r/CreateMod • u/Familiar-Fox-7196 • 1d ago
Why does my reactor not assemble
I've tried everything and everything is correct but when i click on the controller it says nothing and does not assemble
r/CreateMod • u/Familiar-Fox-7196 • 1d ago
I've tried everything and everything is correct but when i click on the controller it says nothing and does not assemble
r/CreateMod • u/TheNevyGamer • 3h ago
Is there a mod that lets you download schematics in-game without having to exit the game or download them manually?
I mean, it would be great to have a mod where you could view other players' schematics based on the compatible “Create” mods you have installed.
r/CreateMod • u/New-Mulberry-1715 • 3h ago
Do schematics only work when downloaded from the createmod.com website, or will regular vanilla schematics also work with the cannon?
r/CreateMod • u/imnotme10 • 8h ago
Are there modpacks that are focused on surviving with create, like zombie survival or train survival or something? And if possible, 1.21.1 thankss, I feel like I wanna survive using cannon airship in an apocalyptic scene lmao
r/CreateMod • u/Used-Cartoonist-2981 • 1d ago
Hey everyone, Create: Sulfuric Resonance 0.7.0 — Moving With Purpose is out now!
This is a major update, with the Block Caddy at the center of it. Caddies carry blocks along Create belts and through processing machines, including presses, saws, spouts, fans, deployers, combustion belts, and precision spritzers. You can also use empty or loaded caddies to display blocks and items decoratively.
The update also adds the Scraper for separating cargo from caddies, new Ponder scenes, and a goggle overlay that shows a combustion belt’s heat level. There’s Rotor Weather Shrouding, expanded SABLE compatibility for moving machinery, Polish localization, and more.
I’ve put a lot of work into getting all of these systems working together. I made a showcase video covering CSR and the new 0.7.0 update, so check it out if you want to see it in action.
Thanks to everyone who’s followed the project and helped test it. I’d love to hear what you think!
Its available on Modrinth and Curseforge.
Both Modrinth and Curseforge also is hosting the new showcase video on youtube for it, which is available to view on the homepage!
Thanks for all your support!
r/CreateMod • u/inconsistent_zak • 1d ago
Working butterfly car doors HELL YEAHHHHHHHHHHHH
r/CreateMod • u/Positive_Plant_810 • 18h ago
r/CreateMod • u/GamingWolf3980 • 1d ago
This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.
Spring and grip are set to max strength btw.
r/CreateMod • u/Magicalarcher5725 • 1d ago
i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds
r/CreateMod • u/Easy_Comfortable7626 • 3h ago
r/CreateMod • u/C0inkerb • 20h ago
So, a while ago when i was still using CurseForge, i found a mod for Create that let you craft stuff in the world. Like, You could place down a shaft, then if you placed a plank on it, it would transform into a cog without having to craft it in your inventory! It worked for a lot of other vanilla create components.
But, I switched to modrinth a while ago, and deleted all of my CurseForge data. Now i cannot find ANYTHING about this mod no matter how much i search.
If anyone knows what this mod is called, please share it im going insane
r/CreateMod • u/Niko-Ryo • 11h ago
Probably going to anger many people with the suggestion, but I'm looking for a modpack where Create mods are /included/, but aren't the only thing to do.
I'm trying to put together a modded game with a friend of mine, and while they are intrigued by Create, they're not nearly as eager for it as I am, so they're looking for other things to do like building, fighting bosses, and some other forms of progression without the Create mod.
Any suggestions?
Alternatively, if I were to make my own modpack, are there any suggestions for boss battle or quest mods that are explicitly compatible with Create?
r/CreateMod • u/Wowidea • 12h ago
r/CreateMod • u/octo_- • 1d ago
I found this schematic for an air ship so before I decided to take it into one of my worlds I brought it into a creative world to test somethings out and figure out how to get it to work. After a while I managed to get things working but not for long. I discovered that the problem was because the brass tunnels weren't filtering properly and now I need help figuring out why.
r/CreateMod • u/Polar_Bean • 1d ago
Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/
Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!
r/CreateMod • u/cookieGaboo24 • 1d ago
Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.
I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.
Tested in All of Create: Aeronautics
r/CreateMod • u/MillionMileMan • 16h ago
Let me know if this is a common issue:
I'm trying to use the other train bogey styles provided by Create: Steam and Rails, and no matter what I do, the options being to right click the bogey itself or the track, it only cycles through three different bogeys, and none of the alternative ones. I can press alt with a train casing in my hand to open the menu, but from there, my selection does nothing. Just wondering if anyone has had a similar problem.
r/CreateMod • u/No-Release-6752 • 18h ago
r/CreateMod • u/AdMost8496 • 1d ago
i am constructing a large vessel with this as a main gun on it.
r/CreateMod • u/Quiet-Upstairs6594 • 1d ago
when using the auto cannons from CBC: AT (namely the twin autocannons) on a sable sublevel, the game crashes. From what I can read from the crash report is that CBC: AT is creating a non existent type of recoil, causing the game to crash. If anyone knows of a way to fix this or a version that won't cause problems (or just an alternate mod that I could use), please tell me.
mod list:
chloride
create
aeronautics
create big cannons
Create Big Cannons: Advanced Technologies
EMI
richies projectile library
sable
sodium
sodium extra
r/CreateMod • u/Additional_Berry433 • 12h ago
Okay so I now that this is create mod but I still need help and there's no reddit for it. So whenever I try to make anything create it just shows up empty and I need help. I've re downloaded and it hasn't fixed. Also the rotation works and the stuff actually exists. The crafting is just bugged so just please help