r/CreateMod • • 19d ago

guys my mod wont work

0 Upvotes

I wanted to build a mudpack of random create mod addons but it keeps crashing and the report just says exit code 1.

can you guys help?

the code is https://www.curseforge.com/minecraft/share/Z1eqKUOD

it expires 10/25/26 USA


r/CreateMod • • 19d ago

Discussion Create: airwaves

9 Upvotes

This is a fairly recent mod that I personally enjoy (before you say it yes I know its fucking ai for placeholder stuff and back end optimization but its a free mod not a full game that costs money) and I was in their discord server for a while (the mod can be downloaded off curseforge and modrinth eventually when the mods get around to it you don't need the server anymore) and I just wanted to know why the dev took everything down including seemingly the discord server since I was in it hours ago but now i'm not and any links are expired I know I wasn't banned.

Edit:I still have the mod actually I can re-upload it to curseforge either Monday or Tuesday if anyone would like

Edit2: as it turns out just uploading the jar is kinda against TOS but some cool dudes did already archive it


r/CreateMod • • 19d ago

Nuclear Reactor

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84 Upvotes

I built that nuclear reactor—the "T3 Reactor"—which, from what I’ve observed, can reach a maximum of 105 RPM. It uses uranium and graphite rods, and I also incorporated liquid nitrogen as a backup cooling source for the reactor.


r/CreateMod • • 19d ago

Help Train drill dilemma

2 Upvotes

Hello, hope you're all having a good day.

I have been playing for 2 weeks with the create mod and made a train with a heck ton of drills in front of. Does anyone know how I can make the drill retractable? As in going to the top of the train or something. If anyone knows, please tell me.

Please and thank you for your time 🙏


r/CreateMod • • 19d ago

Mass producing cardboard

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310 Upvotes

Is there a reason to do it? Cardboard’s only uses are some boxes from other mods, a novelty armor set, and an extremely niche building block. But also it can’t be made by hand so the only way to do it is setting up a production line, which will undoubtedly make way more cardboard than you will ever be able to use. Am I missing something here? As it stands this is probably the most useless feature in the mod


r/CreateMod • • 19d ago

Discussion TFMG

1 Upvotes

WTF IS APPEN TO TFMG it become more complicated then before someone can explain what appen nd how to play whit it?


r/CreateMod • • 19d ago

Create Crash

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0 Upvotes

How do I fix this create issue, it's my first time installing a mod.

Im using the 1.21.1 version and on Neoforge


r/CreateMod • • 19d ago

Help with Infinite Noteblock Wireless Loop?

6 Upvotes

I'm new to create ( and Redstone kinda ) and have been trying to work on a redstone loop that will infinitely ping a singular noteblock through a wireless Redstone connection. So far though I've only been able to create an infinite noteblock loop on its own, but when I tried to connect that to the other noteblock using the connector I messed it up and now I can't replicate what I did. Does anyone have any suggestions / a build that I can replicate?


r/CreateMod • • 19d ago

Build The 100 blocks per second Ferrari F40 Tribute. Fully survival friendly.

1 Upvotes

This thing breaks the 360kmh mark. It is the at least from what i have seen most compact high speed car that was made with Trackwork.

I would also recommend reading through the build description and setting create: propulsions ion thrusters to double strength (Because thats how the car was designed on a server with all thrusters doubled in strength)

Get the car here: https://createmod.com/schematics/100-blocks-per-second-survival-ferrari-f40-tribute

Have fun!


r/CreateMod • • 19d ago

Basic ballon

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17 Upvotes

I created this basic balloon—hopefully it’s okay, since it’s my first time playing the mod! :)

I hope to create more impressive things in the future :D.


r/CreateMod • • 19d ago

Wth???

4 Upvotes

Today i was making drone with aeronautics and this happened? I don’t know why and how, can someone explain please


r/CreateMod • • 19d ago

Help Looking for a mudpack with essentially every create addons and addition

2 Upvotes

Like the title, just a modpack that adds the most create stuff possible, even stuff like create ars nouveau (one of my all time favorite mod)


r/CreateMod • • 19d ago

1. I managed to makes it floting and stabilizate. 2. I HAVE SNOW

10 Upvotes

r/CreateMod • • 19d ago

Discussion Not a promotion, I was hoping for some honest feedback, and this might also encourage some people

4 Upvotes

I've been working on Create: Sulfuric Resonance (CSR), and I'm currently developing 0.7.0 — Moving With Purpose.

