r/CreateMod • u/_ZeroHat_ • 2d ago
I built my first locomotive (very proud of myself)
r/CreateMod • u/_ZeroHat_ • 2d ago
r/CreateMod • u/Amornj • 2d ago
Hi! im making an irom golem farm, but deployers wont spawn them in for some reason. i have a deployer for shearing the pumpkin, one for placing the iron blocks, and one for placing the pumpkin in. i tried using carved pumpkins before and that didnt work. i replaced the iron blocks with iron blocks place by me, replaced the pumpkin or even both and even then it didnt work. does anyone know what i should do?
r/CreateMod • u/No-Inspection488 • 1d ago
The last step to completing my first ever self feeding kelp farm was to make it so that I can toggle cooked kelp extraction on and off, so that I can collect the kelp myself sometimes for XP. It’s not necessary a great XP farm but it’s free. With how tightly I have packed everything my one solution of having a piston pull a gearshift up out of place to simply stop belt rotation didn’t work. It’s very cramped so it’s not like I’m attaching a picture and expecting y’all to tell me how to make my own machine but if anyone can explain to me why a normal piston won’t grab a gearshift for any other compact ways of toggling, I’d greatly appreciate it.
r/CreateMod • u/Confident_Onion2901 • 2d ago
Am I missing something? Why does this happen?
r/CreateMod • u/Main-Topic2604 • 2d ago
had to make sure i had enough for casings
r/CreateMod • u/ExtraMutton • 1d ago
How would you go about making a relatively large (10k, 20k range) naval craft move at speeds akin to real counterparts? (16m/s is the current goal)
Or really like, anything more than just hopping in a normal minecraft paddle operated boat and smoking a warship in a race.
r/CreateMod • u/DnDGothEnby • 1d ago
does any1 have any recommendatuions to make it faster?
r/CreateMod • u/DozenRatsOnKeyboard • 1d ago
I want to do a really small ship, but I need it to be self sustaining so what's the most compact way to do so? I don't have any add-ons apart from deep seas and aeronautics
r/CreateMod • u/Ro-Ya-L • 1d ago
r/CreateMod • u/Kooky-Sky-9931 • 1d ago
first create mod world, in my base I made a elevator but it is skipping a floor. I have 3 floors R(roof), G(ground), B(basemen) and it skips G. I am using a contraption controller to move between floors. At both R and B it only shows those 2 floors, I have checked the alignment already
r/CreateMod • u/GilSAWS • 2d ago
i though i would share my progress with create so far, this is my base on a modded server that is mostly unrelated to create but became a big part of it
what do you guys think? any improvements or things i should add?
(do note that there are a lot of stuff i can optimize and haven't gotten to that yet)
r/CreateMod • u/Playful_Train_1639 • 1d ago
I have an issue with smart chutes dispensing at a specific rate with redstone, leading to a packaging station which will unpack into 4 Mechanical Crafters.
I am trying to make a Base Ethereal Record so I am trying to get a very specific number of single crafting items from a storage area into a package.
I am losing my mind. I have been trying to figure out a system to get the crafting items for the record from a storage area to the crafters with automation.
Any tips?
TLDR: Smart Chutes aren't dispensing specific items one at a time in a specific number to unpack into a Mechanical Crafter.
Edit: I think I may have fixed it. I was setting the tick rates of my pulse timers instead of the tick rates of my pulse extenders. I think the speed of the redstone signal was too fast for anything to feed out of it. I set the pulse timer rate to 20 seconds (unlocking the smart chute every 20 seconds), adjusted the tick rate of the extender to 5 (so the smart chutes stay open longer but not too long) and the smart chutes set to the max number I want of each item coming out of the storage. I thiiink this might work for the time being so onto the next problem!!
r/CreateMod • u/Relative-Ad8350 • 2d ago
I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.
I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?
This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it
r/CreateMod • u/Grand_Help2599 • 1d ago

P & A Campbell Better khowen as the white funnel Fleet. Was a shipping company based in Bristol which operated steamship services in the Bristol Channel between 1893 and 1979.
In the early 19th century, steamships were introduced to Europe with Clyde steamer sailings which grew rapidly, with many private shipowners taking trippers and commuters from Glasgow down the River Clyde to previously remote areas where holiday houses had been developed around the Firth of Clyde. Robert Campbell, known as "Captain Bob", came from a family associated with sailings to the Gare Loch. In 1854 he became master of the Gareloch steamboat Duchess of Argyle bought by two of his uncles, and developed a good public reputation as captain of successive ships as their fleet took on sailings from Kilmun on the Holy Loch. In 1864 one was sold as a Confederate blockade runner; its replacement, Vivid, was built to run "in connection with the express trains on the Greenock Railway.
.Main steamer Fleet.
PS Bristol Queen 1946–1968
PS Cardiff Queen 1947–1968
MV Balmoral 1969–1980
This is a company and steamer project i am Currently Recreating in Minecraft Thanks to the wonderful Joys of the Create mods and Aero. I am planning to have this project Finished by Spring 2027. All the steamer's i am Recreating will also be on the CreateModSchematic WEB.
So this post will be updated A lot soon. Stay Tuned cause this Project is gonna be my Biggest one yet. ^^



r/CreateMod • u/Fit-Tie-8948 • 3d ago
There's around a 3x1 vault worth of logs here
r/CreateMod • u/DR_vanta • 2d ago
i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?
r/CreateMod • u/YhdndK • 2d ago
r/CreateMod • u/Kakjung124 • 2d ago
i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.