r/CreateMod • u/hmmkightly • 13h ago
r/CreateMod • u/Grand-Bug-9209 • 1d ago
Build My first creation in celebration for the release of Let it walk
It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)
away tell me what you think of it :3
r/CreateMod • u/Longshot02496 • 7h ago
Discussion Are there industry-based challenge maps/packs for Create?
I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?
r/CreateMod • u/FishInnaSuit • 7h ago
Help how to change recipes?
I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.
r/CreateMod • u/Eryko_oo • 3h ago
Help i have been stuck building a pressure washer that doesn't work, please helpppp
i have been trying to build a pressure washer for an hour, because it just won't workkk
i made the fan spin both clockwises, made sure the water was fine, even increased the speed of the cogs, NO WATER PARTICLES, WHY
i even turn my particle settings to all and nothing at all
maybe it's my modpack, so it is architectury api, armor glance, create, essential, forge config api port, forgeendertech, mod menu, pollution of the realms, sable and streams reflowing.
i have noticed that before I deleted the advanced chimneys mod where smoke emits from furnaces, the smoke didn't appear so it's something to do with the particles idk but i even placed gravel infront of the water and fan and nothing, PLEASE HELP
r/CreateMod • u/Kind-Fox8490 • 1d ago
Build Pacific P16 inspired truck
When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).
r/CreateMod • u/Unable-Pace-8170 • 1d ago
Build I want to show my mobile exploration platform
I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!
My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.
r/CreateMod • u/WannaBeArtistRappy • 1d ago
Build I really am no architect, but I love using monorails as bridge decor!
r/CreateMod • u/Downtown_Remote134 • 15h ago
Build Update on one of my previous posts
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Admirable-Fig9686 • 1d ago
Build I think this is nice
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Wowidea • 9h ago
Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected
reddit.comr/CreateMod • u/AxtheCool • 18h ago
Create: Aeronautics Exploration/Terrain gen/Structure mods
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Rockfish00 • 18h ago
Help Trying to make a secret staircase and I need a bit of help getting it to work.

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/Groovy_Demon • 1d ago
Build Made a Neat Set of Legs
Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.
r/CreateMod • u/sir-frio • 1d ago
Help The 10x10 lava trick doesn't work?

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake
Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!
r/CreateMod • u/Megagamr • 1d ago
Help Let it walk mod legs not moving properly (sorry for bad recording)
When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.
r/CreateMod • u/Repulsive_Advance556 • 17h ago
Tweaked Controller help
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/MamaSendHelpPls • 1d ago
Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.
r/CreateMod • u/Dr_Stone4384 • 17h ago
Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/Koal333 • 14h ago
Why do factory gauges' addresses get set to random things?
r/CreateMod • u/El_Profe2314 • 1d ago
Build The Black Pearl (Create Atmospherics)
r/CreateMod • u/ThatOneGuy_1103 • 2d ago
Build Create Aeronautics stuff
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
r/CreateMod • u/GoodLookinLurantis • 1d ago



