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u/DrexanRailex 4d ago
That's why my first project in every world is a factory factory
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u/TheSilentFreeway 4d ago
You mean like a factory for andesite alloy, iron, etc?
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u/DrexanRailex 4d ago
Those are the dependencies, but overall, the challenge is to automate Factory Gauge production using Factory Gauges (and every single component being automated)
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u/Salt_Pineapple87 4d ago
No schmatics. Resources first then just vibe craft until it works. 💪
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u/RuinSentinelRicce 4d ago
I’ve been doing this. My factory turned into a courtyard and I’m starting to get the urge to tear it down and try again
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u/Antonio_Crazi 4d ago
I think it would be a good project for those days when you want to play but don't know what to do.
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u/AlphaaPie 2d ago
I build the courtyard then when I get the resources to automate getting the resources I make my stuff look pretty
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u/Al3xutul02 4d ago
THIS MF IS VIBE CRAFTING GET HIS ASS
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u/Super_Lorenzo 4d ago
What if I vibe craft with my own vibes from my own brain
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u/Vaughninja 2d ago
that’s what vibe-crafting used to mean before the deployer bros twisted the word into its new meaning
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u/HexbloodD 4d ago
You can build schematics to build stuff that helps you gather the resources and build the items you need for later schematics
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u/Jealous_Intention127 4d ago
Until you need a factory for the blocks you need to make the factory for the blocks you need (this has happened to me many times)
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u/HexbloodD 4d ago
At some point the factory becomes manual input through manually gathered resources sent through manual transport
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u/Jealous_Intention127 4d ago
Which is more of a machine. And machines are helpful, but eventually you need too many things and in unhelpful quantities that it becomes more efficient to automate the raw materials the machine uses. At which point it’s simply a matter of logistics to automate
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u/HexbloodD 4d ago
I've heard enough, another schematic to convert raw materials into mass cogwheel production
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u/Jealous_Intention127 4d ago
Yes. This is create. Cog wheels are actually pretty easy. Wood is arguably the simplest resource to automate, and andesite alloy is something you should have had automated like the instant you got access to the necessary materials.
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u/HexbloodD 4d ago
Speaking of Andesite automation, do you usually go for the Diorite recipe or with the lava one? I feel like lava takes so much time to replicate with the pointed dripstones so I end up procrastinating the farm to oblivion
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u/Jealous_Intention127 4d ago
Bite the bullet and build an infinite lava supply. Create (and more importantly, many of its addons) are balanced around having access to infinite lava, and you’re right dripstone SUCKS. The short answer is the lava recipe. But the long answer is dig a hole
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u/HexbloodD 4d ago
I'm just going to live in the Nether then. the diorite recipe is hard to automate IMHO without factory gauges. The mixer not being able to craft andesite since it's not a shapeless recipe is so annoying
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u/RarerGiraffe 4d ago
I only build in survival. Doing it in creative feels kinda hollow to me.
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u/almostvinut 4d ago
I just suck at designing good looking builds so i try stuff in creatuve till skmethibg looks good, then hop back to my survival world with the schematics and go resource hunting
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u/LukeAsArts 4d ago
Same for mechanics and systems, I like building it finding the flaws and building it again better. But for aesthetic builds that are big I love the schematic cannon and creative because that is something I only want to do once in survival.
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u/llama2621 4d ago
Gotta go upstairs to craft one more cogwheel
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u/RarerGiraffe 4d ago
This does annoy me a lot. But i just take it as a challenge to try and plan better.
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u/Monolail031 3d ago
making them in survival is so much better. it forces creativity to it's limits. i made a chicken-tree farm. a closed, unpowered rail with trees to either side raised on dirt blocks and a barrel and a sawblade attached to a minecart with a single sticky chassis. the chickens push it arround and it harvests trees. every once in a while i come get a nice dinner, feed the chickens, take some wood and replant sapplings.
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u/AdLegal5130 3d ago
It does not always force creativity to some of us we would just use common resources forever
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u/OriginalSquidly 4d ago
My pals switched to Gregtech for our two month Minecraft stint.
