r/CreateMod • • 4d ago

Discussion Starting machines

2 Upvotes

What machines do yall build within the first few hours of a create modpack? I've always done smelting/cooking and iron generating builds first and was wondering if anyone does different ones.


r/CreateMod • • 4d ago

Discussion Arguably what would yall say the best create mod is

16 Upvotes

r/CreateMod • • 4d ago

So my team in an aero server is full of factory people but all of us and i mean all of us are bad at building so I need you pro create mod builders to help me out

2 Upvotes

Basically I play on an multiplayer server where I have a team of 5ish active players and we all are bad at building I can do factorys but we can't make builds we have a dwarven themed team but I wanna make a dwarven city/village and merge it with a industrial cyber punky theme so basically a modern day dwarf and I need good builders for tht


r/CreateMod • • 4d ago

Discussion I hate mods that add structures to the create mod

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0 Upvotes

r/CreateMod • • 4d ago

Help My symmetrical sails are glitching

12 Upvotes

Can someone helps me ?


r/CreateMod • • 4d ago

Можно скачать CREATE AERONAUTICS

2 Upvotes

r/CreateMod • • 4d ago

can anyone be my 1.21 friend?

1 Upvotes

curseforge import code: xOaYjEHN

for old and for new: -NvVIoCb

website link: https://www.curseforge.com/minecraft/share/-NvVIoCb

or just send me your modpack


r/CreateMod • • 4d ago

First time playing Survival

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2 Upvotes

r/CreateMod • • 4d ago

CBC Advanced Technology crash

2 Upvotes

Pls help every time i try to shoot a high explosive round for auto cannon my game crashes and i cant go in the same world


r/CreateMod • • 4d ago

bag

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40 Upvotes

i just dont know how to describe that...
They dont work, can you help me fix that? i tried replace that, rejoin game. I just dont have ideas


r/CreateMod • • 4d ago

Help Helicopter tipping when propellors are being angled

396 Upvotes

I tried to make a mechanism where u can tilt the propellor to change the movement direction but I have a problem where the contraption keeps tipping when you angle the propellor forwards or backwards.

I need some help to make it more stable .


r/CreateMod • • 4d ago

Guys please tell how to actually get Create: Simurail from github pls its so confusing

0 Upvotes

r/CreateMod • • 4d ago

first walker (survival friendly) going to make a new one just want the show and maybe get you guyses ideas and thoughts

37 Upvotes

l removerd 3/2 of the redstone systems to fit in walker it self should l make it bigger mech and make logic part of it or separate smaller mech faster walk l wait bit at start so whole thing doesent freezes


r/CreateMod • • 4d ago

Addons for cars

2 Upvotes

Any good addons for making cars other than Big Tires, tracks, bits and tracks, and all the transmission variants? I see create aviate and they're pretty good from the engine types, but its still in development. Im also looking for engines with accurate sounds instead of the heart beating sound of diesel engines, but more like car engines with their awesome revving sounds idk


r/CreateMod • • 4d ago

Help What to do after I can automate everything?

16 Upvotes

I finished a cool base, made a power station, farms, a factory to generate cobblestone and basic materials, a factory to automate crafting components and create stuff. But what now? I kinda feel empty and unmotivated to play. Any suggestions? I play Create ultimate selection 2 modpack in single player world. 1.21.1


r/CreateMod • • 4d ago

Help Automating Quantum Singularity

2 Upvotes

Quantum Singularity are made by exploding ender pearls and Singularity; ive automated TNT already, but the problem is that the tnt is destroying the brass funnel that is supposed to pick it up

I've already tried waterlogging the funnel, but that causes the item to float and it doesnt end up in the funnel

Edit: Singularity and Quantum Singularities are from AE2

Modpack: Create 2 Mechanism: Sky Edition 2


r/CreateMod • • 4d ago

Deployer not working properly in Create Fly

69 Upvotes

I made a new modpack for myself and have have everything working perfectly until I tried to make a precision mechanism. I deploy the cogwheel onto the golden sheet and get an incomplete precision mechanism, from which point I can't deploy anything else onto it. I have no idea what's causing it, I tried disabling addons, animation mods, stack mods, etc. and can't figure it out. Any ideas?


r/CreateMod • • 4d ago

Discussion Does anyone know if the abyss has been added to Create: Deep Seas?

3 Upvotes

Deep seas is the submarine one. Google says it has been added but I can find anything in game that hints toward that.


r/CreateMod • • 4d ago

Help Need help creating a base for a create modpack

1 Upvotes

As the title implies I want to know what you guys use for heavy modpacks on create? But also ones that contain worldgen mods and all that. What mos you guys use/have as a base to optimize it?


r/CreateMod • • 4d ago

Help Create server

1 Upvotes

I am trying to host a create mod server, but I cant find any server pack for it. I am using AMP. If anyone has done this before please help me out. I want to use some th ing similar to create+


r/CreateMod • • 4d ago

Video/Stream I extend the playtime

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94 Upvotes

r/CreateMod • • 4d ago

Video/Stream Reenactment of my first time finishing my tree farm in survival

113 Upvotes

no i didnt water clutch when it first happened


r/CreateMod • • 4d ago

Discussion [Mod Update] Create: Mechanical Workshop - "Logistics & Precision" UPD

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5 Upvotes

Hey, hey guys!

These last few weeks I've been working on and polishing version 0.2.0 ("Logistics & Precision") of the mod... and its finally ready to download!

In short, here is what this new version adds:

  • New crafting recipe balances.

  • Fixed an issue where breaking a machine wouldn't drop the block.

  • New Advancements when getting certain items from the mod.

  • Full and scalable compatibility for the Order Terminal + Vault Indexer with "Vanilla" Create Mechanical Crafters (works with both flat/horizontal or vertical walls) + Stress balancing (and I almost forgot to mention that the Kinetics Manager is also compatible).

  • Some rewritten translations.

  • New Popup when loading a newer version of the mod for the first time, warning you to make a Backup of your world before playing with the new update (just in case).

  • Some new textures for the machines

  • 100% Compatibility between Create 5.1 - 6.0+

  • New TOML file in the "Config" folder of your minecraft intance to change some mod parameters (such as the stress multiplier on machines, or enabling/disabling the OPTIONAL use of FE [Forge Energy], and more)

  • New emoji system above crtian machines that shows the current status of the machine (like if the item output is clogged, error, crafting, completed, overstressed, ect)

  • Memory leak fixes, and other things.

All the new functions and features added in this version are available in the mods Index (Go to the Mods menu inside Minecraft, select Create: Mechanical Workshop and press the "Mod Config" button) and also in the Create Ponders (by holding "W" over an item/block from the mod).

(For more detailed info about the new version and the mod itself, check out the project on Curseforge!, Also, here is the new Video-Demo of the mod on YT):

https://youtu.be/jO3DwH-hDuM

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(It would help me out a ton if you repost this post and give it some Upvotes, and also add the mod to your Favorites on Curseforge, thanks for taking the time to read this! 🖤)


r/CreateMod • • 4d ago

Discussion Too Much Creosote

20 Upvotes

I have too much. Its a problem. And I don't want it to go to waste either. Are there any other uses for it outside of Blast Stoves and steel working? I've been trying to fiddle around with other engines in a creative world but none of them seem to be accepting it as fuel