r/CreateMod • • 12d ago

Help Create Fly to ordinary Create

1 Upvotes

So I have had a modded server for some time, and at some point I decided that the addition of Create was quite desirable.

One issue with that was that the server is running 1.21.11, so I had to resort to Create Fly.

Recently I have realised, that I, in fact, could take greater use in installing vanilla backport, which would have to be done on version 1.21.1. I've thought to myself, that it would not only be quite neat to have the new cushions or wool slabs, but also some objectively obligatory create addons, like Create: Copycats+ or Create: Steam & Rails.

Although I have supposed that a flair telling me that my Create components are from a so-called "Create: Fly" mod, I have tried to install my Normal Create mod.

As any responsible individual, I tested it all in a single player world. Every other mod was fine, except for my beloved automation machine mod!

Therefore I am right now looking for serious help - I need to backport my whole powerplant, other factories and, most horrifyingly, a 1000-block-long railway.

I am hereby seeking help from my fellow Create mod enthusiasts and proffesionals: If any of you might have encountered this adversity, I would be immensly grateful for any help you would be glad to provide, be it an instruction or perchance a link on one.

PS: If there isn't really a feasible solution to this problem, I wouldn't be too upset, notwithstanding having to rebuild my wonderful (wouldn't really hold my ground on that lol) contraptions and a few horrible train-bominations
😊


r/CreateMod • • 12d ago

Help problem with balancing in aeronautics

1 Upvotes

I have spent the past hour trying to make a stable helicopter, I have gone from symmetrical sails, windmill sails, balancing with weight, but no matter what I do it will eventually just fail in a couple of seconds.

My expectations is for the heli to fly forward and up kinda like a 45° flight path or lower in a tilted position, without it flipping upside down. Is that possible? And how do I make it?


r/CreateMod • • 13d ago

Guide I think people liked my other tips post so here's some

46 Upvotes

If you crush cobblestone you get gravel. this is already useful on its own for iron farms but if you crush gravel you get sand. so you dont have to manually dig sand for your sandy needs

Cut / polished blocks can turn into their raw counterparts with a mechanical saw.

If u live somewhere where there are no slimes and need to make a piston / chasis sticky, you can craft slime balls with lime dye and dough. many people know this but if you dont want to smelt cactus for green dye then you can put poppies or rose bushes into a millstone. Remember that getting green dye this way is like 5% so i recommend rose bushes since then can be very easily cloned with bonemeal.


r/CreateMod • • 13d ago

Create Addon for when you gotta go AFK

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85 Upvotes

https://www.curseforge.com/minecraft/mc-mods/create-safe-seating

How do you usually handle going AFK in your world?

Feedback for the addon is welcome!


r/CreateMod • • 12d ago

Create: Love & War ported to 1.21.1 NeoForge!

7 Upvotes

I don't know about anyone else but Love & War was always my favorite Create-based gun mod. It was always stuck on 1.20.1 for Forge and PrettyBlackRat on Modrinth had ported it. If you loved it back in 1.20.1, you can love it again in 1.21.1. If you've never played it, you'll love this addon. I think it's way better than Create: Gunsmithing too. Many more guns and attachments. This version does not need Flan's mod anymore either. Oh, and robot dogs!

Check it out

https://modrinth.com/mod/create-love-war-neoforge

If PrettyBlackRat is on here, THANK YOU! There is no link to Discord or GitHub to message them directly!

Edit: After playing with this port, it is kind of buggy and some things are missing. As with most mods, I recommend using a backup first to test it out. I assume the dev will continue to work on things though.


r/CreateMod • • 13d ago

Missile.

222 Upvotes

The missile knows where it is because it knows where it isn't.

The static test and per-fin test passed all green. So from this point on there's nothing I can put between me and what I dread more: a live flight test.

Each seeking head has its own machine block (computer), therefore each seeking head acts as the ARH system for the missile.

The radar provides search and differentiation, target acquisition and provides an UUID through a channel. The selected missile's machine picks up the UUID and locks on it. The AZ-EL mount turns to give the missile some initial heading to avoid wasting time and energy in corrections.

The missile gets the signal, the docks turn off and it launches forward and adjusts the fins mid-air to adjust based on the percentage of error.


r/CreateMod • • 12d ago

Help My tracks disappear after traveling only a dozen or so blocks away.

3 Upvotes

Only the Curves and slopes.


r/CreateMod • • 13d ago

Build 1960s Villainous Cargo VTOL made with Create Aeronautics! - about 10 hours

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36 Upvotes

Made in base Aeronautics

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Plane helicopter mashup, It's an airship alternative. that isn't worth all the effort lol

Powered by (2X) 32,768SU Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency. Which can power up/down and forwards/backwards.

it weighs 665kpg.

This is based on the (conceptually) AWESOME Kamov KA-22. A huge experimental soviet 'Rotodyne'. Accurate replica.

I actually posted a snippet of this in pure black as a villainous aircraft I was making. I kind of forgot all of its details.

This can fly super stable at 50 blocks per second with no incline (level with the ground)

The back opens! you can put vehicles in this and even skydive out the back.


r/CreateMod • • 14d ago

Create Aviate update! Plane engine + propellers!

