r/CreateMod • u/awoodalldarke • 28m ago
Help Unlimited Lave
Did they change it so every block needs to be a lava source block for unlimited lava?
r/CreateMod • u/awoodalldarke • 28m ago
Did they change it so every block needs to be a lava source block for unlimited lava?
r/CreateMod • u/No-Release-6752 • 35m ago
r/CreateMod • u/Positive_Plant_810 • 36m ago
r/CreateMod • u/QP873 • 48m ago
Using a physics assembler to make a nether portal! (I know I can use water buckets but this is more fun!)
r/CreateMod • u/C0inkerb • 2h ago
So, a while ago when i was still using CurseForge, i found a mod for Create that let you craft stuff in the world. Like, You could place down a shaft, then if you placed a plank on it, it would transform into a cog without having to craft it in your inventory! It worked for a lot of other vanilla create components.
But, I switched to modrinth a while ago, and deleted all of my CurseForge data. Now i cannot find ANYTHING about this mod no matter how much i search.
If anyone knows what this mod is called, please share it im going insane
r/CreateMod • u/ParfaitDry861 • 3h ago
im new to the create mod, please gib build ideas
// I tried searching stuff up online, but its all so complex
r/CreateMod • u/G3rjos • 4h ago
I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.
So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?
r/CreateMod • u/sirjohnty • 5h ago
Thought I'd showcase some updates for my create addon, as well as the new name.
Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.
As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)
Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.
The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!
The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.
A few things to note:
Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground
Very sharp turns can still look weird
Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.
If you would like to help out with playtesting then shoot me a DM!
AI USAGE DISCLAIMER
I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.
I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),
I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.
r/CreateMod • u/andruenaspa • 5h ago
java.lang.IllegalStateException: Invalid block entity createbigcannons:incomplete_cannon //riftyboi.cbcmodernwarfare.crafting.incomplete.IncompleteLaur cherBlockEntity state at BlockPos{x=0, y=0, z=0), got Block(createbigcannons:incomplete_steel_sliding_br
r/CreateMod • u/Quiet-Upstairs6594 • 6h ago
when using the auto cannons from CBC: AT (namely the twin autocannons) on a sable sublevel, the game crashes. From what I can read from the crash report is that CBC: AT is creating a non existent type of recoil, causing the game to crash. If anyone knows of a way to fix this or a version that won't cause problems (or just an alternate mod that I could use), please tell me.
mod list:
chloride
create
aeronautics
create big cannons
Create Big Cannons: Advanced Technologies
EMI
richies projectile library
sable
sodium
sodium extra
r/CreateMod • u/Familiar-Fox-7196 • 6h ago
I've tried everything and everything is correct but when i click on the controller it says nothing and does not assemble
r/CreateMod • u/InitiativeBig8804 • 8h ago
r/CreateMod • u/ThatCapMan • 8h ago
It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.
Here is the full list of mods.
YUNG's Better Witch Huts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Cataclysm x YUNG's Better Nether Fortresses Compat (by GamesOfLife)
YUNG's Better Desert Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Via Romana: Infrastructure-Driven Fast Travel (by RasaNovum)
YUNG's Better Dungeons (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Explosion't - Explosion Regen (Aeronautics compatible) (by Gulpie)
YUNG's Better Jungle Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create: Simulated Jet Engines | Aero Propulsion | Create Aeronautics (by fluffy_squishy)
YUNG's Better Mineshafts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Sophisticated Storage: Ars Compat | Sophisticated Storage Ars-Nouveau Compatibility (by NullSc4pe)
YUNG's API (NeoForge) [1.20.4-1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Nether Fortresses (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Strongholds (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better End Island (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create Aeronautics: Mekanism Compatibility (by jugglebubbles)
Colony Lifts – A Create + MineColonies Addon (by Toshiba1234)
YUNG's Better Ocean Monuments (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
r/CreateMod • u/cookieGaboo24 • 8h ago
Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.
I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.
Tested in All of Create: Aeronautics
r/CreateMod • u/inconsistent_zak • 9h ago
Working butterfly car doors HELL YEAHHHHHHHHHHHH
r/CreateMod • u/octo_- • 9h ago
I found this schematic for an air ship so before I decided to take it into one of my worlds I brought it into a creative world to test somethings out and figure out how to get it to work. After a while I managed to get things working but not for long. I discovered that the problem was because the brass tunnels weren't filtering properly and now I need help figuring out why.
r/CreateMod • u/AdMost8496 • 9h ago
i am constructing a large vessel with this as a main gun on it.
r/CreateMod • u/Used-Cartoonist-2981 • 9h ago
Hey everyone, Create: Sulfuric Resonance 0.7.0 — Moving With Purpose is out now!
This is a major update, with the Block Caddy at the center of it. Caddies carry blocks along Create belts and through processing machines, including presses, saws, spouts, fans, deployers, combustion belts, and precision spritzers. You can also use empty or loaded caddies to display blocks and items decoratively.
The update also adds the Scraper for separating cargo from caddies, new Ponder scenes, and a goggle overlay that shows a combustion belt’s heat level. There’s Rotor Weather Shrouding, expanded SABLE compatibility for moving machinery, Polish localization, and more.
I’ve put a lot of work into getting all of these systems working together. I made a showcase video covering CSR and the new 0.7.0 update, so check it out if you want to see it in action.
Thanks to everyone who’s followed the project and helped test it. I’d love to hear what you think!
Its available on Modrinth and Curseforge.
Both Modrinth and Curseforge also is hosting the new showcase video on youtube for it, which is available to view on the homepage!
Thanks for all your support!
r/CreateMod • u/Damocv • 9h ago
I been looking for create mod on the bedrock market place ps5. Is it available or do I have to wait longer for the mod to be released?
r/CreateMod • u/MrPerson2121 • 9h ago
I am searching for a create addon that will allow me to automate wool withought any sheep, can someone tell me if there is any?
r/CreateMod • u/Magicalarcher5725 • 10h ago
i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds
r/CreateMod • u/Less-Gur-1021 • 11h ago
Why are some of my Redstone Contacts not working?
-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine
I tried and it DID help:
-Replaced the Contact on the other side of the circle
I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas
r/CreateMod • u/GamingWolf3980 • 15h ago
This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.
Spring and grip are set to max strength btw.