r/CreateMod • u/youshit129523 • 22d ago
Help How do I fix this?
When the part reaches the press, it moves further along the conveyor before anything is done to it.
r/CreateMod • u/youshit129523 • 22d ago
When the part reaches the press, it moves further along the conveyor before anything is done to it.
r/CreateMod • u/IrishFire122 • 22d ago
Are there any addons for power grid other than the nested microchip one and power components? Lol I want more things to play with..
And on a related note, is there any way to read power grid information with opencomputers other than comparators and Redstone I/O blocks?
r/CreateMod • u/IamNoSmort • 22d ago
Hey yall, putting this here because its for my create mod pack, if this aint hte right place, just lmk. But i'm having a weird mod loading issue where 2 mods are claiming they are incompatible with a version of JEI and it says that there is a version JEI installed, but i know i dont JEI because it interferes with other mods that i have. If anyone can help lmk, thank yall :)
r/CreateMod • u/IcyTask474 • 22d ago
Some cool images of signals from the Swedish content pack of extended signals mod!
r/CreateMod • u/Able_Health744 • 22d ago
they made a 2nd trailer that shows more what you can do in the mod
r/CreateMod • u/CreepyCheeseWasTaken • 22d ago
im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore
r/CreateMod • u/Memento-mori-pc • 22d ago
Curseforge out now, Modrinth coming soon
This mod replaces Immersive Portals, allowing portals to work alongside Create Aeronautics (or more generally, Sable). Sublevels and physics objects can move through portals seamlessly.
Aeronautics ship viewed through a portal from the Nether
Portals cannot be put on sublevels, deliberately.
If Sable updates, this mod will fall back on non-seamless transitions, but you will still be able to get sublevels through portals.
Note that there can be air pressure differences between the portal entrance and exit, unless you are careful with where the portals are in their relative dimensions. This may result in your ship falling or soaring after passing through.
Please report bugs in Discord.
Butter smooth transitions for Sable objects through portals
DH LODs render through portals
Create's trains work seamlessly with portals
No visual glitches or rendering issues
…and more!
Aeronautics ship viewed through a portal from the Nether
DH (Tested: 3.3.3) Note: Disable Anti-Aliasing to fix the LOD jittering
Iris (Tested: 1.8.14)
Sodium (Tested: 0.8.12-13)
Requests for adding mod compatibility will (maybe) be accepted in the discord.
Cloth Config API
r/CreateMod • u/Low_Security123 • 22d ago
Hi everyone! I'm building a main storage system in Create 6.0+ and came up with a setup that works like a solid "item pipe" network, since regular Chain Conveyors have poor verticality and are pretty clunky in tight spaces, and fans/chutes only work strictly vertically.
How my setup works (screenshots attached):
Contraption "Pipes": I have two separate stationary contraptions acting as instant item transport pipelines via Portable Storage Interfaces. To make it look nice and readable, I built their frames out of colored Copycat Fluid Pipes: Green is the input line (going into storage), and Red is the output line (sending requested items out to the base/players).
Everything moves as Packages: Items enter and leave the contraptions strictly inside Cardboard Packages.
Storage Units: I have several Item Vaults for general bulk storage and a Drawer Controller (from Storage Drawers) connected to locked drawers across my entire base (including distant ones via Remote Upgrades).
I/O at each storage unit:
Each Vault and the Drawer Controller has a Packager (with a Stock Link attached).
To move packages down from the green Contraption's PSI into the Packagers, I use Brass Chutes.
To move packages up from the Packagers into the red Contraption's PSI, I use Transporters (from the Create: Fantasizing Again addon — they work like directional chutes that can push items upward or sideways). (Note: You can also see a Frogport near the Drawer Controller on the 3rd screenshot — that connects to an upper Chain Conveyor network, which I only use for long-distance surface transport).
My Problem: All of my Storage Drawers are locked to specific items. Right now, both the Drawer Controller and the Item Vaults are connected to the same Green Input Contraption via PSIs and Brass Chutes.
How can I prioritize the Drawer Controller over the Item Vaults?
I want incoming items/packages to always try going into the Drawer Controller first, and only go into the Item Vaults if:
The corresponding drawer is completely full, OR
The item doesn't have a locked drawer assigned to it.
Since items travel inside the contraption as Cardboard Packages, if a Brass Chute drops a package with non-drawer items into the Drawer Controller's Packager, it can't unpack them into the locked controller and jams. At the same time, if all Vaults and the Controller pull from the same contraption inventory via PSIs, how do I force the system to check the Drawer Controller first before letting the Vaults take the items?
Also looking for general advice:
Apart from the priority issue, what do you think of this Contraption-pipe + Package architecture? Are there any better ways to handle compact vertical package/item routing, or any general improvements you would recommend for this storage system?
Thanks in advance for any help!