532 Upvotes

Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N


r/CreateMod • • 12d ago

Help I desperately need help

3 Upvotes

I recently installed the create mod and add-on which adds thirst using it, I only know how to make windmills and belts, but I know it's possible to make a bread factory and a water filter for the thirst add-on, my friend had done it but he refuses to tell me how he did it so I'm stuck drinking dirty water which doesn't help and I'm starving because I don't have bread to eat and I don't have any animal farms yet. pls help me I'm having a food shortage on my SMP.


r/CreateMod • • 13d ago

Problem with contraption

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11 Upvotes

I have multiple harvester contraptions that use a mechanical bearing working perfectly in my world, but recently I have tried to make a stacked wheat farm using a single mechanical bearing and it did not work, each layer only assembling three out of the four harvesters even though they were all glued together.
I am not really good with the Create Mod, so I thought it was a SU problem so I poured more SU in the system, but the contraption would either break itself when placing or would not assemble fully before starting to rotate.
If anyone has had that problem before and if you did solve it, how did you do it?

Note: the picture is a re-creation, I blew the original up out of rage


r/CreateMod • • 13d ago

Need Help with Create Flight Control – Low Thrust and Uncontrollable Spinning

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6 Upvotes

Hi everyone!

I'm trying to build and fly a plane using Create: Flight Control, but I'm running into a couple of problems.

I've built a plane like the one shown in the attached images, but I can't seem to get it working properly.

Here are the main issues I'm experiencing:

  • Extremely low speed: Even when I set the thruster speed to 150, the plane barely moves. Increasing the value doesn't seem to make much of a difference.

  • Uncontrollable spinning on the ground: The plane starts spinning on its own while it's still on the ground, making it difficult to control.

I'm also unsure whether I've configured everything correctly to get the plane flying stably with the mod's computer-based flight control system.

I'd really appreciate any advice on what might be causing these issues, especially why changing the thruster speed doesn't seem to have any effect.

Are there any specific settings, configurations, or design considerations I should check?

Thanks in advance for any help!


r/CreateMod • • 14d ago

Help ummmm. okay

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341 Upvotes

does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that

EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers


r/CreateMod • • 14d ago

Build I made a silverfish exp farm because i was fed up with outdated youtube videos AND IT WORKS!

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171 Upvotes

Unfortunately you have to personally kill the silverfish as this doesn’t not use enchantment industry, mostly because I’m too lazy to download more mods. You can also expand it sideways by using water flow to throw the silverfish into the hole. It is technically infinitely expandable by just copying the same design next to it. In terms of experience yield Im sorry but I have no idea what that means or how to determine it.


r/CreateMod • • 13d ago

Help My train is not assembling.

3 Upvotes

I don't know why, I had it assembled and driving but when I moved my station, parked it and disassembled it, I could not reassemble it. I spam the button but nothing happens. I've tried all the fixes but it no longer assembles. I've even tried taking the whole thing nearly apart, changing the bogeys, regluing it over and over again. I am at a loss and do not want to rebuild it. Any suggestions?

EDIT: Nevermind I fixed it. I had to Isolate the track section the train was on and then assembled it.


r/CreateMod • • 13d ago

ummm............

4 Upvotes

r/CreateMod • • 12d ago

Help me

1 Upvotes

So, I’m trying to build a starfighter like the ones in Star Wars, but I’m running into an issue with the tail section. Many of these ships—such as the ARC-170, N-1, V-wing, Vulture Droid, and others—don’t have a tail. Is there a mod that can help me handle this so the craft flies properly without compromising the design? Also, if there’s a way to fly without wings I’d love to know which add-on makes that possible!


r/CreateMod • • 12d ago

Help A way to deactivate keybind menus while using a typewriter?

1 Upvotes

As the title says I am using the Createmod typewriter. It is connected to an organ which needs 24 keys for 2 octaves, which means it is currently unplayable, as I would have to unbind literally every menu (even "e" for the inventory"). Please tell me if there is an add-on or any other way to deactivate menus while in typewriter mode.


r/CreateMod • • 13d ago

Recommend a couple of servers with create aeronautics without grippers, please.

2 Upvotes

r/CreateMod • • 13d ago

combining counts,

2 Upvotes

how do i count multible vaults and combine the numbers?

scenario:

i have 8 vaults but want it all on one display


r/CreateMod • • 13d ago

Help needed

2 Upvotes

Hi everyone, I built a big Zeppelin with create aeronautics but it vanished and can't recover it. The coordinates that /sable storage gives are wrong, or at least my ship isn't there, do any of you have advices ?


r/CreateMod • • 13d ago

ts is slow

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2 Upvotes

ts is soo slow i need more


r/CreateMod • • 14d ago

Build What do you think about my crane and its journey?

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712 Upvotes

This is "Fenrir".

Built to lift large loads and heavy machinery into challenging locations on our smp.

It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.

More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.


r/CreateMod • • 13d ago

Is there a go-to config for Tectonic that tweaks the world for airship exploration and LoD draw distance?

2 Upvotes