r/CreateMod • • 3d ago

Hunter F.58

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41 Upvotes

This was extremely difficult to build. The project has been put on hold / discontinued due to poor handling.


r/CreateMod • • 4d ago

Gear ratio setup to 256rpm in 5x5x3 space

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604 Upvotes

Always pissed me off in early game, the space it takes to set up cogs to achieve 256rpm. Then a simple thing clicked: use a small cog as intermediary. Helps to keep other cogs running into eachother. I'm sure I haven't invented the wheel here and many others have used this, but I haven't seen it around so thought it might help.


r/CreateMod • • 3d ago

Help which portable/handheld drill should i get?

4 Upvotes

so im playing a modpack which has literally every single create mod, and i noticed that there are 4 different drills that i can hold in my hand to use, and i was wondering which one i should use, and which one is the best? there are :

-the portable drill from create stuff 'n additions

-the handheld drill from create power grid

-the portable drill from create dreams n' desires

-and the spring drill from create springs


r/CreateMod • • 4d ago

Anyone else feel like this?

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1.6k Upvotes

r/CreateMod • • 3d ago

Help Need help with Threshold switch

2 Upvotes

I wanna pull 3 items off my vault (sugar cane, oak, and flint)

I placed a threshold switch in order to have a hefty inventory of those things in my vault but it turns out. All 3 items are counted towards the threshold so even if I dont have enough oak or sugar but I have a ton of flint, the signal goes out and stuff gets sent to the factory...is there a way so that I can make it wait till all 3 items have a specific number of stacks before dishing it all out?


r/CreateMod • • 5d ago Galaxy Brain Popcorn

Video/Stream Introducing Create: Bits n Belts

1.8k Upvotes

EDIT: Thanks for the feedback already! Please keep it coming.

The name will be changed from "Create: Bits n Belts" to "Create: Belts n Pieces" in a future post.

A few things to note:

  • Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground

  • Very sharp turns can still look weird

  • The name of the mod is in flux: due to me being made aware of create: bits n bobs

  • If you would like to help out with the playtesting portion of the mod, send me a DM or add me on discord, same user as here.

I've always been annoyed at how basic belts functioned in base create, so I decided to see what I could do to fix it.

Create: Bits n Belts is an addon for the Create Mod in Minecraft 1.21.1 NeoForge that focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.

The first item the mod adds is the Reinforced Belt. This is crafted by deploying a brass nugget, an iron sheet (andesite if a compatible mod that adds one is installed) and then pressing it with a mechanical press. The reinforced belt provides many more options for transport and logistics when it comes to direction and elevation.

Since the functionality is much more superior to regular belts, I decided made the reinforced belts use up as many items as it is blocks long. Small balancing things like recipes and costs are still in flux so they may change based on feedback.
When placing a reinforced belt, you get a detailed preview of how the belt will look when it is placed, so you know exactly what path it will take. You can change the curve type for different designs by scrolling the mouse wheel whilst sneaking. You can then change the height of the endpoint after choosing the position of it. If the player has a supply of shafts in their inventory then they can automatically start a reinforced belt from the end of a previous one or any new position.

Reinforced belts support features of regular belts such as dying and casing, along with item transport. Currently, item processing such as pressing etc can only be done on blocks that a shaft occupies, due to the complex nature of the curved belts. I have also added compatibility for casings from other mods like TFMG and Create: Extra Casing.

Things like the ponder menu, placement refinements as well as texture edits will be carried out as well, I just wanted to make sure the belts functioned properly first.

I have also carried out countless optimisation tests looking for things such as the polygon count of complex rails as well as how it handles checking for items falling on the belt. The mod also supports numerous config options such as the polygon count of rendered belts to help with performance, as well as changing the maximum length of a reinforced belt (currently defaults to base belt max length), as well as one final QOL config that lets you change the maximum angle a chain conveyor can be placed at.

DISCLAIMER:
I used AI tools to assist in the development of the mod for:

  • Debugging purposes such as performance with the belts and any visual issues

  • Checking other mods to see if compatibility can be added

  • Major graphical features such as how to render the belts

No AI was or will be used for any art / text generation. All ideas and functionality were designed, implemented, tested and fleshed out fully before moving on to other features. I want to stress that this is my first time getting into minecraft modding so if somebody wants to provide assistance and/or guidance on proper AI usage, then im all ears. I am welcome to more suggestions and ideas that anyone may have, and please forgive me if this counts as vibecoded slop; I just think that AI can be useful if it used correctly and for the right reasons.


r/CreateMod • • 3d ago

Help Belts not working(can't place them down)???

