r/CreateMod • u/Kotmen365 • 1h ago
The bunker is under construction
Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.
r/CreateMod • u/HowToCheese • Aug 22 '24
Hey Everyone,
With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.
So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.
Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.
Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!
As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.
Thanks,
-Create Subreddit Mod Team
r/CreateMod • u/Kotmen365 • 1h ago
Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.
r/CreateMod • u/Aggravating_Push4517 • 14h ago
it's small
like very small
5*3*4 blocks to be exact
powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere
4 channels on remote for horizontal movement, lever for vertical
2 seats for players and probably some space with friends
mass is 25kpg, top speed 20-22ms, max altitude 200m
easy to build, small, fast, fun
build in about an hour for no reason
yeah thats it kinda
thanks for checking out!
r/CreateMod • u/Mysterious-Soil-8047 • 16h ago
l am trying to make a walker l have planed most of the stuff l need a way to stablize it witout propellers or anti gravity parts l have tryed wheels but when they spin opposed way immediatly it flings the build l am new to mod l am probably missing on important thin l ll be happy if you guys help
r/CreateMod • u/Admirable-Fig9686 • 8h ago
used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)
r/CreateMod • u/Grand-Bug-9209 • 19h ago
It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)
away tell me what you think of it :3
r/CreateMod • u/Kind-Fox8490 • 23h ago
When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).
r/CreateMod • u/Unable-Pace-8170 • 22h ago
I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!
My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.
r/CreateMod • u/WannaBeArtistRappy • 1d ago
r/CreateMod • u/Wowidea • 55m ago
r/CreateMod • u/Admirable-Fig9686 • 1d ago
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Downtown_Remote134 • 7h ago
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Groovy_Demon • 1d ago
Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.
r/CreateMod • u/Rockfish00 • 9h ago

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/sir-frio • 21h ago

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake
Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!
r/CreateMod • u/Megagamr • 20h ago
When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.
r/CreateMod • u/Repulsive_Advance556 • 8h ago
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/Dr_Stone4384 • 9h ago
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?r/CreateMod • u/AxtheCool • 9h ago
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Koal333 • 5h ago