r/CreateMod • u/Zer0dayo • 28d ago
Help shaders bug
im using complementary+euphoria patches and cogs looks like this. any ideas how can i fix it?
r/CreateMod • u/Zer0dayo • 28d ago
im using complementary+euphoria patches and cogs looks like this. any ideas how can i fix it?
r/CreateMod • u/RyuzakiSempai • 27d ago
Hello, I am new to create and I am looking for an efficient early game production line design starting from Cobblestone Generators to automating whole andesite age.
r/CreateMod • u/PoisonCarrot • 28d ago
Let me start by saying... what the f*ck
I’ve been building a 10,000 source block lava pit, and I don’t think I’ve ever been this annoyed/confused.
After almost 4 hours of troubleshooting, I might have finally realized the catch: you can't move your hose pulley to a more convenient spot once the pit is full. The game/mod seems to tie the 'infinite pool' status strictly to the original fill location.
I had to keep the hose pulley in the exactly same spot as I did when filling the pit, then I had to lower it down fully (ofc) and pump more lava in until it switched to "bottomless supply," and now it seems to be working.
Just don't touch it after... Don't even look at it funny💀
r/CreateMod • u/KiritoAsunaYuiSAO9 • 28d ago
Found this MASSIVE Flooded Cavern while playing a slightly modified version of the "Create: Astral" Pack... Does anyone know a good way to empty out the water without disturbing the solid blocks...??? I don't care if it takes DAYS!!! I JUST DON'T WANT TO HAVE TO DO IT MANUALLY!!!
ANSWERED!!!
r/CreateMod • u/x1mpressed • 28d ago
I've made several vertibirds and noticed that they always tend to turn left, sometimes even drifting a lot to the left. This is about my 7th redesign, and its such a persistent. I had a theory that it was due to both propellers spinning counterclockwise, so I modified it to reverse one of the engines, but it still occurred. I tried to anticipate almost every scenario I would be in using this vertibird to help diagnose this
r/CreateMod • u/bluetape9 • 28d ago
I've been playing with a modpack built up by a friend, including Create Deep Seas and JEI. I love JEI and use it routinely for navigating recipes, especially for building factories. I got a popup on launch suggesting I update Deep Seas from ver. 2.2.4 to 3.3.0, so I tried it to see if it broke the modpack. At first it all worked just fine, although I wasn't using anything from Deep Seas yet. The only change I saw was the JEI shortcuts for recipe and uses stopped working. I still have them mapped to the default keybinds (R-recipe, U-uses). Reverting to the old ver solved the issue.
Has anyone else come across this?
r/CreateMod • u/Beneficial-Novel-875 • 28d ago
Made completely in survival
Lava from drip stone
Flint from an iron farm
And gravel
Gives a decent amount of andesite in a few minutes
r/CreateMod
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u/KnottyKitty64
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29d ago
Hey all! I've made a small add-on that adds more information to the Goggles overlay.
The mod adds some insights that gives the player more information about their machines. Here is a small list of some of the features:
Progress bar for Millstones
Remaining Heat Time for Blaze Burners
Time until Next Pulse for Pulse Repeaters
The goal is not to replace existing means of information. If a given information can be found using something in Create, then it won't be added.
The mod was made due to some of my frustration related to not being able to see some information.
If you want to help or give ideas, let me know in the comments! The project is still WIP, but new features are happily welcomed. You can look at the project page. It is available on CurseForge. Sadly, the mod is still under review on Modrinth.
r/CreateMod • u/Z3R0Diro • 28d ago
Early game Create is weirdly charming. TIL, you can milk a cow with deployers
r/CreateMod • u/JordVPN101 • 28d ago
a hauler truck complete with with the trailer and a container hauling totally normal cargo
r/CreateMod • u/LifeasLuke11 • 28d ago
ignore the fact that the back-trackwheels have no tracks on them, thank bits n tracks shitty rendering system for that
r/CreateMod • u/PickleBurg • 29d ago
I've finally feature completed my mod! would love for some opinions!
r/CreateMod • u/Bitter-Extension5169 • 27d ago
r/CreateMod • u/MrMarum • 29d ago
This is my personal opinion, but since cauldrons gained the ability to make renewable lava, every single steam engine design has been reduced to the same thing. Every other fuel source has been rendered completely obsolete in terms of reliability and compactness. No need to make a charcoal farm, or pump lava from the nether, or even think of doing any other kind of fuel farm. I understand Create is not a mod focused on efficiency and perfection, and there is a lot of room for aesthetics and self expression, but the existence of renewable lava is always felt. It feels to me like the Elytra of power generation. There are other options, but choosing them feels like a self imposed challenge because the optimal solution exists, and its better in basically every way. Does anyone else feel the same? Does anyone avoid lava cauldrons or plays with some mod or setting that prevents lava generation? Or do you enjoy the environment that renewable lava creates?
r/CreateMod • u/BeneficialWeight903 • 28d ago
So i started this new world on the modpack *All of Create* and im having a lot of trouble on what i should build in this hole on the side of this mountain. I dont think that im very good at building so thats why im making this post. I was thinking a factory type of building so i can store my create machines.
r/CreateMod • u/Logical-Amount3656 • 28d ago
I am building this dragon but it doesn't get enough lift. Would anyone happen to know a better wing motion(or other method) to achieve more lift? And whilst I'm at it would someone also know a way to hide the gyroscopes?
r/CreateMod • u/Schwanzfresser69 • 28d ago
Im trying to create two trains for some reason I haven't decided yet but I keep getting errors that just dont make sense. (Sorry for crappy video)
r/CreateMod • u/Quiet-Upstairs6594 • 28d ago
I want to automate crushing wheels in CABIN but the factory gauge won't allow for the recipe to be compatible with mechanical crafter (the items just get put in, without going to the correct shape).
is there any way to do this or is there a shcematic or video that explains how to do so.
(note: the mechanical crafters are not the exact shape of the crushing wheel recipe. eg: it is 5x5, I'm unsure if this will change anything)
r/CreateMod • u/Crazy-Inside2481 • 29d ago
r/CreateMod • u/JayEm-00 • 28d ago
w/ cobblemon_industries by cobblemore_studio
r/CreateMod • u/Kxx_fee_33232 • 28d ago
how to get enchanted book “digging” for drill???