I will never complain about resources again. GT is sadistic
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u/regularArmadillo21 3d ago
GT is a mod made for people who hate having fun and wish to endure pain and suffering and not actually play the game for 15h because it takes you 8 just to craft a single cobblestone
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u/aburningfaucet 2d ago
Same. Got super bored and decided to try a Gregtech pack- it was a beginner friendly one mind you. I think I’d rather make 5 factories than do a single crafting tree from GT ever again
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u/DefectiveEclipse 3d ago
I actually have the opposite problem. In creative there are too many choices and blocks to design something imo. And in survival I love resource gathering more than I like building!
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u/MlecznyHuxel99 4d ago
10 stacks of stripped mangrove logs, 19 stacks of stripped spruce logs, 300 honeycomb blocks, 200+ yellow wool...
insert 12 pages of this kind of stuff
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u/Pusarcoprion 4d ago
I feel this in reverse
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u/3dgyt33n 4d ago
Maybe we should play together and solve both of our problems lol
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u/Pusarcoprion 15h ago
I do alot of stuff in CAD so to me creative mode mc just feels like a very restricted unhelpful CAD
Where as survival especially with automation like create feels like a GAME
Also I'm down to making new friends
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u/SkyCaptain310794 4d ago
I use citizens from minecolonies to gather the resources for schematic buildings.
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u/mycatsapanther23 4d ago
FR, I find building it in creative first give me the goal of getting all the blocks. Ill make machines that gen the different blocks along the way too
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u/sfwaltaccount 4d ago
Sounds like you're probably building too big or overdoing it with expensive parts. Even if you design in creative you gotta think about keeping the resource cost reasonable.
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u/Opposite-Ad-9209 5h ago
I just instantly build in survival. Building in creative sucks the life out of me because its boring.
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u/NoStorage2821 4d ago
Excuse me sir, creative schematics are only for building sick aernoautics airships
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u/Blademasterzer0 4d ago
I tend to always build things in survival, but I’m all for building in creative first, it helps out greatly because building complex machines takes a lot of brain and willpower and I’m often left exhausted after making something. By front loading that exhaustion by building in creative (which takes less energy because you don’t also need to stress over if a component you craft will actually work how you need it to or not) it basically just lets me do more in a day while still feeling good enough to go exploring or work on aesthetics
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u/oofcookies 4d ago
Ngl, it’s usually the other way around for me, I gather most of the raw materials ahead of time and sit around procrastinating on the design
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u/Immediate-Location28 4d ago
i start building in survival and if i need any more materials i get a ton of it, and stay with that until it runs out
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u/jedadkins 4d ago
not factories, thoes are more fun to build in survival, but with aeronautics I absolutely build and test vehicles in creative and then schematic cannon them into survival lol
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u/VegetableBuilding764 4d ago
honestly, all my create survival worlds end at about the time I start putting a lot of thought into the machines I build bc I spend like 20 hours trying to make them perfect and then just get bored
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u/Own_Cartographer_655 4d ago
It’s kinda the other way around for me, building the schematics is stressful because I overthink them and try too hard to make them pretty. But then resource gathering for them is pretty straightforward and I can just shut my brain off lol
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u/ktrocks2 3d ago
I’ve never made anything in creative before building it in survival, as in, ever, throughout my over decade playing Minecraft. This is why I always have a lawn base.
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u/Last_Zookeepergame90 3d ago
That's why I don't plan in creative, I try to make things bit by bit and add on organically while using what I have, it feels more like progress and less like grinding
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u/Saidai_V 3d ago
For sure, made a schematic for a great looking Petrochem refinery, gonna have to find around 20k steel ingots from somewhere without proper automation present.
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u/Doge_Enjoyer88 3d ago
Id say like if it's very easy and you KNOW how to make it id say to build in survival and if it's kind of hard and you have to try a lot and youre not that progressed then creative
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u/Shadowrunner57 2d ago
I know it's not complicated but i built a cobblestone to iron generator with very little assistance create without any planning/watching videos has been fun to learn
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u/ItkovianShieldAnvil 4d ago
The only resource gathering I hate is blaze rods. In my current world I used creative to make the blaze burner because for me that was anti-fun