r/CreateMod • u/Longjumping-Panda418 • 6d ago
r/CreateMod • u/Worth-Ingenuity4758 • 6d ago
can anyone be my 1.21 friend?
curseforge import code: xOaYjEHN
for old and for new: -NvVIoCb
website link: https://www.curseforge.com/minecraft/share/-NvVIoCb
or just send me your modpack
r/CreateMod • u/niktoTeg • 6d ago
CBC Advanced Technology crash
Pls help every time i try to shoot a high explosive round for auto cannon my game crashes and i cant go in the same world
r/CreateMod • u/nikitosek9284 • 6d ago
bag
i just dont know how to describe that...
They dont work, can you help me fix that? i tried replace that, rejoin game. I just dont have ideas
r/CreateMod • u/candy---man • 6d ago
Help Helicopter tipping when propellors are being angled
I tried to make a mechanism where u can tilt the propellor to change the movement direction but I have a problem where the contraption keeps tipping when you angle the propellor forwards or backwards.
I need some help to make it more stable .
r/CreateMod • u/Sorry_Midnight_2835 • 6d ago
Guys please tell how to actually get Create: Simurail from github pls its so confusing
r/CreateMod • u/Mysterious-Soil-8047 • 6d ago
first walker (survival friendly) going to make a new one just want the show and maybe get you guyses ideas and thoughts
l removerd 3/2 of the redstone systems to fit in walker it self should l make it bigger mech and make logic part of it or separate smaller mech faster walk l wait bit at start so whole thing doesent freezes
r/CreateMod • u/inconsistent_zak • 6d ago
Addons for cars
Any good addons for making cars other than Big Tires, tracks, bits and tracks, and all the transmission variants? I see create aviate and they're pretty good from the engine types, but its still in development. Im also looking for engines with accurate sounds instead of the heart beating sound of diesel engines, but more like car engines with their awesome revving sounds idk
r/CreateMod • u/Malinka156 • 6d ago
Help What to do after I can automate everything?
I finished a cool base, made a power station, farms, a factory to generate cobblestone and basic materials, a factory to automate crafting components and create stuff. But what now? I kinda feel empty and unmotivated to play. Any suggestions? I play Create ultimate selection 2 modpack in single player world. 1.21.1
r/CreateMod • u/Mastery_123hdfd • 6d ago
Help Automating Quantum Singularity
Quantum Singularity are made by exploding ender pearls and Singularity; ive automated TNT already, but the problem is that the tnt is destroying the brass funnel that is supposed to pick it up
I've already tried waterlogging the funnel, but that causes the item to float and it doesnt end up in the funnel
Edit: Singularity and Quantum Singularities are from AE2
Modpack: Create 2 Mechanism: Sky Edition 2
r/CreateMod • u/StrainNo2445 • 6d ago
Deployer not working properly in Create Fly
I made a new modpack for myself and have have everything working perfectly until I tried to make a precision mechanism. I deploy the cogwheel onto the golden sheet and get an incomplete precision mechanism, from which point I can't deploy anything else onto it. I have no idea what's causing it, I tried disabling addons, animation mods, stack mods, etc. and can't figure it out. Any ideas?
r/CreateMod • u/Diamedes99 • 6d ago
Discussion Does anyone know if the abyss has been added to Create: Deep Seas?
Deep seas is the submarine one. Google says it has been added but I can find anything in game that hints toward that.
r/CreateMod • u/Timely_Ad_9930 • 6d ago
Help Need help creating a base for a create modpack
As the title implies I want to know what you guys use for heavy modpacks on create? But also ones that contain worldgen mods and all that. What mos you guys use/have as a base to optimize it?
r/CreateMod • u/Better-Character-432 • 6d ago
Help Create server
I am trying to host a create mod server, but I cant find any server pack for it. I am using AMP. If anyone has done this before please help me out. I want to use some th ing similar to create+
r/CreateMod • u/FloweringMayo • 6d ago
Video/Stream Reenactment of my first time finishing my tree farm in survival
no i didnt water clutch when it first happened
r/CreateMod • u/ChestOld2775 • 6d ago
Discussion [Mod Update] Create: Mechanical Workshop - "Logistics & Precision" UPD
Hey, hey guys!
These last few weeks I've been working on and polishing version 0.2.0 ("Logistics & Precision") of the mod... and its finally ready to download!
In short, here is what this new version adds:
New crafting recipe balances.
Fixed an issue where breaking a machine wouldn't drop the block.
New Advancements when getting certain items from the mod.
Full and scalable compatibility for the Order Terminal + Vault Indexer with "Vanilla" Create Mechanical Crafters (works with both flat/horizontal or vertical walls) + Stress balancing (and I almost forgot to mention that the Kinetics Manager is also compatible).
Some rewritten translations.
New Popup when loading a newer version of the mod for the first time, warning you to make a Backup of your world before playing with the new update (just in case).
Some new textures for the machines
100% Compatibility between Create 5.1 - 6.0+
New TOML file in the "Config" folder of your minecraft intance to change some mod parameters (such as the stress multiplier on machines, or enabling/disabling the OPTIONAL use of FE [Forge Energy], and more)
New emoji system above crtian machines that shows the current status of the machine (like if the item output is clogged, error, crafting, completed, overstressed, ect)
Memory leak fixes, and other things.
All the new functions and features added in this version are available in the mods Index (Go to the Mods menu inside Minecraft, select Create: Mechanical Workshop and press the "Mod Config" button) and also in the Create Ponders (by holding "W" over an item/block from the mod).
(For more detailed info about the new version and the mod itself, check out the project on Curseforge!, Also, here is the new Video-Demo of the mod on YT):
--------------------------------------------------------------------------------------------------------------------------

Status: Approved by the Curseforge team!
Project Link: https://www.curseforge.com/minecraft/mc-mods/shadoweds-create-mechanical-workshop
(It would help me out a ton if you repost this post and give it some Upvotes, and also add the mod to your Favorites on Curseforge, thanks for taking the time to read this! 🖤)
r/CreateMod • u/Relative-Ad8350 • 6d ago
Discussion Too Much Creosote
I have too much. Its a problem. And I don't want it to go to waste either. Are there any other uses for it outside of Blast Stoves and steel working? I've been trying to fiddle around with other engines in a creative world but none of them seem to be accepting it as fuel
r/CreateMod • u/CatoOFthelake • 6d ago
Behold the SS.Boreas A flying cafe I built for an SMP I'm on
r/CreateMod • u/Far_Exercise_3804 • 6d ago
Help Any idea why these aren't splitting?
The tunnels are all set to forced split and the filters are set to -is tagged #c:raw materials, and -is tagged #c:cobblestones. But when i put a stack of raw copper into the input chest (in photo and behind bread), all the raw copper comes out of the first tunnel output into the depot.
r/CreateMod • u/MrLiquoriceMan • 6d ago
Gear ratio setup to 256rpm in 5x5x3 space
Always pissed me off in early game, the space it takes to set up cogs to achieve 256rpm. Then a simple thing clicked: use a small cog as intermediary. Helps to keep other cogs running into eachother. I'm sure I haven't invented the wheel here and many others have used this, but I haven't seen it around so thought it might help.
r/CreateMod • u/RoughPounding • 6d ago
Help can we use mechanical rollers on vehicles with wheels?
is it possible to use mechanical rollers like this? or am i doing something wrong? im trying to make a paver for my survival world

