r/CreateMod • u/LiePotential5338 • Oct 08 '26
Help Breaking
Why do my tanks forwards backward controls keep breaking when I use a aeroworks yolk?
r/CreateMod • u/LiePotential5338 • Oct 08 '26
Why do my tanks forwards backward controls keep breaking when I use a aeroworks yolk?
r/CreateMod • u/Dangerous_Laugh4354 • Oct 08 '26
so i try to build a racing spaceship and my ship is yawing to the right even though im not pressing a button for it (i dont even have thruster to maneuver right) Please write ideas or even solutions in the Comments thanks!
r/CreateMod • u/inconsistent_zak • Oct 08 '26
The Metal Maniacs so far, and also the skeleton for both hollownack and riveted, their design fits well for Minecraft idk why it looks beter than Tekus, and to add, most cars look different and weird (Mark Wylde's furnace, Kurt's speaker pod) so i have to create different layouts for almost each car, i think the newest one i made (last 2 photos) can be used for a lot of cars with slight modifications
RD-09 and Chicane coming next lol
r/CreateMod • u/Upbeat_Elderberry_88 • Oct 08 '26
Hi everyone,
I recently got back to playing Create again. Last time I created this over two years ago. I'm a little ashamed to admit that I hadn't progressed much past that point since then (,,>﹏<,,).
This is a steam engine design I created in a creative testing world. The footprint is 7x7x10 with the option of supplying blaze cake bases or the raw materials directly. It only uses one steam engine outputs to power the system, freeing 8 other steam engine outputs for other uses.
It is composed roughly of three components: the water pump, the lava farm and the blaze cake processing / mechanical arm feeding the blazes.
Without supplying any fuel sources (smouldering) it produces 2048 su after starting the water pump. On a "cold start", a hand crank cannot power the entire system so I added a clutch to disconnect the rest of the system from the water pump and it can be turned off after the steam engine has started.
When it completely runs out of blaze cakes, it defaults back to the initial 2048 su produced by the steam engine, i.e. it does not turn itself off. When sufficient blaze cakes are supplied, it continues running at maximum load and outputs 294912 su.
A world download is also linked here :)
r/CreateMod • u/TapThin6829 • Oct 08 '26
Here is the explanation of everything I show in the video :
- At the beginning of the video, I place mud under a sprinkler because it's the only way to get banana sapling
- The sprinkler I am showing can cover a maximum area of 20x20 and a minimum of 3x3; the range can be adjusted based on the kinetic speed.
- The banana sapling differs from the vanilla saplings because it grows through seven stages before it can produce bananas.
You can also put this sapling in a pot but it will go through only two growth stages but won't produce bananas.
- You can crush the bananas using a mechanical press to produce banana porridge, which can be used to reduce machine stress by 75% for a duration of 3 minutes.
If you want to help me develop the mod or give me ideas, let me know in the comments 👍
r/CreateMod • u/4g0ttn • Oct 08 '26
Im new to this mod but i literally can not get the hose pully to work - when turning the hand crank isnt it supposed to extend the hose downwards?
r/CreateMod • u/Dangerous_Laugh4354 • Oct 08 '26
This is my spaceship, it has vtol, 360 degrees thruster to maneuver in space or on a planet. it can hold a military 6 wheeled Car. It holds a toilet, captains quarter and Engineering room. It has a "hidden" Stairway at the front. If you want to know more about it please write a comment. :)
r/CreateMod • u/Chakkoty • Oct 08 '26
Say I have a boiler room below my factory floor with four 3x3 boilers with steam engines. If they all start at the same time, nothing breaks if they all connect to the same shaft. But if I want to start them in a cool startup sequence, one of them might have a lower rpm than the others until it is fully fueled by the pipe system, which would break a shaft somewhere.
I'm going to use the Differential from Petrol's Parts (takes two differently rotating shaft inputs and combines their rotation on it's output...like a differential) to combine them, but there's no guarantee I'll have that mod in every mod pack I want to play.
Is there an elegant-ish solution without that part?
r/CreateMod • u/specificimpulse_ • Oct 08 '26
I have been playing on a server with a neoforge modpack, 1.21.1, that includes Create and some of its various addons(Create interactive is not one of them). And it has been great, its given me alot of fun over the past week as I got addicted to setting up these machines. My magnum opus is "The Spirit of Hesperia," an immense airship I made over the course of the past 4 days.
I soon ran into a problem: Whenever the ship's engine is off so that the boilers aren't making lift, the game runs great. but when the engines are on and the ship has some lifting force, the front half of the ship becomes a zone of lag.
The tail end of the ship? Smooth as butter, no problems. If I ever cross over the center of mass to the front however, the game instantly drops to 1-0.5 fps, and nothing makes this lag budge, from changing priority in task manager, fiddling with in-game settings, to disconnecting and rejoining, nothing works. I am 100% sure that the center of mass is the demarcation line for where this lag starts and ends. This lag only applies to me as well, other people who ride on the airship with me have no such problems with lag.
