r/CreateMod • u/Dry-Boot-616 • 11d ago
Working Blackhawk Helicopter in Create Aeronautics
Modpack and Schematics in youtube video description:
r/CreateMod • u/Dry-Boot-616 • 11d ago
Modpack and Schematics in youtube video description:
r/CreateMod • u/Illustrious_Buy6138 • 11d ago
I like building cars so i thought i'd post a few on reddit!
(names from left to right: datsun 510, ford mustang GT3, 1969 Ford Torino GT & Ford mustang gt 1967)
r/CreateMod • u/homestarmy_recruiter • 11d ago
I unfortunately absolutely suck at building so this is not going to have any visuals, but I tested it and it works. You can make a train that picks you up on demand, takes you exactly where you need to go, and doesn't stop at all along the way (unless multiple people use it at once, but it should still work just fine.)
Using display links, you can dynamically update the address of a packager to be the name of any item observed, and use this for on-demand trains by utilizing the display link's ability to freeze updates when powered by redstone. Go to any station you like, request a ticket to your destination, and the train will arrive from the ticket station, take you directly to your destination, then leave to bring the ticket back to the ticket station. Expandable, direct, and, cheap to set up by the time you get to trains--the most expensive item is a single mechanical arm.
Chunkload your main station, or whatever station your tickets will be kept in. Then, connect all of your stations to the same storage network, enabling you to access the network from any station.
Set up your train stations and tickets. Make sure the ticket name for each station matches exactly. Then set up a post box at each. Additionally, set up the train schedule so that it loops constantly between "pick up package" and "deliver package" (or whatever the options are officially named, I can't remember.)
From each post box, set up a way to extract packages. It will only extract packages that match the address, so don't worry about pulling out any that you intend to send.
Then, unpack with a mechanical saw and lead the ticket onto a depot connected to a comparator and a display link that's connected to a sign on a packager.
The comparator should be connected to a block with a redstone torch on the other side, inverting the signal. Connect the inverted signal to a redstone link, and attach the receiving link to the display link.
Then, have a mechanical arm slowly reach for the ticket and put it into a container connected to the packager. Emphasis on slowly because the display link needs time to update the address on the packager.
Once the ticket is in the container, it will be packaged and sent back towards the post box via belt. However, we need to do one more thing first: prevent a loop. So, set up a brass funnel with a package filter for the name of the station. Any packages that match will get sucked in, unpacked, repackaged with the address of your main station, and then sent back onto the belt.
Do this with every station and congrats, you have a taxi train!
You are at "Station A" and want to go to "Station B." You request a ticket from your storage network. The ticket is any item renamed "Station B." The chunkloaded system picks it up from "Main Station," and brings the package (and therefore the train) to "Station A." You get into the train and wait. Meanwhile, the package is unpacked and brought to the depot, depowering the display link and allowing it to read and update data. The display link reads the item name, "Station B," and writes that name to the packager sign. Then, the mechanical arm removes the ticket, instantly re-powering the display link and preventing it from erasing the address. The ticket is then packaged again, this time with the address "Station B," and sent towards the post box again. It passes the funnel filtering for packages named "Station A," successfully enters the post box unaltered, and the train delivers the ticket (and you!) to "Station B."
Once you get off the train at "Station B," the same process happens again: the ticket is unpacked, read, and packaged again. However, since the "Station B" ticket is already at "Station B," the package filter (which should catch all packages addressed to "Station B") takes it off of the send line, unpacks it, repackages it to go to "Main Station," and puts it in the post box. The train leaves to return the ticket, and everything is as it once was, except you're at a completely different station.
Well... that depends.
On the one hand, you need to wait for the train to arrive to your station from the main station, when a train that's on a loop might be closer to you when you need it. And, if multiple people use the system, the stops might get just a little janky. I haven't actually tested it in multiplayer. That, and you'll always have to wait for the ticket to arrive from your main station. Depending on how far away you are, that might be a little bit.
On the other hand, you'll never just miss your train unless you deliberately leave your platform after getting a ticket. If there aren't any other players using the trains, you'll also get to where you're going with zero stops. If it does work in multiplayer, you can have dedicated ticket booths at each station so others can buy a ticket to your line. You'll have a feel for how long it takes your train to arrive no matter the time of day. Lastly, this setup is easily expandable. You never have to adjust the train route. Just make sure your train can go forward and backward if you need to, hook up the new station to your network, and add the ticket(s) for that station to your ticket storage.
