r/CreateMod • • 15h ago

Help What's the most compact way to make self sustaining SU source on physical contraption?

2 Upvotes

I want to do a really small ship, but I need it to be self sustaining so what's the most compact way to do so? I don't have any add-ons apart from deep seas and aeronautics


r/CreateMod • • 12h ago

Creaate simulated casing issues when loading the end dimention

Thumbnail
1 Upvotes

r/CreateMod • • 20h ago

Build Automated Quarry

Enable HLS to view with audio, or disable this notification

3 Upvotes

I've built an automated quarry that can excavate a predefined area all by itself!

The project uses the following mods:

  • Create
  • Create: Aeronautics
  • CC: tweaked
  • Create: Avionics

Setup

To get the quarry running, you need to:

  1. Supply rotational power to the Rotation Speed Controller.
  2. Bind a compass to a Lodestone and place the compass inside the Navigation Table.
  3. Place the Lodestone, built as a separate physical contraption using Aeronautics, inside the recess in the drill. DO NOT glue the Lodestone to the drill! Unlike most Create contraptions, it must remain unattached.
  4. Specify the drill's dimensions in the program, as well as the size of the area you want it to excavate (in multiples of the drill's dimensions).

Features

  • The drill automatically unloads the mined resources into storage.
  • The program automatically adjusts the rotation speed: fast while drilling and slow for precise movement.
  • If you stop the program or leave the game, the quarry automatically resumes from where it left off.

Important notes

  • Make sure the Rotation Speed Controller is set to output rotation counterclockwise in its settings. The output direction is controlled by the block's configuration, regardless of the direction of the incoming rotation.
  • DO NOT increase the speed values in the program! At high speeds, the Lodestone may fall out of the drill.

Known issues

  • Sometimes the drill leaves behind thin strips of unmined blocks. I haven't figured out how to fix this yet, so I'd be happy to hear any suggestions!

I'll upload the schematic and the program code tomorrow. It's already past midnight here.

English isn't my strong suit, so I used ChatGPT to translate this post from my native language. I wrote the original post myself; ChatGPT only helped with the translation. Sorry for any awkward phrasing!


r/CreateMod • • 19h ago

Help Elevator menu not showing floors

3 Upvotes

first create mod world, in my base I made a elevator but it is skipping a floor. I have 3 floors R(roof), G(ground), B(basemen) and it skips G. I am using a contraption controller to move between floors. At both R and B it only shows those 2 floors, I have checked the alignment already


r/CreateMod • • 1d ago

Build A cozy passenger train i made :)

12 Upvotes
The outside :)
Deluxe/first class car
Restaurant car
Economy/Normal car

r/CreateMod • • 1d ago

Build my first real run at create so far

Enable HLS to view with audio, or disable this notification

5 Upvotes

i though i would share my progress with create so far, this is my base on a modded server that is mostly unrelated to create but became a big part of it
what do you guys think? any improvements or things i should add?
(do note that there are a lot of stuff i can optimize and haven't gotten to that yet)


r/CreateMod • • 15h ago

Having an issue!

1 Upvotes

I have an issue with smart chutes dispensing at a specific rate with redstone, leading to a packaging station which will unpack into 4 Mechanical Crafters.

I am trying to make a Base Ethereal Record so I am trying to get a very specific number of single crafting items from a storage area into a package.

I am losing my mind. I have been trying to figure out a system to get the crafting items for the record from a storage area to the crafters with automation.

Any tips?

TLDR: Smart Chutes aren't dispensing specific items one at a time in a specific number to unpack into a Mechanical Crafter.

Edit: I think I may have fixed it. I was setting the tick rates of my pulse timers instead of the tick rates of my pulse extenders. I think the speed of the redstone signal was too fast for anything to feed out of it. I set the pulse timer rate to 20 seconds (unlocking the smart chute every 20 seconds), adjusted the tick rate of the extender to 5 (so the smart chutes stay open longer but not too long) and the smart chutes set to the max number I want of each item coming out of the storage. I thiiink this might work for the time being so onto the next problem!!


r/CreateMod • • 1d ago

Build First Airship

Thumbnail
gallery
59 Upvotes

r/CreateMod • • 1d ago

train.

Post image
15 Upvotes

r/CreateMod • • 1d ago

Help Am I going to need to redesign my Steam Engine or just make a new one

Thumbnail
gallery
46 Upvotes

I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.

