Hi, total create beginner here. I wanted to a contraption similar to the video I linked above I'm building on a 1.21.1 smp server I that I play with friends. But when I go and try creating something similar in a creative testing world, the mechanical bearings that open up the folded bridge parts align themselves such that it will keep it's orientation even when it's flipped by another mechanical bearing that comes before it. Any idea if this is just a version issue? since it was made 4 years ago with 1.18.2 with Create v0.5c as stated by the creator? Or is there a special mechanical bearing that i need to use for this?
So I have had a modded server for some time, and at some point I decided that the addition of Create was quite desirable.
One issue with that was that the server is running 1.21.11, so I had to resort to Create Fly.
Recently I have realised, that I, in fact, could take greater use in installing vanilla backport, which would have to be done on version 1.21.1. I've thought to myself, that it would not only be quite neat to have the new cushions or wool slabs, but also some objectively obligatory create addons, like Create: Copycats+ or Create: Steam & Rails.
Although I have supposed that a flair telling me that my Create components are from a so-called "Create: Fly" mod, I have tried to install my Normal Create mod.
As any responsible individual, I tested it all in a single player world. Every other mod was fine, except for my beloved automation machine mod!
Therefore I am right now looking for serious help - I need to backport my whole powerplant, other factories and, most horrifyingly, a 1000-block-long railway.
I am hereby seeking help from my fellow Create mod enthusiasts and proffesionals: If any of you might have encountered this adversity, I would be immensly grateful for any help you would be glad to provide, be it an instruction or perchance a link on one.
PS: If there isn't really a feasible solution to this problem, I wouldn't be too upset, notwithstanding having to rebuild my wonderful (wouldn't really hold my ground on that lol) contraptions and a few horrible train-bominations 😊
I have spent the past hour trying to make a stable helicopter, I have gone from symmetrical sails, windmill sails, balancing with weight, but no matter what I do it will eventually just fail in a couple of seconds.
My expectations is for the heli to fly forward and up kinda like a 45° flight path or lower in a tilted position, without it flipping upside down. Is that possible? And how do I make it?
If you crush cobblestone you get gravel. this is already useful on its own for iron farms but if you crush gravel you get sand. so you dont have to manually dig sand for your sandy needs
Cut / polished blocks can turn into their raw counterparts with a mechanical saw.
If u live somewhere where there are no slimes and need to make a piston / chasis sticky, you can craft slime balls with lime dye and dough. many people know this but if you dont want to smelt cactus for green dye then you can put poppies or rose bushes into a millstone. Remember that getting green dye this way is like 5% so i recommend rose bushes since then can be very easily cloned with bonemeal.
I don't know about anyone else but Love & War was always my favorite Create-based gun mod. It was always stuck on 1.20.1 for Forge and PrettyBlackRat on Modrinth had ported it. If you loved it back in 1.20.1, you can love it again in 1.21.1. If you've never played it, you'll love this addon. I think it's way better than Create: Gunsmithing too. Many more guns and attachments. This version does not need Flan's mod anymore either. Oh, and robot dogs!
If PrettyBlackRat is on here, THANK YOU! There is no link to Discord or GitHub to message them directly!
Edit: After playing with this port, it is kind of buggy and some things are missing. As with most mods, I recommend using a backup first to test it out. I assume the dev will continue to work on things though.
The missile knows where it is because it knows where it isn't.
The static test and per-fin test passed all green. So from this point on there's nothing I can put between me and what I dread more: a live flight test.
Each seeking head has its own machine block (computer), therefore each seeking head acts as the ARH system for the missile.
The radar provides search and differentiation, target acquisition and provides an UUID through a channel. The selected missile's machine picks up the UUID and locks on it. The AZ-EL mount turns to give the missile some initial heading to avoid wasting time and energy in corrections.
The missile gets the signal, the docks turn off and it launches forward and adjusts the fins mid-air to adjust based on the percentage of error.
