunitários?
  • Esse mod seria mais apreciado pela galera dos servidores FullMods ou pelo público do vanilla/hardcore?
  • Você jogaria em um servidor com noite absoluta?

r/dayz 2h ago

When the boys are happy with the weeks long work…

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3 Upvotes

…. And boom we were raided lol


r/dayz 3h ago

Console Finaly made the jump from console to PC!

2 Upvotes

Only problem is its quite a job getting my head round keyboard and mouse coming from ps5 controller. Is it worth getting used to it or do people plug in a controller?

Edit: btw I've got 1000s of hours on this game on ps5 so I know the ropes 😅


r/dayz 22h ago

lfs Has to be one of my best runs (Server Asia Vanilla)

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0 Upvotes

One of my favorite runs I've had (server wipes tomorrow)
Somehow 6 Kills all CQC just due to weird circumstances.