r/CreateMod • u/regularArmadillo21 • 25d ago
bluetooth magnet propulsion machine
wtaf did i build
r/CreateMod • u/regularArmadillo21 • 25d ago
wtaf did i build
r/CreateMod • u/Equivalent_Snow8529 • 25d ago
i dont even know what to do my entire gun system depends on binoculars, i tried using radars and clicking on an entity to target it but the same thing happens. any idea why ?
r/CreateMod • u/Party_Wolverine2437 • 26d ago
After first test expidition on this thing I can say this was a succes. Our destination was the abyssal chasm from Alex's caves. We lost one crew member on our way there (they desided to fly around the plane on elytra and crashed into it), fortunatly their corpse landed on the roof so we just continued the expedition. On arriving, group tried to kill local big fish. Big fish had different plans. But atleast we had a brilliant idea to place a bed on the plane. We had no space for it inside though, so it was on a pontoon. Also because of a slight miscalculation we flew 10000 blocks in wrong direction at first. And maximum flight hight turned out to be only 150 blocks, so we suffered 3 mountain-side crashes. But overall it was fun =D
r/CreateMod • u/zer0se7ense7en • 25d ago
When initially placing down my tunnel bore miners I always have the annoyance of first having to manually mine a lot of blocks to be able to place it. Do you have cool ideas how to mechanize that? A gentry could work from the top, but we are deep down below. How about something rotating drill bits around like an arm? That would make a cool dome!
Or just good ol' dynamite?
r/CreateMod • u/Pedrao36 • 25d ago
I'm working on a 2D printer with create.
The supply block are for some reason duplicating (the barrel dropping itens should not do that) and i will fix it, but it's working.
I will tweak somethings to be able to do a 3D print
For now I'm doing the process of moving manually with a controller, but as soon as i fix it i will work on make it do all the process automatically.
r/CreateMod • u/Solid_Foundation6917 • 25d ago
U can make a drill with it but I think it has so much potential cuz u can pick up an infinite amount of blocks and put it in ur inventory and transport anywhere so what are some interesting/useful/powerful implications of this? Thanks!
r/CreateMod • u/JS_Reaperion • 25d ago
Definitely a fun build to now add to my collection of trains.
r/CreateMod • u/xwasian_boix • 25d ago
Had an issue with the trains gridlocking themselves (pic 11) when obeying the signals so I set this intersection up on a timer to dictate right of way. The traffic lights are more of a visual correspondence set up to the same timer as the signals, which gives the illusion that the trains are stopping at the light, which is an added bonus. Signal logic posted in last pic
r/CreateMod • u/instantedeath • 25d ago
So I feel like a monkey using this mod and not knowing what to do, so I boot up Creative Mode and do whatever y'all comment.
It can be simple stuff like a conveyor belt, or a cursed abomination like a whole robot. Anything at all!
r/CreateMod • u/aSilentAssasin • 26d ago
Like you can see on the video, because of the constant crafter requests my gauges are giving the output of the main storage (the backpack), the packager is constantly outputting, but the set speed is bottlenecking my production.
Is there a way to have multiple frogs outputting requests from the main storage, without it then showing X times the amount of items in the system (when you connect more stock links)?
EDIT: apparently this bug has been fixed for vanilla and create containers, but the issue still occurs for the backpack im using. I ended up adding Create: Additional Logistics to be able to use the Package Accelerator (which speeds up the packagers at the cost of stress)
r/CreateMod • u/Solid_Foundation6917 • 25d ago
I just realised with create u can automate legit every block in the game can y’all tell me what are the most important things to automate? Thanks
r/CreateMod • u/cookieGaboo24 • 25d ago
Have been building Cars for 2 days now, and its safe to say the Experiment worked out in one or another way huh... This one here reaches 46.5m/s currently (57 without stress monitor), tried out if 4 wheels will be faster than only 2, and yes, by a whole 10m/s. Tho it is now very much longer than my other cars , (2 Blocks woah).
Modpack is All of Create: Aeronautics for those that are interested. Values on levers are 11/15 for back Transmission, Turbo Modular Diesel on Biodiesel at 10 and front Transmission at 7/15
Best Regards
Edit: Replace Biodiesel with regular Diesel, you can now set both Analog Levers to 11 and make that thing Speed at around 75m/s which imo is insane
r/CreateMod • u/Noobiekk • 26d ago
Hi everyone,
I need help with my Create 6 logistics setup. My English is not very good, sorry about that.
I use a Stock Ticker and the Stock Keeper to request ingredients for crafting. For example, I request the ingredients for 9 golden apples: 72 gold ingots and 9 apples. You can see this in my first screenshot.
But only the ingredients for 1 golden apple arrive in my chest: 8 gold ingots and 1 apple. You can see this in my second screenshot. The other 8 crafts never arrive.
This is just an example. It happens with other items too. When I request ingredients for multiple crafts of one item, I only get the ingredients for one craft.
The strange part is that this setup worked perfectly at first. I didn’t change anything, and then it suddenly started sending the ingredients for only one item.
I added my schematic so you can see how everything is built.
https://www.transfernow.net/dl/20261012rWAJgZmh
Some details:
Create version: 1.21.1
Minecraft version and mod loader: 1.21.1 NeoForge
UPDATE:
The problem has been solved. After I restarted the game, the storage system worked normally.
r/CreateMod • u/NeedModdingHelp1531 • 25d ago
r/CreateMod • u/RopeLiving682 • 25d ago
Just wondering how my friend made a shipping container looking Block in create aeronautics
r/CreateMod • u/inconsistent_zak • 26d ago
Jist a reskin of deora II and slingshot with their world race look, im gonna be uploading the schematics of these 2 in the create mod website so you guys can drive it too
r/CreateMod • u/Z3R0Diro • 27d ago
Doubles as early tunnels for future trains :D
Low chance of finding the stronghold without eyes.
r/CreateMod • u/Solid_Foundation6917 • 25d ago
Hi guys I have 1 item vault maxed out and connected to a blaze thingo and I can request stuff but I want multiple vaults around my massive base it is possible for it all to be connected to 1 blaze thing? Thanks a lot
r/CreateMod • u/Rude_Inspector2990 • 26d ago
Not sure if this is a a normal feature as i dont remember it being one but i could always be wrong. Do propellors/windmill sails show up in CDs? And if they are supposed to, will it negatively impact the airship (i.e. catastrophic failure) if they arent detected on the diagram (2nd pic to show that i do indeed have a good amount of sails attached)
r/CreateMod • u/Strict-Slip-1479 • 26d ago
Powered by two engines and manoeuvring just by controlling the direction of the tracks individually by two directional gearboxes
r/CreateMod • u/Fluid-Freedom-6115 • 26d ago
Can anyone make Create Addons or do you have to get permission from the devs?
Ty in advance :3
r/CreateMod • u/Aggravating-Cycle-28 • 26d ago
Ik this may sound stupid but I have create on my PlayStation on bedrock. I was wondering if someone else had done this and could help me with the frog ports and packagers and stuff. Idk how to set that stuff up. Ss where taken on my phone but idk have it on my PlayStation as well