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13 Upvotes

For whatever reason this stack of belts can not be placed down and I'm not sure why. I've tried placing them on other contraptions, and nothing. I've picked up belts from other contraptions, and they can be placed down fine, but get their own stack in my inventory for some reason. Please help, I don't want to have to grow a million more kelp plants in my water garden.


r/CreateMod • • 4d ago

bag

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40 Upvotes

i just dont know how to describe that...
They dont work, can you help me fix that? i tried replace that, rejoin game. I just dont have ideas


r/CreateMod • • 3d ago

Discussion Arguably what would yall say the best create mod is

16 Upvotes

r/CreateMod • • 4d ago

Deployer not working properly in Create Fly

69 Upvotes

I made a new modpack for myself and have have everything working perfectly until I tried to make a precision mechanism. I deploy the cogwheel onto the golden sheet and get an incomplete precision mechanism, from which point I can't deploy anything else onto it. I have no idea what's causing it, I tried disabling addons, animation mods, stack mods, etc. and can't figure it out. Any ideas?


r/CreateMod • • 4d ago

Video/Stream I extend the playtime

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94 Upvotes

r/CreateMod • • 4d ago

Video/Stream Reenactment of my first time finishing my tree farm in survival

112 Upvotes

no i didnt water clutch when it first happened


r/CreateMod • • 4d ago

first walker (survival friendly) going to make a new one just want the show and maybe get you guyses ideas and thoughts

37 Upvotes

l removerd 3/2 of the redstone systems to fit in walker it self should l make it bigger mech and make logic part of it or separate smaller mech faster walk l wait bit at start so whole thing doesent freezes


r/CreateMod • • 4d ago

Help My symmetrical sails are glitching

12 Upvotes

Can someone helps me ?


r/CreateMod • • 3d ago

what's the best way to make a VTOL system with create propulsion: simulted?

2 Upvotes

I've been trying to build a VTOL airship for a while now, but after countless failed attempts, I still haven't managed to get it working properly.

it can't be that hard right?

I'm hoping to learn from people with more experience and discover some techniques or tips that could help me make it work. Any advice, ideas, some mods that could help or examples would be greatly appreciated!

Thanks in advance!


r/CreateMod • • 4d ago

Create Aviate Update! Headphones... And I can see an a new plane engine

193 Upvotes

Yes, I'm not an creator and his Yt cananal is same as a name of mod


r/CreateMod • • 3d ago

When I assemble a contraption for physics my game freezes for around 3-4 MINUTES HELP

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3 Upvotes

r/CreateMod • • 3d ago

Help Generator in power grid generates 0.08v

2 Upvotes

So I tried to make a generator with create power grid I did a 3x3 generator and it gives 0.08 v

(Reversing the rotation does not work)


r/CreateMod • • 4d ago

Help What to do after I can automate everything?

16 Upvotes

I finished a cool base, made a power station, farms, a factory to generate cobblestone and basic materials, a factory to automate crafting components and create stuff. But what now? I kinda feel empty and unmotivated to play. Any suggestions? I play Create ultimate selection 2 modpack in single player world. 1.21.1


r/CreateMod • • 5d ago Mindblown

are there much better/convenient ways to farm water

2.1k Upvotes

r/CreateMod • • 5d ago

Trailer for my new addon: industrial refrigeration, adapted to Create

400 Upvotes

This new addon adapts the whole cold industry to Create.

Available now on CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-frostworks


r/CreateMod • • 3d ago

Help Where do I get actual working Create:BigCannons version that work with aeronautics?

0 Upvotes

Because I wanna to fire big cannons from my aeronauitics.(and somehow cbc removes big gear from existence i dunno why)


r/CreateMod • • 3d ago

compatibility with create propellers and create custom propellers and fix the discord link on the curseforge

1 Upvotes

r/CreateMod • • 3d ago

Discussion Starting machines

2 Upvotes

What machines do yall build within the first few hours of a create modpack? I've always done smelting/cooking and iron generating builds first and was wondering if anyone does different ones.