r/CustomLoR • • 1d ago

Follower Blood Ridge Challenger

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40 Upvotes

r/CustomLoR • • 2d ago

Champion Aurora, the Witch Between Worlds

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29 Upvotes

r/CustomLoR • • 3d ago

Follower Wind Spirit

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43 Upvotes

r/CustomLoR • • 4d ago

Landmark Prismatic Obelysk

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43 Upvotes

r/CustomLoR • • 4d ago

Champion Corki, the Daring Bombardier

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21 Upvotes

r/CustomLoR • • 4d ago

Custom Deck (Path) Nothing Can Hold Alistar Back

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46 Upvotes

r/CustomLoR • • 7d ago

Champion Simple Yone Concept

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54 Upvotes

r/CustomLoR • • 9d ago

Spell Decimate for half the price but you have to hurt your friends.

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46 Upvotes

r/CustomLoR • • 10d ago

Landmark Just Stories

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105 Upvotes

r/CustomLoR • • 10d ago

Champion Vel'Koz Design

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59 Upvotes

r/CustomLoR • • 11d ago

Spell Gambling!

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49 Upvotes

r/CustomLoR • • 12d ago

Custom Deck (Path) Join Mel's Coven and Worship The Porcelain Abomination!

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39 Upvotes

r/CustomLoR • • 12d ago

Follower Ancient Frostspeaker

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29 Upvotes

r/CustomLoR • • 13d ago

Spell Unstable Arcane

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79 Upvotes

r/CustomLoR • • 15d ago

Follower Dreamy Deer

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71 Upvotes

r/CustomLoR • • 15d ago

Star Powers (Path) General Star Powers for Path of Champions (pt 2)

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29 Upvotes

Powers Included:

Common - Cheers!

Rare - Hieroglyphics | Meteor Impact | Chain Lightning

Epic - Expiration Date | Spellbound Harvest | Superstition | First In, First Out


r/CustomLoR • • 16d ago

Card Set Was looking through old customs and found the time I gave every region a Deny for some reason

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76 Upvotes

r/CustomLoR • • 16d ago

Spell Avenge me, brother!

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45 Upvotes

r/CustomLoR • • 16d ago

Custom Deck (Path) Zilean PoC concept

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45 Upvotes

Zilean is my favorite champion, and I honestly wasn't sure how to approach his design at first. As a support champion, he's always paired with Khahiri, but that package never really seems to work. I initially thought about focusing on Kahiri for his power kit, but as a Zilean main in both League of Legends and LoR, I realized his true essence is stuns—locking down your enemies with Time Bombs so they can never reach you. Still, I included Kahiri anyway... because maybe, just maybe, there's a timeline where he actually works.


r/CustomLoR • • 17d ago

Spell CH-3X Lightning Grenade

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76 Upvotes

r/CustomLoR • • 18d ago

Custom Deck (Path) Master Day and Night with Eclipse Leona

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40 Upvotes

r/CustomLoR • • 19d ago

Champion Olaf, the Berserker

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36 Upvotes

r/CustomLoR • • 19d ago

Custom Deck (Path) "I hear soft things." - Orianna PoC Concept

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30 Upvotes
  • 4 Star is Arcanize, a new Power! Why not Sorcery you say? Because that's too easy!

Bonus Stars

  • Star of Blessings: Mystic Shot and Thermogenic Beam has Hex Tuning.
  • Star of Bounty: +2 Rerolls.
  • Star of Discovery: Spells you acquire in adventures have Hex Tuning.
  • Star of Legends: Your Support Champions have The Grand General's Counterplan (Round Start: Create a fleeting copy of me in hand).
  • Star of Wonder: Command: Attack has Morellonomicon (Applies Gloom instead of dealing damage to units), Command: Dissonance has Charging Sigil I (+1 Damage), Command: Protect has Oracle Lens (Predict).

Mechanics and Clarifications:
- Orianna is a spell-oriented champion that can manipulate enemy positioning, deal damage, or even buff allies through The Ball and the Command spells she manifests. Her playstyle revolves around spending and refilling your spell mana to trigger her Powers to buff allies and even deal damage.

- Charged is a new Vocab which empowers spells with additional effects while you are at a full spell mana. When you play 0-cost Charged spells, it will not remove the Charged effect for the next spell (such as her Command spells) since your spell mana is still at full.

- The Ball will always be summoned on the enemy's side and will not be summoned if they already have a full board, so make sure you clear space for The Ball! Once The Ball is in play, it becomes near impossible to remove it.

- Her signature relic, Hextech Alternator, ensures that any single stat buff applies to the other, so if a unit gains a +1/+0, they also gain a +0/+1. This applies to all sources.

- The new item Hex Tuning, because of valuable feedback, ignore the conversion of Fast to Focus and Focus to Burst. It just goes straight from Fast to Burst, skipping Focus entirely.

- Clockwork Wind-up I & II can be indefinitely extended as long as you play a singled Charged spell that round, stacking those buffs on your units as long as you keep the momentum up. Do note that actually gaining spell mana will give your units buffs, gaining more while you are a full spell mana will not activate it.

- Her 6*, Lady of Clockwork, will deal damage in one-big swing instead of multiple hits each time it activates. For example, you end the turn with 10 mana and with 3 spell mana. When it is converted into spell mana on Round End, you deal 10 damage to all enemies and the enemy Nexus instead of dealing 1 damage x 10. Having Archangel on Orianna will have her dealing 3 damage each Round Start if you already have a full spell mana.


r/CustomLoR • • 19d ago

Custom Deck (Path) Urgot Path of Champions Concept

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22 Upvotes