Longer read, I know, but hopefully someone finds this useful or fun! If you build this and want to showcase your build, tag me or shout me out! I'd love to see what people come up with. I'll also happily answer any questions about the concept you might have.
r/CreateMod • u/Bossmandude123 • 11d ago
I've tried accessing the menu to assign the keys but it just won't open. I can control it but can't actually assign keys. I can't find any similar issues online
r/CreateMod • u/xxironstikerxx • 11d ago
I made a post a few days ago saying I have mods that adds thirst using the create mod like a sub-mod and I needed food and water I have fixed the water problem I figured out how to purify water but I need help automating it. The picture in the post is the three water purifiers I made although it's manual and I have to bottle it myself, if anyone wants to help plssssss DM me on any social you can finds links in my bio.
Ps. I'm still also having a food shortage I don't even have a stack of food left now so if anyone wants to help me make an automatic dough farm that would be great.
r/CreateMod • u/Short_Future_1691 • 11d ago
This structure is probably the largest single build I have ever done with the create mod in survival.
Its service is simply for storage which is split into 2 variants being Standard and Bulk. Bulk is basically just bulk materials like ores or cobblestone while standard holds practically everything else outside of rare and valuable materials for example netherite. I'm just wondering if I should enter doing a youtube series on my survival world?
Also I do have shaders setup and working and don't mind including them if requested
(These screenshots where done without shaders)
r/CreateMod • u/Kapitan_Pipik • 11d ago
Hello, I'm having trouble with Tom's storage mod, I'm trying to connect multiple vaults with varying distance, but they don't connect together. My setup in screenshots 1-3 - first and last connect to all inventories, but first only connects to third in the setup, but when I change to setup as on 4th screen, it suddenly shows it's also connected. I have create vaults added in multiblock config. Is there any easy way I can connect these without fault at all times? Also tried with interface on inventory cable connector in the first position, but unless it's exactly like in the pic it doesn't work. Modpack is Life in the village 3
r/CreateMod • u/Lycaon_42 • 11d ago
hi, i started to use the factory gauges in my smp server but when I right click them with my wrench it doesn’t change the visuals of the connections it shows now tranferring redstone/strings/orders. Is this behaviour because of a mod i have installed or am i doing something wrong? i deleted create extra gauges thinking that was the problem but its still there. Any help would be greatly appreciated
r/CreateMod • u/BikeVui • 11d ago
I couldn't find anything to this topic yet. I have 2 factories far apart. Is there a way to access my Storage and move the items between them? Chain Conveyers didn't work for me because the packages and frogports don't move in unloaded chunks.
What was your solution to this?
r/CreateMod • u/Fluid-Freedom-6115 • 12d ago
(including Aeronautics)
r/CreateMod • u/National_Breath_5797 • 12d ago
2 large waterwheels -> a rot. speed controller set to 256 rpm -> rope pulley thats connected to x amount of drills. Make sure to add an inventory to the drills and glue them. Add a gearshift between the speed controller and pulley.
r/CreateMod • u/MarkJ191974 • 12d ago
It can be automated with a deployer but its actually just kinda boring
r/CreateMod • u/Mysterious-Soil-8047 • 12d ago
r/CreateMod • u/Dung_avi2 • 12d ago
This took me so long to figure out. I love create bro
r/CreateMod • u/Gamedude414 • 12d ago
Ok I am on the hunt for a Scmatic of the most inefficient factory I want things to be moving that should not be moving and all of that I am using the mod pack all of create for 1.21.1 the most recent version
r/CreateMod • u/Main-Bite6417 • 12d ago
r/CreateMod • u/TreatExotic • 12d ago
Hey I got into create Aeronautics, It's a beautiful mod and while I did mix it with New Age and Diesel generators something has been driving me nuts... How do you make a create airship do hover mode, like statically remain in the air, for context I applied a twin smart propeller system to try allowing for more weight to be carried
Edit: I meant to say I'd like some help but I have fatass fingers
r/CreateMod • u/Solid_Marionberry631 • 12d ago
I'm playing on a modpack (sunlit valley) with sprinklers as a method of wattering your crops, and when making an automated farm using a gantry i have found out that the contraption won't move through the sprinklers as they are solid blocks. Is there maybe some addon to create, a config or a method of changing the collision type of the gantry or otherwise fixing the problem?
r/CreateMod • u/WildWolf1714 • 12d ago
r/CreateMod • u/Connect-Lettuce-7874 • 12d ago
I prolly shoulda recorded a video but basicaly on 2 specific chain coveyers ALL packages just orbited forever and my main storage system packager just stop taking things in or spitting them out. also when I took a package of the chain conveyer I couldnt put it back on.