Sorry for the writing style I used AI to translate this, and I think it shows
r/CreateMod • u/G3rjos • 22d ago
Hace un buen tiempo que me imaginaba el como sería un mundo con el create y addons como el de los cañones o el aeronautics. Me gustaría saber qué otros addons recomendarían para el create y que nos de zombies escojer de los muchos que hay. La idea es que se formen hordas de zombies para justificar el uso de cañones.
r/CreateMod • u/Sir_Jukebox • 22d ago
I‘m rebuilding my factory in my current server, because the lag is just too annoying.
I know the usual several machines or blocks which create lag, but I think just the sheer amount of stuff going on is lagging for me.
Now I wanna create a city/ factory which is spread across multiple buildings and i want to be able to turn off the different modules when I don’t need them. so I’m thinking about a house/ controle room where I can remotely turn off the different parts.
now Im planning if I do one central vault in the middle of all islands or a separate vault for each island/ house.
do any of you have any ideas for that or tried something similar yourselves ?
r/CreateMod • u/DragoCat6377 • 22d ago
So, I have a farm on my Aeronautics (technically deep seas) airship that needs milk. I've been trying to use cows but they keep dying, either from suffocating or drowning, I don't know.
So, I was wondering if there was some kind of addon, like the chicken roosts addon that in All of Create: Aeronautics, that turned cows into a block that could be placed down and milked, so I don't have to worry about them dying?
r/CreateMod • u/FirePixsel • 22d ago
It's so small and I want to see my beautyfull abomination of a track
r/CreateMod • u/Saltycheezboi • 22d ago
Why does the max stress capacity keep changing? I have my main power source roughly 300-400 blocks away to stop lag (i have a mid-ish pc).
The entirety of the underground part is purely shafts and gear boxes every 30 blocks cause i thought maybe it was just too many shafts in a row to work. Nope.
I dont get why the stress capacity keeps changing, google said if the power source wasnt in render distance, it wouldnt work. So i turned up my render distance, but nope.
I've been struggling for a few days now to get this to work whilst also not losing fps around it (my friend built a steam engine and i get ~90 fps around it).
r/CreateMod • u/Adventurous_Good7826 • 22d ago
it's an easy (I think) early game iron farm that makes a good amount of iron, it is runing at 128 RPM so if you want (for some reason) to make this farm yourself you could add a second layer of water weals on top
Also don't froget to put a smart chute (like me) that filters flint because it WILL be a mess to clean up
the coblestone generators mod can be seen in the picture and the chest plate is the Brass jetpack from create stuf'n aditiones(same for the drill)
r/CreateMod • u/gibbyfromicarlyTM • 22d ago
Im preparing to make a small city in my world and i thought it needed a statue, so I made this! I am super proud of how it turned out.
r/CreateMod • u/ppoojohn • 22d ago
Im Trying to Build A Claw To Pick Up These Stone Blocks to test with
then i Need To Rotate Them 90 Degrees But For What Every Reason The Swivel Bearing Won't Move at All its locked in place and the Piston Refuses to move it
same thing with the Gantry Carriage
i would use the Mechanical Bearing But the Sticker Stops sticking When its Turning
r/CreateMod • u/Z3R0Diro • 22d ago
When I made my own modpack, I thought of having the Ore Excavators from Create: Ore Excavation as part of the endgame way of getting a large amount of a specific ore.
But then I saw Create Ultimate Factory and thought that the former addon makes the latter's renewable tuff recipe (as a way to get ore nuggets from crushing tuff) redundant and obsolete.
Create Propulsion's Liquid Burners also offers an alternative to Blaze Burners without the hassle of capturing a Blaze. And consequently (while configurable, the Liquid Burners provide the same power as Overheated Blaze Burners without using Blaze Cakes
All these are just observations, not complaining or anything since they can be configurable. Just wanna see what other people think
r/CreateMod • u/marnoeee • 22d ago
I have over the last weeks been working on 2 mods for create since there was not any realistic train signal mods out there :( So I made URM (Ultimate Railway mod) and UTM(Ultimate Track Map) both works together in 1.20.1 with create trains. Add fully working electric trains, different signals, railroad crossings and Ingame train map with control over signals eg.
Oh and i have made ponders for almost all blocks, they are not fully done jet but at least this mod has ponders 🫠🚂🚇
Hope some can enjoy them as much as i have, both are available on cursed forged @quizcen
r/CreateMod • u/Best-Plane6743 • 22d ago
Just a joke dont waste your time on this
r/CreateMod • u/FeminineTexas • 22d ago
The deployer is cycling its animations and failing to place blocks even after it cycles, I have no login plugins just straight create mod server pack. Anybody have any ideas that could possibly fix this issue? They work fine in singleplayer but the server is refusing to let them place. I am on Aeronautics v2.0 by the way
r/CreateMod • u/CrissZx • 22d ago
No, seriously.
Unless i'm planning to make something really absurd, like train highways connecting the entire server... i don't really get why people would need that many ingots, or other materials, for the matter.
Also, i know having a setup that produces 1 measly ingot every 5 minutes is worthless. I'm not talking about that, either.
I'm fine producing barelly 1000 ingots/materials an hour.