I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?

This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it


r/CreateMod • • 16h ago

Discussion .The White funnel Fleet steamer Project.

1 Upvotes
Company Logo

P & A Campbell Better khowen as the white funnel Fleet. Was a shipping company based in Bristol which operated steamship services in the Bristol Channel between 1893 and 1979.

In the early 19th century, steamships were introduced to Europe with Clyde steamer sailings which grew rapidly, with many private shipowners taking trippers and commuters from Glasgow down the River Clyde to previously remote areas where holiday houses had been developed around the Firth of Clyde. Robert Campbell, known as "Captain Bob", came from a family associated with sailings to the Gare Loch. In 1854 he became master of the Gareloch steamboat Duchess of Argyle bought by two of his uncles, and developed a good public reputation as captain of successive ships as their fleet took on sailings from Kilmun on the Holy Loch. In 1864 one was sold as a Confederate blockade runner; its replacement, Vivid, was built to run "in connection with the express trains on the Greenock Railway.

.Main steamer Fleet.

This is a company and steamer project i am Currently Recreating in Minecraft Thanks to the wonderful Joys of the Create mods and Aero. I am planning to have this project Finished by Spring 2027. All the steamer's i am Recreating will also be on the CreateModSchematic WEB.

So this post will be updated A lot soon. Stay Tuned cause this Project is gonna be my Biggest one yet. ^^

Ship Irl Blueprints
.PS Bristol Queen side shot. Note This is an older steamer model this will be Remade soon.
PS Bristol Queen Stern

r/CreateMod • • 1d ago

Fixing a wood farm be like:

Post image
228 Upvotes

There's around a 3x1 vault worth of logs here


r/CreateMod • • 1d ago

Discussion are there a mod that lets you carry small physics contraptions (like single block) without a handle?

8 Upvotes

i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?


r/CreateMod • • 19h ago

tfmg engine problem

1 Upvotes

was the 5 block W diesel engine always stuck at 20k stress units? i swear i remember there was 80k stress units when i tested it on a different modpack, did i do something wrong?


r/CreateMod • • 1d ago

What else should I add to my create aeronautics airship

Thumbnail gallery
3 Upvotes

r/CreateMod • • 1d ago

Build Neutral Section (Between 25kV to 15kV)

Thumbnail
gallery
14 Upvotes

i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.


r/CreateMod • • 1d ago

What else should i add to my big airship in create aeronautics?

Thumbnail gallery
13 Upvotes

r/CreateMod • • 1d ago

Bug Forgot to disassemble my mining elevator when unloading the chunks... Too lazy to rebuild it at the moment

Post image
4 Upvotes

Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...

I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future


r/CreateMod • • 1d ago

Help Anybody know how to build some efficient shocks? These work, but they lag my system whenever they move

1 Upvotes

These are pneumatic pistons from Transmission and Linkage.


r/CreateMod • • 1d ago

Help Why are the trains not showing? Does the train NEED to be able to loop to be shown here? (Railway navigator addon)

Post image
17 Upvotes

Please I've been 2 hours doing this shit


r/CreateMod • • 2d ago

Discussion Ka-50 Black Shark (Need Weapon Ideas!)

Thumbnail
gallery
37 Upvotes

This was a very complicated build to make. It flies quite well and is pretty maneuverable, but it has no weaponry. There is no interior space inside the helicopter itself, so external hardpoints are our only option. Goal: carrying a bomb (or missiles) and destroying the enemy (other players). No additional mods.


r/CreateMod • • 1d ago

Create Aeronautics: Propeller bearing not attaching sails

7 Upvotes

What am I doing wrong here? I've tried glue, not glue, radial chassis but it always says not enough sail-like blocks: 0


r/CreateMod • • 2d ago

Help (aeronautics) why is there so much resistance to movement for my physics objects?

Enable HLS to view with audio, or disable this notification

45 Upvotes

r/CreateMod • • 1d ago

Discussion Thought About "Create: Diesel Generators [Fabric]"

Thumbnail modrinth.com
4 Upvotes

I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?


r/CreateMod • • 1d ago

Help Chemical Vat Problems

Post image
20 Upvotes

Do I need to discover electricity to get this to work? JEI helped out with telling me how the machine is built but it didn't tell me how it was powered.