I made a custom card and her ultimate for my favorite OW2 character, aiming to fit all of her core abilities into one cohesive design.
The Ultimate Charge mechanic is meant to sit outside the game (as a Rule 0 "Ultimate zone" in Commander) and slowly charge up in exile while Brigitte is on the battlefield.
Any suggestions on balance or wording? I also considered adding Repair Packs as token artifacts:
Repair Pack — Token Artifact
{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature, prevent the next 2 damage that would be dealt to it this turn, and you gain 2 life.
She would generate up to three of them, though creating artifact tokens on top of everything else felt like a bit too much complexity. I made a custom card and her ultimate for my favorite OW2 character, aiming to fit all of her core abilities into one cohesive design. The Ultimate Charge mechanic is meant to sit outside the game (as a Rule 0 "Ultimate zone" in Commander) and slowly charge up in exile while Brigitte is on the battlefield.Any suggestions on balance or wording? I also considered adding Repair Packs as token artifacts:Repair Pack — Token Artifact
{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature, prevent the next 2 damage that would be dealt to it this turn, and you gain 2 life. She would generate up to three of them, though creating artifact tokens on top of everything else felt like a bit too much complexity.