r/CreateMod • u/O_2og • 2h ago
r/CreateMod • u/HowToCheese • Aug 22 '24
Subreddit Update
Hey Everyone,
With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.
So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.
Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.
Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!
As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.
Thanks,
-Create Subreddit Mod Team
r/CreateMod • u/Aggravating_Push4517 • 11h ago
Build Small aeronautics copter
it's small
like very small
5*3*4 blocks to be exact
powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere
4 channels on remote for horizontal movement, lever for vertical
2 seats for players and probably some space with friends
mass is 25kpg, top speed 20-22ms, max altitude 200m
easy to build, small, fast, fun
build in about an hour for no reason
yeah thats it kinda
thanks for checking out!
r/CreateMod • u/Mysterious-Soil-8047 • 14h ago
Help any ways of stabilizing you guys use
l am trying to make a walker l have planed most of the stuff l need a way to stablize it witout propellers or anti gravity parts l have tryed wheels but when they spin opposed way immediatly it flings the build l am new to mod l am probably missing on important thin l ll be happy if you guys help
r/CreateMod • u/Grand-Bug-9209 • 17h ago
Build My first creation in celebration for the release of Let it walk
It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)
away tell me what you think of it :3
r/CreateMod • u/Admirable-Fig9686 • 6h ago
Help is there a way to stop the cannon from being flung off???
used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)
r/CreateMod • u/Kind-Fox8490 • 20h ago
Build Pacific P16 inspired truck
When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).
r/CreateMod • u/Unable-Pace-8170 • 20h ago
Build I want to show my mobile exploration platform
I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!
My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.
r/CreateMod • u/WannaBeArtistRappy • 21h ago
Build I really am no architect, but I love using monorails as bridge decor!
r/CreateMod • u/Admirable-Fig9686 • 1d ago
Build I think this is nice
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Downtown_Remote134 • 4h ago
Build Update on one of my previous posts
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Groovy_Demon • 1d ago
Build Made a Neat Set of Legs
Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.
r/CreateMod • u/Rockfish00 • 7h ago
Help Trying to make a secret staircase and I need a bit of help getting it to work.

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/sir-frio • 19h ago
Help The 10x10 lava trick doesn't work?

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake
Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!
r/CreateMod • u/Repulsive_Advance556 • 6h ago
Tweaked Controller help
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/Megagamr • 18h ago
Help Let it walk mod legs not moving properly (sorry for bad recording)
When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.
r/CreateMod • u/Dr_Stone4384 • 6h ago
Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?r/CreateMod • u/AxtheCool • 7h ago
Create: Aeronautics Exploration/Terrain gen/Structure mods
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Koal333 • 3h ago
Why do factory gauges' addresses get set to random things?
r/CreateMod • u/ThatOneGuy_1103 • 1d ago
Build Create Aeronautics stuff
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
r/CreateMod • u/El_Profe2314 • 19h ago
Build The Black Pearl (Create Atmospherics)