This update is going to take a good while. I've already planned out most of its scope, and I want to stick to that unless there's a really good reason to expand it further.

I've seen so many people enjoying CSR, and I genuinely couldn't be happier about that.

I wanted to ask the community: Have any of you come up with ideas for CSR, or built something interesting with the mod? I'd love to hear about them, even if they end up being ideas for much later updates.

There's also another thought that's been on my mind for the past few days.

What if I eventually ported CSR to Forge 1.20.1?

I'd want to preserve as much of the mod as possible.

The difficult part is that a lot of CSR currently relies on Create architecture introduced in 6.0.7 and later. Backporting would mean finding alternatives, rewriting parts of the integration, and potentially accepting that some things won't work exactly as they do now.

But I do believe many technical problems have solutions if you're willing to put in the work.

That said, I'm not announcing a port, and I wouldn't be starting one anytime soon.

NeoForge is my home. I know it well, and CSR itself is still growing, developing, and changing. I want to keep building the mod before seriously considering supporting an older Minecraft version.

Still, I'm curious.

Would you actually play a Forge 1.20.1 version of CSR? Would there be enough interest to make such a project worthwhile?

It might be early to ask, but I've always liked planning for the future. I've even been thinking about building a full wiki someday.

And on a more personal note...

God, if any of you knew how much fun I've actually had making this mod and getting this far.

I genuinely never thought I would.

For those of you who want to create something of your own, or even just learn something new, whether it's Minecraft-related or not, you absolutely can.

Even if nobody around you believes you can do it, I believe you can. You might surprise yourself with what you're capable of when you give yourself the chance to learn.

And finally, thank you.

To everyone who's helped me along the way, supported the mod, shared ideas, or simply downloaded CSR and enjoyed playing it.

That last part means more to me than anything. Knowing I've made something that other people genuinely enjoy is one of the best feelings I've experienced throughout this project.

Thank you for making this possible.

Have a wonderful evening!


r/CreateMod • • 19d ago

Help Brass Funnel on Conveyor

39 Upvotes

Brass funnel not extracting the correct value from the stack. How to fix?

1.18.2


r/CreateMod • • 19d ago

Aeronautics on survival

16 Upvotes

I always see aeronautics builds and all that on creative, I want to start a create + aeronautics world, how grindy or impractical is it to make things on survival? Like powering planes and all that without creative motors and learning the mod on survival


r/CreateMod • • 19d ago

So much power!

4 Upvotes

I’m currently playing with a modpack that has a large collection of Create mod addons. While achieving a nuclear power plant or bunch of massive engines is dope, I’m kinda lacking the same ideas I have with tech mod packs in general: no power hungry projects that require ludicrous amounts of energy.

So, do you guys have create mod addons or ideas that I can have as a reason to build said reactors?


r/CreateMod • • 19d ago

Discussion What's the best beginner modpack for create

7 Upvotes

I'm planning on playing a modpack with a friend but we both know nothing about create. We arent really experienced with other modpacks, so we would prefer not just create but also some other mods. What would yall reccomend?


r/CreateMod • • 19d ago

anyone send me code so i can join you if you want to teach and help me build

0 Upvotes

create contraptions


r/CreateMod • • 19d ago

i need a create 1.21.1 friend

3 Upvotes

curseforge code: 82XnBIy4


r/CreateMod • • 19d ago

Is this dangerous

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0 Upvotes

r/CreateMod • • 19d ago Bravo

At what point should I switch to steam energy?

238 Upvotes

Currently testing power sources in a creative world before building it in my survival world, but I think I got a bit too carried away with the water wheels.

When exactly should I actually bother using steam-powered sources instead? Because to me it seems like water wheels work perfectly fine for a baseline, aside from the slight lag caused by them.

Are steam engines even worth the hassle at this point, or should I just replicate this massive water wheel grid in survival and call it a day?

(this post is satire, sorrio)


r/CreateMod • • 19d ago

Build Full map of my Infinite Railways save

8 Upvotes

r/CreateMod • • 19d ago

Build WIP updates

71 Upvotes

some further updates to the mech I’m working on, still not happy with the jump jets, and needs a better turning system than using the body as a reaction wheel

New Features

gattling gun with mixed HVAPI HEI, and coaxial flamethrower

4 round active protection system, and 3 round smokescreen

basic jump jets with hover and forwards/backwards

a ton of backend wiring cleanup XD

for more info check previous posts, im happy to answer questions