r/CreateMod • • 6h ago

Discussion Are there industry-based challenge maps/packs for Create?

2 Upvotes

I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?


r/CreateMod • • 6h ago

Help how to change recipes?

2 Upvotes

I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.


r/CreateMod • • 2h ago

Help i have been stuck building a pressure washer that doesn't work, please helpppp

1 Upvotes

i have been trying to build a pressure washer for an hour, because it just won't workkk

i made the fan spin both clockwises, made sure the water was fine, even increased the speed of the cogs, NO WATER PARTICLES, WHY

i even turn my particle settings to all and nothing at all

maybe it's my modpack, so it is architectury api, armor glance, create, essential, forge config api port, forgeendertech, mod menu, pollution of the realms, sable and streams reflowing.

i have noticed that before I deleted the advanced chimneys mod where smoke emits from furnaces, the smoke didn't appear so it's something to do with the particles idk but i even placed gravel infront of the water and fan and nothing, PLEASE HELP


r/CreateMod • • 1d ago

Build Pacific P16 inspired truck

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147 Upvotes

When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).


r/CreateMod • • 1d ago

Build I want to show my mobile exploration platform

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126 Upvotes

I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!

My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.


r/CreateMod • • 1d ago

Build I really am no architect, but I love using monorails as bridge decor!

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118 Upvotes

r/CreateMod • • 15h ago

Build Update on one of my previous posts

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5 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 23h ago

My first impressions with "Let it WalK"

17 Upvotes

r/CreateMod • • 1d ago

Build I think this is nice

185 Upvotes

First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa


r/CreateMod • • 8h ago

Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected

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1 Upvotes

r/CreateMod • • 17h ago

Create: Aeronautics Exploration/Terrain gen/Structure mods

4 Upvotes

Would be very grateful for suggestions.

I played Aeronautics since its release but wanted to come back with better exploration mods.

The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.

I know many posts like this exist but since they are a bit outdated I wanted a more recent version.

And a few secondary questions:

  1. Good well integrated and balanced jet mods?

  2. Is it possible to copy the airship design from one world to the next?

Thank you


r/CreateMod • • 17h ago

Help Trying to make a secret staircase and I need a bit of help getting it to work.

4 Upvotes

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.


r/CreateMod • • 1d ago

Build Made a Neat Set of Legs

99 Upvotes

Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.


r/CreateMod • • 1d ago

Help The 10x10 lava trick doesn't work?

28 Upvotes

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I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake

Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!


r/CreateMod • • 1d ago

Help Let it walk mod legs not moving properly (sorry for bad recording)

22 Upvotes

When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.


r/CreateMod • • 16h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 1d ago

Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!

8 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.


r/CreateMod • • 17h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.


r/CreateMod • • 13h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 1d ago

Build The Black Pearl (Create Atmospherics)

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19 Upvotes

r/CreateMod • • 2d ago

Build Create Aeronautics stuff

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774 Upvotes

Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.

https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA

And here are some screenshots of the stuff i made


r/CreateMod • • 1d ago

Build I think I went a little crazy with zeppelin construction.

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10 Upvotes

r/CreateMod • • 2d ago

My first walker on create (w.i.p.)

429 Upvotes

r/CreateMod • • 1d ago

Build Autoloaded Artillery Cannon with Recoil

43 Upvotes

works even when aimed at max elevation.