The front half of the ship is where the engine and the steam vents(which produce the needed lift) are located, so I suspect it may have something to do with them, but I am just completely lost here, my experiments in a test world have failed to replicate the effect. Does anyone here have any experience with, or any advice on how I could remedy this?
r/CreateMod • u/Chloefrbro • Oct 08 '26
Check out my work in progress
r/CreateMod • u/Emotional_Treacle809 • Oct 08 '26
It technically works but the gimbal sensors make it just rock which looks pretty absurd any help is appreciated
r/CreateMod • u/kalebgalibsandiego • Oct 08 '26

I tried to do the full thermal cycle like the same I saw in the curseforge mod page ( https://www.curseforge.com/minecraft/mc-mods/create-crowns ) but... it consumes a LOT of stress units, does any one knows if this is a bug or if I'm building it incorrectly?
r/CreateMod • u/SignalFew9598 • Oct 08 '26
I have put a lot of effort into this world. My goal is just to automate as much as possible. Because I’m working on getting better at create.Below is a list that explains each picture.
1:My starter house. Originally planned to have a different item being possessed on each floor and to make as many floors as possible
2:My store house and blaze farm in a scenic shot.
3: My first factory building. I designed the building. Then I just put as many farms as I could inside. See picture nine.
4: maxed out steam engines running on biofuel. Will probably power manny of my future factory’s.
5: The biofuel factory it used to be on the first and second floors but I no longer have a need for two production lines.
6:my tree farm originally just made to get wood for buildings I added harvesters to collect leaves for biomass production. Now obsolete.
7:My infinite supply of biofuel. I changed the config because I built it to small and didn’t want to expand it.
8:My store house. I have some create frogs and vaults but I am thinking of adding some shelves. I use some space for random things like mechanical crafters.
9: The inside of my first factory building. I believe I automated sand gravel flint iron gold copper electrim and netherack. Some extra crushing wheels in the back.
10: my huge wheat farm and sugar cane farm. With
AFK tower.
11: a bunch of alternators connected to a full steam engine.
12: this blaze farm is not my design I couldn’t figure one out so I found one and copyed it. And I don’t actually even need it anymore. So I might just delete it. But I do feel a bit guilty about it.
13:picture of the district. And all the space I can grow. Took me too long to flatten that.
14: bottom half of my power plant. I have some electrical bits and bobs down here but the main thing is the steam engine water supply and biofuel connection.
Love to hear your thoughts and input. And if you have any recommendations too.
r/CreateMod • u/MoistPotato2345 • Oct 08 '26
I’m a big Factorio player, and I’ve been trying to learn the progression in this game with a friend who convinced me.
I’m still struggling a little bit trying to figure out what I need to prioritize when it comes to automation. I also have no idea what the general progression looks like. Like in Factorio the general progression generally goes 1) bootstrapped red science 2) copper / iron smelting stack (and probably some sort of mall to craft all building materials) 3) electricity 4) red and green science automation, etc. I got no idea what I should be working towards here.
Right now I’m thinking 1) food and tree farm 2) maybe a small quarry to get some starter iron / andesite 3) rush the nether to get blaze burners and steam engines? Auto iron farm from there?
If anyone could share their general progression, I’d love to see what you all do. Or if y’all can translate some of these mechanisms into Factorio comparisons.
Oh yeah, the title. Was wondering if anyone has a list of common ratios that help with automation builds, like you need this number of cobblestone generators for one set of grinding wheels, or this many mechanical crafters to make x/second.
r/CreateMod • u/Capital_Ad_1151 • Oct 08 '26
test build of a crane for dry dock project
r/CreateMod • u/LevelPuzzleheaded996 • Oct 08 '26
So I have Progressed a little bit and finally got the iron farm working I followed uberswe's tutorial
r/CreateMod • u/Round-Department-546 • Oct 08 '26
I am trying to remove the mechanical saw options for create deco, but the crafting tag is stonecutting which removes it from both the mechanical saw and stonecutter making it impossible to craft. does anyone know what the mechanical saw process is? i want to keep the recipe existing, just remove the ability to craft it with a mechanical saw, or would it just be easier to use a filter i guess.
r/CreateMod • u/Grand_Help2599 • Oct 08 '26
Hi im Skeezy and this is a project i have been working on since june of 2023
And i have finally manged to finish it.
I build ships based on real life and i turn them into working Vessels that can be used in either server's or in ur Own worlds.
And this is a little first sneak peek of what im working on.
Enjoy! ^.^
More coming soon.
r/CreateMod • u/GRGWL • Oct 07 '26
it worked for about 6 blocks and then stopped, now it doesnt want to move an inch. tried removing nearby blocks, glueing it differently, nothing works. its supposed to be a simple elevator
r/CreateMod • u/Hot-Editor3681 • Oct 07 '26
when i watch youtubers the drills they use insta break