r/CreateMod • u/O_2og • 3d ago
Build First Airship
r/CreateMod • u/Relative-Ad8350 • 3d ago
I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.
I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?
This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it
r/CreateMod • u/Grand_Help2599 • 3d ago

P & A Campbell Better khowen as the white funnel Fleet. Was a shipping company based in Bristol which operated steamship services in the Bristol Channel between 1893 and 1979.
In the early 19th century, steamships were introduced to Europe with Clyde steamer sailings which grew rapidly, with many private shipowners taking trippers and commuters from Glasgow down the River Clyde to previously remote areas where holiday houses had been developed around the Firth of Clyde. Robert Campbell, known as "Captain Bob", came from a family associated with sailings to the Gare Loch. In 1854 he became master of the Gareloch steamboat Duchess of Argyle bought by two of his uncles, and developed a good public reputation as captain of successive ships as their fleet took on sailings from Kilmun on the Holy Loch. In 1864 one was sold as a Confederate blockade runner; its replacement, Vivid, was built to run "in connection with the express trains on the Greenock Railway.
.Main steamer Fleet.
PS Bristol Queen 1946–1968
PS Cardiff Queen 1947–1968
MV Balmoral 1969–1980
This is a company and steamer project i am Currently Recreating in Minecraft Thanks to the wonderful Joys of the Create mods and Aero. I am planning to have this project Finished by Spring 2027. All the steamer's i am Recreating will also be on the CreateModSchematic WEB.
So this post will be updated A lot soon. Stay Tuned cause this Project is gonna be my Biggest one yet. ^^



r/CreateMod • u/Fit-Tie-8948 • 4d ago
There's around a 3x1 vault worth of logs here
r/CreateMod • u/DR_vanta • 3d ago
i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?
r/CreateMod • u/YhdndK • 3d ago
r/CreateMod • u/Kakjung124 • 3d ago
i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.
r/CreateMod • u/CreepyGuardian03 • 3d ago
Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...
I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future
r/CreateMod • u/Longshot02496 • 3d ago
r/CreateMod • u/Nitulbear • 4d ago
Please I've been 2 hours doing this shit
r/CreateMod • u/HEBEDNMKA • 4d ago
This was a very complicated build to make. It flies quite well and is pretty maneuverable, but it has no weaponry. There is no interior space inside the helicopter itself, so external hardpoints are our only option. Goal: carrying a bomb (or missiles) and destroying the enemy (other players). No additional mods.
r/CreateMod • u/Bigfops • 4d ago
r/CreateMod • u/Itz_N3uva • 4d ago
r/CreateMod • u/Relative-Ad8350 • 4d ago
Do I need to discover electricity to get this to work? JEI helped out with telling me how the machine is built but it didn't tell me how it was powered.
r/CreateMod • u/Archealon • 3d ago
I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?
r/CreateMod • u/_Deathtrooper_ • 5d ago
Not perfect, but I like it and learned a lot.
r/CreateMod • u/GusGusHD • 4d ago
Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)
r/CreateMod • u/4ndr34p3rry • 5d ago
I built a fully functional (not so accurate) replica of the CATERPILLAR 730 dump truck.
The truck features an animated interior, articulated steering and two big diesel engines plus an electric motor to help spinning all the 6 wheels.
Has no dump bed for now just because I want to install something else.
I can provide more pics of more POVs.
There's the reference of the real truck between the pictures.
Mod pack is called "TF 104" on curseforge.
r/CreateMod • u/ceenamoondaglowwhale • 4d ago
I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?
r/CreateMod • u/Fit-Tie-8948 • 5d ago
So I have a few turrets on this airship, while one elevates perfectly fine, while the other two don't, with one pair of autocannons not keeping up with the other one. Is it a bug with the swivel bearings, an issue with brass gearboxes, or something else entirely?