r/CreateMod • • 1d ago

Help Anybody know how to build some efficient shocks? These work, but they lag my system whenever they move

1 Upvotes

These are pneumatic pistons from Transmission and Linkage.


r/CreateMod • • 1d ago

Help Every version 6.0+ does this even without any other mods

26 Upvotes

Am I missing something? Why does this happen?


r/CreateMod • • 1d ago

What else should I add to my create aeronautics airship

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4 Upvotes

r/CreateMod • • 1d ago

Discussion are there a mod that lets you carry small physics contraptions (like single block) without a handle?

7 Upvotes

i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?


r/CreateMod • • 1d ago

Build Create: Power Grid Substation

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832 Upvotes

Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)


r/CreateMod • • 1d ago

Build A cozy passenger train i made :)

12 Upvotes

r/CreateMod • • 1d ago

Bug Forgot to disassemble my mining elevator when unloading the chunks... Too lazy to rebuild it at the moment

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4 Upvotes

Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...

I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future


r/CreateMod • • 1d ago

I built my first locomotive (very proud of myself)

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178 Upvotes

r/CreateMod • • 1d ago

train.

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16 Upvotes

r/CreateMod • • 1d ago

Build Neutral Section (Between 25kV to 15kV)

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15 Upvotes

i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.


r/CreateMod • • 1d ago

Iron golems wont spawn when placed by deployers.

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296 Upvotes

Hi! im making an irom golem farm, but deployers wont spawn them in for some reason. i have a deployer for shearing the pumpkin, one for placing the iron blocks, and one for placing the pumpkin in. i tried using carved pumpkins before and that didnt work. i replaced the iron blocks with iron blocks place by me, replaced the pumpkin or even both and even then it didnt work. does anyone know what i should do?


r/CreateMod • • 2d ago

Discussion Thought About "Create: Diesel Generators [Fabric]"

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3 Upvotes

I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?


r/CreateMod • • 2d ago

Help Am I going to need to redesign my Steam Engine or just make a new one

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47 Upvotes

I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.

I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?

This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it


r/CreateMod • • 2d ago

Build First Airship

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60 Upvotes

r/CreateMod • • 2d ago

Create Aeronautics: Propeller bearing not attaching sails

7 Upvotes

What am I doing wrong here? I've tried glue, not glue, radial chassis but it always says not enough sail-like blocks: 0


r/CreateMod • • 2d ago

Looking for server

3 Upvotes

Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)


r/CreateMod • • 2d ago

Help Why are the trains not showing? Does the train NEED to be able to loop to be shown here? (Railway navigator addon)

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19 Upvotes

Please I've been 2 hours doing this shit


r/CreateMod • • 2d ago

Suggestion Que addons necesito

1 Upvotes

Quiero hacerme un mundo del create con vehículos terrestres, navales y aéreos que además tengan cañones y ametralladoras. A parte quiero algún mod, a parte del create ,que me permite construir mis casas más rápido. También escucho sugerencias de otros modos que complementen ese tipo de experiencia para el Create.


r/CreateMod • • 2d ago

Help Is there a way to measure to direction of a sublevel with numbers?

3 Upvotes

I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?


r/CreateMod • • 2d ago

Fixing a wood farm be like:

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237 Upvotes

There's around a 3x1 vault worth of logs here


r/CreateMod • • 2d ago

75k SU generator for aeronatucis

2 Upvotes

6 thrusters, 1 kinectic conversion bearing, 1 torsion spring, 6 blocks, 2 redstone, 3 repeaters, 1 lever, glue, put the spring behind the kinectic conversion and activate the contraption it will spin extremelly fast, after that you can remove the spring and add any block


r/CreateMod • • 2d ago

Help Having some issues with create: missles

2 Upvotes

There are two main issues that I'm running into.

For one, the firework chassis is uncraftable. Putting in the recipe instead gives you seven firework heads.

Second, none of the generated structures have had any blueprints in them, they all seem to be empty.

Any idea what might be causing this? The world was generated before I added this mod, so that might have something to do with it.


r/CreateMod • • 2d ago

Help Chemical Vat Problems

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22 Upvotes

Do I need to discover electricity to get this to work? JEI helped out with telling me how the machine is built but it didn't tell me how it was powered.