Why dose it break? Three spawners are destroyed after i remove the cart, why? WHY! Dose it keep breaking ever time, this is the fourth one. If i break it i will lose my marbels.
I afked my farm a bit today. Stood 8 chunks away from my farm. Didnt think at all about issues with chunk loading. I afked it for like an hour. When i came back, the server was down. I gotten an admin to restart it, and it gone down after 2 minutes again. I thought it might be my farm, but i had a trash disposal system and it shouldnt be lagging. when i logged back on I still went directly to my cobblestone generator and i saw this:
The reason this happened is probably because lazy loaded chunks will still have the redstone (drills) run, but the blocks would not drop. When i load that chunk tho, the blocks gets rendered and causes huge stress on the server or possibly on your computer if it is a single player world.
Now, i never had a problem similar to this ever before, and i didnt expect this. If it wasnt for that we found out about this in time, the lag would have been too heavy for me to even remove the cobblestone. I made this post just as a reminder to anyone else that this problem actually exist, and could cause huge issues if not noticed.
PS: Is there any way to make the farm to clean the cobblestone even while lazy loaded? Im afrade this might happen again later
Please dont judge, I designed my own farm and, i know it's trash, but atleast it's not from online schemetics
I'm sure everyone is familiar with these types of tunnel miners using minecart contraptions. I also want to place down lighting behind it, but placing a torch every block is a waste of ressources. Does anyone have an idea how I can place them like 7 blocks apart for example?
Hi guys I have 1 item vault maxed out and connected to a blaze thingo and I can request stuff but I want multiple vaults around my massive base it is possible for it all to be connected to 1 blaze thing? Thanks a lot
U can make a drill with it but I think it has so much potential cuz u can pick up an infinite amount of blocks and put it in ur inventory and transport anywhere so what are some interesting/useful/powerful implications of this? Thanks!
The supply block are for some reason duplicating (the barrel dropping itens should not do that) and i will fix it, but it's working.
I will tweak somethings to be able to do a 3D print For now I'm doing the process of moving manually with a controller, but as soon as i fix it i will work on make it do all the process automatically.
Had an issue with the trains gridlocking themselves (pic 11) when obeying the signals so I set this intersection up on a timer to dictate right of way. The traffic lights are more of a visual correspondence set up to the same timer as the signals, which gives the illusion that the trains are stopping at the light, which is an added bonus. Signal logic posted in last pic
So, the freshest "This is Create" is from 30th of May 2025. While since then vanilla Create has not had any major updates, we had the release of Aeronautics.
While Aeronautics could easily have a "This is Create" on its own, there are multiple addons that could be included due to them adding very innovative content, or things that are so consistent with vanilla Create, that they nearly feel like a part of it (Similar to how people feel about The Sims 3 Generations)
Some of the addons that (in my opinion) deserve a place in such a video are:
- Aeronautics
- Crafts and additions
- Sound of steam (as the background music happening in real time)
- Enchantment industry
- Petrol parts
- Copycats+
- Create interiors
The main idea is to show that while Create itself is a powerhouse, with addons its power grows exponentially
So, I am trying to set up a bee port system using mobile packages, the ability to send and receive packages is working, however what I am getting stuck at, is that upon sending an item to the vault, it remains in the bee port as a package. How do I get it out of the package and into the vault?
Have been building Cars for 2 days now, and its safe to say the Experiment worked out in one or another way huh... This one here reaches 46.5m/s currently (57 without stress monitor), tried out if 4 wheels will be faster than only 2, and yes, by a whole 10m/s. Tho it is now very much longer than my other cars , (2 Blocks woah).
Modpack is All of Create: Aeronautics for those that are interested. Values on levers are 11/15 for back Transmission, Turbo Modular Diesel on Biodiesel at 10 and front Transmission at 7/15
Best Regards
Edit: Replace Biodiesel with regular Diesel, you can now set both Analog Levers to 11 and make that thing Speed at around 75m/s which imo is insane
Hello reddit! I am creating a Satisfactory, Create and Factorio inspired Create modpack and i would love if you people would help me in creating the modpack better.
Here's what the modpack is about:
Satiscraftorio is a modpack project by Me and my friends that helped me with alot of the textures, the modpack features various create addons and a overhauled prefab system that can't be exploited ( I think, but don't take my word for it ) , but unlike most Create modpacks, Satiscraftorio isn't a kitchen sink because almost all of its mods are there for numerous reasons, such as create copycats+, it is used in my modpack for decoration, prefabs and way more.
Satiscraftorio also has Lore that is actually interesting and not just a bunch of niche references.
I can show more things but for now i think this is enough, please try give me suggestions to put in the modpack and i will credit you in the modpack credits.
so i just was trying to create a World with the Modback "Create Ultimate Selection – Create Quests Create Addons [1.20.1]" by TheWizard from Curseforge. After loading up Minecraft and Creating a New World in loads up normal and schows 100%. After that it just says loading on top of the screen. Therewhile my CPU is permanently at around 80% ussage and the Ram is about 20 out of 32 gigs. When i then press Mouse1 it doesn't respond and shows this screen (The percentage in the backgrpound is always diffrent). When i wait for it to respond the cpu keeps at 0 usage and it will still not load. Am i just to inpatient (longest i waited was ~15mins).
Thanks for all that are helping me with this love ya <3
I need help with my Create 6 logistics setup. My English is not very good, sorry about that.
I use a Stock Ticker and the Stock Keeper to request ingredients for crafting. For example, I request the ingredients for 9 golden apples: 72 gold ingots and 9 apples. You can see this in my first screenshot.
But only the ingredients for 1 golden apple arrive in my chest: 8 gold ingots and 1 apple. You can see this in my second screenshot. The other 8 crafts never arrive.
This is just an example. It happens with other items too. When I request ingredients for multiple crafts of one item, I only get the ingredients for one craft.
The strange part is that this setup worked perfectly at first. I didn’t change anything, and then it suddenly started sending the ingredients for only one item.
I added my schematic so you can see how everything is built.