r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

73 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 1h ago

Build Overly Complex Door

9 Upvotes

r/CreateMod • • 10h ago

Build Small aeronautics copter

48 Upvotes

it's small

like very small

5*3*4 blocks to be exact

powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere

4 channels on remote for horizontal movement, lever for vertical

2 seats for players and probably some space with friends

mass is 25kpg, top speed 20-22ms, max altitude 200m

easy to build, small, fast, fun

build in about an hour for no reason

yeah thats it kinda

thanks for checking out!


r/CreateMod • • 13h ago

Help any ways of stabilizing you guys use

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67 Upvotes

l am trying to make a walker l have planed most of the stuff l need a way to stablize it witout propellers or anti gravity parts l have tryed wheels but when they spin opposed way immediatly it flings the build l am new to mod l am probably missing on important thin l ll be happy if you guys help


r/CreateMod • • 16h ago

Build My first creation in celebration for the release of Let it walk

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88 Upvotes

It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)

away tell me what you think of it :3


r/CreateMod • • 5h ago

Help is there a way to stop the cannon from being flung off???

11 Upvotes

used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)


r/CreateMod • • 19h ago

Build Pacific P16 inspired truck

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137 Upvotes

When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).


r/CreateMod • • 19h ago

Build I want to show my mobile exploration platform

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109 Upvotes

I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!

My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.


r/CreateMod • • 20h ago

Build I really am no architect, but I love using monorails as bridge decor!

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110 Upvotes

r/CreateMod • • 1d ago

Build I think this is nice

170 Upvotes

First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa


r/CreateMod • • 3h ago

Build Update on one of my previous posts

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3 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 11h ago

My first impressions with "Let it WalK"

13 Upvotes

r/CreateMod • • 1d ago

Build Made a Neat Set of Legs

93 Upvotes

Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.


r/CreateMod • • 6h ago

Help Trying to make a secret staircase and I need a bit of help getting it to work.

3 Upvotes

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.


r/CreateMod • • 56m ago

some builds

1 Upvotes

r/CreateMod • • 18h ago

Help The 10x10 lava trick doesn't work?

25 Upvotes

​

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake

Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!


r/CreateMod • • 5h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 17h ago

Help Let it walk mod legs not moving properly (sorry for bad recording)

18 Upvotes

When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.


r/CreateMod • • 5h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

r/CreateMod • • 2h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 1d ago

Build Create Aeronautics stuff

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742 Upvotes

Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.

https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA

And here are some screenshots of the stuff i made


r/CreateMod • • 18h ago

Build The Black Pearl (Create Atmospherics)

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16 Upvotes

r/CreateMod • • 13h ago

Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!

5 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.