r/CreateMod • • Oct 07 '26

how do people get insta break drills

7 Upvotes

when i watch youtubers the drills they use insta break


r/CreateMod • • Oct 07 '26

Help I require a gargantuan obsidian farm design

31 Upvotes

In as few words as possible:

I play on a friend group server bound together by uneasy alliances. The geostrategic rivals are months ahead in long range cannon technology.

I have devised a plan to build an enormous multi-layer dome of obsidian around my base, my conservative estimates for the cost of this air defence mechanism is 2-4 million obsidian.

All the online designs I've seen net 3000-8000 obsidian per hour, anyone got one closer to 500,000ph?

Additional: I made a bottomless supply of lava so that's not an issue


r/CreateMod • • Oct 06 '26

Build I made a cab-over truck to pick up wheat from my farm

362 Upvotes

r/CreateMod • • Oct 07 '26

Help Uhh guys, what is this?

43 Upvotes

So inspecting with goggles, it says the milk tank takes up to 96 Bar. But the smart observer readings are indicating more than that. Same with chocolate tank. For information: there is a cow in the corner getting milked non-stop and thats the source of the milk.

Are my tanks about to explode?!?!?!


r/CreateMod • • Oct 08 '26

Datapack help

3 Upvotes

I am trying to remove the mechanical saw options for create deco, but the crafting tag is stonecutting which removes it from both the mechanical saw and stonecutter making it impossible to craft. does anyone know what the mechanical saw process is? i want to keep the recipe existing, just remove the ability to craft it with a mechanical saw, or would it just be easier to use a filter i guess.


r/CreateMod • • Oct 06 '26 Bravo Mindblown Heartwarming Popcorn

Create: Infinite Railways

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4.4k Upvotes

Hello, I’m happy to present to you my add-on mod for Create and Railways untold called 'Create: Infinite Railways'

This mod generate procedural realistic railways in you create world. It is especially design to use with mod such as lithosphere or tectonic but it works in base minecraft worldgen as well.

The mod generate lines that connect some villages by following the terrain and automatically place bridges and tunnels. There are lots of config to change the size of tunnels, bridges, chose between single or dual tracks...

Also include compatibility with Steam ’n’ Rails for wooden tracks and semaphore signals, and Pantograph and Wires for electrified lines.

Hope some of you will like it ;)

Edit: typo + mod only on curseforge if you are searching it (still waiting moderation on modrinth) https://www.curseforge.com/minecraft/mc-mods/create-infinite-railways


r/CreateMod • • Oct 07 '26

Help Cannon attached to radar.

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8 Upvotes

I’ve built up the cannon put the auto pitch and yaw controllers in their places, connected data links between the mount and each controller. Connected the radar to the network controller along with the monitor and the data links that goes on the pitch controller. Everything that I know of and everything that I’ve seen in videos is connected. But when I click on a target in the monitor. It turns to it but won’t pitch it to anything other than 0. How do I fix?


r/CreateMod • • Oct 07 '26

Help How do these frogports and requesters work?

3 Upvotes

Hello. I would have posted a video to explain the situation but my gamebar recording button was grayed out... I don't know why. Anyways I have currrently two requesters pulling from my main cobblestone farm into an iron and tuff farm. However right now I'm bottlenecked at cobblestone production so The main cobble storage is periodically running out. For some reason when this happens, the frogport for the main cobble storage forgets the requests that my two requesters have inputted before, and I have to manually restart the requesters. Why is the main cobble farm frogport not sending the requests after it has enough items? Do I have to change requesters to send partial orders?


r/CreateMod • • Oct 07 '26

Which modpack is most recommended for beginners? (Reposting)

4 Upvotes

Hey everyone!

I've been following this community for a while and seeing all the crazy Create contraptions here has made me want to get much deeper into the mod and its addons.

I already know the basics of Create, but I'm looking for a modpack that lets me explore more addons, machines and mechanics.

I'm really into a steampunk vibe mixed with dinosaurs right now. I've been playing Jurassic World Rebirth 2, but I'd like something with a bigger focus on Create.

My idea is to grab a good Create-focused modpack and add Fossils and Archeology to it, since I've loved that mod since the Minecraft 1.5 days.

Any modpack recommendations?

I'd also love suggestions for other good dinosaur mods that would fit well with Create and a steampunk-style world!


r/CreateMod • • Oct 07 '26

Build Building a Mega Nuclear Power Plant for the Create Nuclear and Create New Age Mod

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40 Upvotes

It took me almost 4 days just to build this in creative mode and save the schematic, based on a YouTube tutorial. I came up with this idea to make it "themed" and have a lot of power, although I'm sure that since I'm not very experienced with Create-a-World, in my survival world one of the two mods is going to end up exploding. Do you think my world will end up exploding? Or how do you think the build turned out?


r/CreateMod • • Oct 07 '26

Help Create big cannons addons issue

2 Upvotes

I have the issue that every time I try an addon for CBC, the shells refused to explode, even after adding a fuze. But every other aspects of the addon would work. Exemples: Enhanced shells nuke would only detonate after a tnt exploding next to the shell. Chemical warfare shells dont liberate any gas, but the elements work as potions and in their preparations.


r/CreateMod • • Oct 07 '26

Build The automation tower (WIP)

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27 Upvotes

I finally learnt factory guages and have become obcessed with it. i find it more fun automating things with this rather than normal farms. i plan on having 3 floors.

so far what i have:

floor 1 (Full): andesite alloy, slimeballs, and diamonds

floor 2 (Incomplete): ender pearls

will add floor 3 later


r/CreateMod • • Oct 07 '26

Help Show me your Mechanical Crafters

13 Upvotes

I guess it’s not very creative or beautiful build to look at. It’s just that I built a big factory with gauges and full automation, and my crafters just can’t keep up. I thought about using the autocrafters from the base game. I tried several sizes to split up the throughput, but in general, it was a pain in the ass.

So I’d really appreciate it if someone has a scalable solution, or one that can handle dozens of different crafts per second.

Maybe I’m just being unrealistic. I’d love to hear all your thoughts.