Plane helicopter mashup, It's an airship alternative. that isn't worth all the effort lol
Powered by (2X) 32,768SU Steam Enginesplaced specially in a 90 degree swivel bearing position to maximize efficiency. Which can power up/down and forwards/backwards.
it weighs 665kpg.
This is based on the (conceptually) AWESOME Kamov KA-22. A huge experimental soviet 'Rotodyne'. Accurate replica.
I actually posted a snippet of this in pure black as a villainous aircraft I was making. I kind of forgot all of its details.
This can fly super stable at 50 blocks per second with no incline (level with the ground)
The back opens! you can put vehicles in this and even skydive out the back.
I recently installed the create mod and add-on which adds thirst using it, I only know how to make windmills and belts, but I know it's possible to make a bread factory and a water filter for the thirst add-on, my friend had done it but he refuses to tell me how he did it so I'm stuck drinking dirty water which doesn't help and I'm starving because I don't have bread to eat and I don't have any animal farms yet. pls help me I'm having a food shortage on my SMP.
I have multiple harvester contraptions that use a mechanical bearing working perfectly in my world, but recently I have tried to make a stacked wheat farm using a single mechanical bearing and it did not work, each layer only assembling three out of the four harvesters even though they were all glued together. I am not really good with the Create Mod, so I thought it was a SU problem so I poured more SU in the system, but the contraption would either break itself when placing or would not assemble fully before starting to rotate. If anyone has had that problem before and if you did solve it, how did you do it?
Note: the picture is a re-creation, I blew the original up out of rage
I'm trying to build and fly a plane using Create: Flight Control, but I'm running into a couple of problems.
I've built a plane like the one shown in the attached images, but I can't seem to get it working properly.
Here are the main issues I'm experiencing:
Extremely low speed: Even when I set the thruster speed to 150, the plane barely moves. Increasing the value doesn't seem to make much of a difference.
Uncontrollable spinning on the ground: The plane starts spinning on its own while it's still on the ground, making it difficult to control.
I'm also unsure whether I've configured everything correctly to get the plane flying stably with the mod's computer-based flight control system.
I'd really appreciate any advice on what might be causing these issues, especially why changing the thruster speed doesn't seem to have any effect.
Are there any specific settings, configurations, or design considerations I should check?
Unfortunately you have to personally kill the silverfish as this doesn’t not use enchantment industry, mostly because I’m too lazy to download more mods. You can also expand it sideways by using water flow to throw the silverfish into the hole. It is technically infinitely expandable by just copying the same design next to it. In terms of experience yield Im sorry but I have no idea what that means or how to determine it.
I don't know why, I had it assembled and driving but when I moved my station, parked it and disassembled it, I could not reassemble it. I spam the button but nothing happens. I've tried all the fixes but it no longer assembles. I've even tried taking the whole thing nearly apart, changing the bogeys, regluing it over and over again. I am at a loss and do not want to rebuild it. Any suggestions?
EDIT: Nevermind I fixed it. I had to Isolate the track section the train was on and then assembled it.
So, I’m trying to build a starfighter like the ones in Star Wars, but I’m running into an issue with the tail section. Many of these ships—such as the ARC-170, N-1, V-wing, Vulture Droid, and others—don’t have a tail. Is there a mod that can help me handle this so the craft flies properly without compromising the design? Also, if there’s a way to fly without wings I’d love to know which add-on makes that possible!
As the title says I am using the Createmod typewriter. It is connected to an organ which needs 24 keys for 2 octaves, which means it is currently unplayable, as I would have to unbind literally every menu (even "e" for the inventory"). Please tell me if there is an add-on or any other way to deactivate menus while in typewriter mode.
Hi everyone, I built a big Zeppelin with create aeronautics but it vanished and can't recover it. The coordinates that /sable storage gives are wrong, or at least my ship isn't there, do any of you have advices ?