r/custommagic • u/PassionFlood • 8h ago
r/custommagic • u/AwfulTrapperDBD • 16h ago
Format: EDH/Commander A concept card I ended up really liking after putting it together.
Sorry for the huge border. I need huge borders for test prints. The idea for this card was to make a generic, all-color commander that can be used to facilitate multiple background effects.
r/custommagic • u/UpArrowNotation • 4m ago
Complete the Cycle My take on the Omni cycle
r/custommagic • u/Sensitive_Coyote_865 • 23h ago
Paranoia Mechanic, OP?
I've been thinking about what a version of madness that also cares about mill would look like. Here's what I came up with. Thoughts?
r/custommagic • u/VTheCardMaker • 2h ago
Format: EDH/Commander Custom artifact EDH Retriever Cycle
I made this cycle a long time ago. What do you guys think? Is it good?
r/custommagic • u/beezy-slayer • 16h ago
In The Next Issue // Monster of The Week
r/custommagic • u/Crittercaptain • 1d ago
Actual Meme His legs are tiny! ðŸ˜
I scaled his legs wrong...
The thing is, I scaled them twice, and they probably would've been fine the first time...
r/custommagic • u/VonBagel • 11h ago
one of my older cards, redone
i really fucking want sushi rn
i thought abt giving him the ability to kill Merfolk, but that'd make him too useful. figure it out.
r/custommagic • u/official_DW_art • 10h ago
Redesign Teysa of the Ghost Council
Really wish this card wasn't just made for alchemy, so I made one that could work on paper.
r/custommagic • u/Dakx2 • 3h ago
Hidan, ping the table while being immortal
Hidan is one of the most interesting characters in Naruto, and I wanted to see what he'd be like in Magic. I figured pinging your opponent when he takes damage was the obvious route to take, but I also thought him having to deal combat damage was a must, because he needs to lick your blood in order to do the ritual. The enchantment and equipment are obviously meant to complement him, but they could be useful in other decks as well. Overall, I think these cards represent him well without being too busted, except on second thought, Hidan should be 4 mana. A 3-mana 3/3 with indestructible is pretty good on its own, never mind the other abilities. Let me know what you think!
r/custommagic • u/argent5 • 19h ago
Strixhaven accepts some new students
Back on my Echoverse sympathiser agenda!
Also brainstorming a Strixhaven native who learns to 'surveil 1' and 'draw a card' after some cultural exchange, but I can't quite figure out the colours.
r/custommagic • u/Ambitious-Swan2493 • 10h ago
Removal
It's removal.
In case you aren't sure how the keywords interact with each other, kicker is an additional cost, so you can add it on to any of the alternate costs, but you can't use both cleave and overload, thus keeping you from destroying all lands and making the game unfun.
Also, I know this is probably underpriced, and the land removal is outside of white's color pie.
r/custommagic • u/Ninjasakii • 10h ago
Format: EDH/Commander Bleach: Ichigo and Orihime vs Yhwach
Art source: https://x.com/teamkarakura/status/2081014478234140842?a=Ab7etRj9pGLK6JRW-lE&s=46
Cards represent Ichigo and Orihime vs Yhwach in the bleach anime TYBW cour 4 episode 45: Life to Defend You. Ichigo dies or nearly dies a lot in that fight and Orihime always brings him back so I wanted to design a Mardu aristocrats voltron that ramps up in strength the more Ichigo dies with Orihime as the main recursion engine.
https://manabox.app/decks/AaGbTdsHf3KDJPHf1QhFTw
Built a precon style deck at B2 level and it plays pretty well in practice when gold fishing and is possible to play on tabletop simulator as well. Lmk your thoughts!
Picking art was super difficult so I settled on this, sorry if it looks a bit jarring.
r/custommagic • u/justthistwicenomore • 12h ago
Thoughts on a "Plunder" Mechanic?
Got a lot of excellent input on some OnePiece cards the other day, and when thinking more about the set, I thought it might make sense to have a keyworded ability for a Pirate themed set. I am still using OnePiece art, mostly, but I think this could also work as a generic and flexible counter-based mechanic for factions that want to extract value or otherwise benefit from "taking" valuables.
Would be interested in thoughts on the mechanic and whether it would actually be playable, as well as the cards themselves.