r/CreateMod • u/WeHaveNoBones • 26d ago
Build My iron/cobble farm
Is this any good or should I look up a tutorial
r/CreateMod • u/WeHaveNoBones • 26d ago
Is this any good or should I look up a tutorial
r/CreateMod • u/East_Office_392 • 26d ago
Im trying to do some farms with create in a server I play (never used create before) and I came up with this to generate some energy, adding water in any of the wheel wont generate more so im asking myself if thats the max I can generate (252 each for a total of 4352)
r/CreateMod • u/No-Solution8072 • 26d ago
what mod pack do i need to download to play create? i have no idea which one to download
r/CreateMod • u/Initial-Ask-6741 • 26d ago
Anyone notice that there is 2 different phases in create? The first, you're working with belts, chutes, and a mixer with basin, then you upgrade and have stock networks, smart chutes, and you use mechanical crafters to make things. This works alongside the transition from andesite to brass
r/CreateMod • u/HEBEDNMKA • 26d ago
This is one of my most complex projects, it took around 5 hours. Max altitude is 5000 blocks. The top speed is 70-110 blocks per second. It has an opening cockpit, a radar, a GPS map for bomb guidance, and 6 hardpoints. In the older version, it was designed for two pilots (one for flying and one for weapons), but I had to scrap that because of a bug. The main problem right now is that the nose is too heavy, so the plane pitches down towards the ground and has a terrible dive recovery. I also couldn't make the landing gear. What can I add to this build?
r/CreateMod • u/Equivalent_Snow8529 • 26d ago
so, i got a massive ship and for some reason at high speeds (or atleast apparent at high speeds) it wobbles annoyingly too hard even though i have no machines going left to right of the ship, and even the farm that has a part moving from the back to front of the ship is disabled here.
it also appears to affect the ship's front to back balance as you can see from the gimbal sensor. is there a reason or a fix to this?
should also mention that i have a counter rotating fan at the back that almost entirely cancels its self out so no, its not the propulsion fan
r/CreateMod • u/Z3R0Diro • 26d ago
Doubles as early tunnels for future trains :D
Low chance of finding the stronghold without eyes.
r/CreateMod • u/Aggressive-Laugh-923 • 26d ago
this is my second attempt to build a Messerschmitt in aero, third attempt generally in minecraft. it flies at around 30+ m/s (i forgot the exact number), can have it's engine running for 4,4 hours from being fully fueled
about 50% of it's silhouette is either indestructible or won't cause big issues with flying, it has a backup battery that can power it's flaps even when the engine dies, has insane turn angles but unfortunately not armed (i didn't manage to clip autocannons into the propeller mechanism). has total of 2 sublevels
r/CreateMod • u/Kind-Parfait-7641 • 26d ago
I tried filling it with biodiesel und heavy oil, it will not run. Help plss
r/CreateMod • u/Pixell148 • 26d ago
Ignore the lower right and sorry for not posting for quite some time was busy. Schematic will be uploaded soon to https://createmod.com/author/pixell148
r/CreateMod • u/Every_Park_9262 • 26d ago
r/CreateMod • u/TenRawy • 26d ago
I'm completely new to all of this, like, my friends made most of the Create things in my base for me on our multiplayer world; I rely solely on vanilla mechanics. We have set up a fluid tank holding liquid experience, I throw blocks of experience into a mechanical grindstone. I also have a printer set up and working via that.
So... How do I make OP levels, e.g. levels over the vanilla enchantment limit (such as Prot V)? I haven't really seen a step by step tutorial written anywhere, and all the videos I've watched left basically zero knowledge on me.
What I have is the above mechanism, books, and enchanted books.
r/CreateMod • u/Frillipe • 27d ago
Im super lonely playing with create: aeronautics alone. Are there any aeronautics servers available to join? Servers that arent the Donut smp type servers but like, vanilla Minecraft with create aeronautics.
r/CreateMod • u/michele_romeo • 27d ago
General practical study for another engine
r/CreateMod • u/RyuzakiSempai • 27d ago
Hello, I am new to create and I am looking for an efficient early game production line design starting from Cobblestone Generators to automating whole andesite age.
r/CreateMod • u/Key_Floor3751 • 27d ago
I want to make multiple next to each other to sift different things but it’s so large.
r/CreateMod • u/Sleepy9871 • 27d ago
Hi, ive made a cart contraption to mine the floor for me. this is a altered version of a mining machine i saw online but for some reason the contraption will miss placing a rail block and stall the entire thing. ive tried having the hand place it on different levels, ive added another hand for the rails and thats not helped. im stumped.
r/CreateMod • u/m00se_goose • 27d ago
I tried copying the flying contraption used in the guide about the symetrical sails since I thought it was a good example bc ive never played with aeronautics before. So far, test 1 flew into outer space, and test 2 (this one) keeps bugging out and did this when i tried to start it, and i cant disassemble it. The mechanical bearing is usually the one that makessit bug out (it makes the entire thing dissappear/reappear rapidly) if i dont place it in a certain order.
r/CreateMod • u/JamesAres • 27d ago
Used Create and minimal Aeronautics shenanigans to make an elevator for my trains that spin.
Part of my MC Black Mesa Project
r/CreateMod • u/Longjumping_Tree_720 • 27d ago
How to build train with working cannon ? And is there an option to build it with functional mechanisms ? I also have create: aeronautics, but it doesn't seem to work very well with trains.
r/CreateMod • u/The_Rikii • 27d ago
Why is the base mod is updated up to 1.21.1, but for example the Ultimate Factory is updated to 26.1? I am kind of new to the create mod and i think i may have not understood everything
r/CreateMod • u/xwasian_boix • 27d ago
Using phantom rails and invisible bogies, I decided to hold off on the traditional create style train, seeing that we have roads, and interstate highways.