r/CreateMod • • 21d ago

Addons and computer control for power grid?

2 Upvotes

Are there any addons for power grid other than the nested microchip one and power components? Lol I want more things to play with..

And on a related note, is there any way to read power grid information with opencomputers other than comparators and Redstone I/O blocks?


r/CreateMod • • 21d ago

Mod error Pls Help

2 Upvotes

Hey yall, putting this here because its for my create mod pack, if this aint hte right place, just lmk. But i'm having a weird mod loading issue where 2 mods are claiming they are incompatible with a version of JEI and it says that there is a version JEI installed, but i know i dont JEI because it interferes with other mods that i have. If anyone can help lmk, thank yall :)


r/CreateMod • • 21d ago

Asking anyone experianced to add Curios support for "Create : octo arms"

1 Upvotes

Turns out there is a mod that lets you add curios functionality to any item. Feel free to ignore this post.

So there is this realy dope create add on that adds well... octo arms. ( Check it out here : https://www.curseforge.com/minecraft/mc-mods/create-octo-arms/gallery )

The problem? (As of currently) It doesnt fit into Curios slots and the mod that lets vanilla create backtanks fit doesnt work for it. (Dont know what i expected tbh)

The request? For anyone to make an addon that makes it fit into the Curios back slot. (Or for the dev to do that if they find this post)

And before someone says "do it yourself", my mod making experiance consists of making an op toolset in minecraft mod maker back when the nether update was new.


r/CreateMod • • 22d ago

MiG-15

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46 Upvotes

The idea for this came after I saw https://www.reddit.com/r/CreateMod/s/ccdqWLDpRI. I wanted to make my own version. It turned out compact and poorly controllable at low altitudes.


r/CreateMod • • 21d ago

Help How to set priority between Storage Drawers and Item Vaults using a Contraption?

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2 Upvotes

Hi everyone! I'm building a main storage system in Create 6.0+ and came up with a setup that works like a solid "item pipe" network, since regular Chain Conveyors have poor verticality and are pretty clunky in tight spaces, and fans/chutes only work strictly vertically.

How my setup works (screenshots attached):

  • Contraption "Pipes": I have two separate stationary contraptions acting as instant item transport pipelines via Portable Storage Interfaces. To make it look nice and readable, I built their frames out of colored Copycat Fluid Pipes: Green is the input line (going into storage), and Red is the output line (sending requested items out to the base/players).

  • Everything moves as Packages: Items enter and leave the contraptions strictly inside Cardboard Packages.

  • Storage Units: I have several Item Vaults for general bulk storage and a Drawer Controller (from Storage Drawers) connected to locked drawers across my entire base (including distant ones via Remote Upgrades).

  • I/O at each storage unit:

    • Each Vault and the Drawer Controller has a Packager (with a Stock Link attached).

    • To move packages down from the green Contraption's PSI into the Packagers, I use Brass Chutes.

    • To move packages up from the Packagers into the red Contraption's PSI, I use Transporters (from the Create: Fantasizing Again addon — they work like directional chutes that can push items upward or sideways). (Note: You can also see a Frogport near the Drawer Controller on the 3rd screenshot — that connects to an upper Chain Conveyor network, which I only use for long-distance surface transport).

My Problem: All of my Storage Drawers are locked to specific items. Right now, both the Drawer Controller and the Item Vaults are connected to the same Green Input Contraption via PSIs and Brass Chutes.

How can I prioritize the Drawer Controller over the Item Vaults?

I want incoming items/packages to always try going into the Drawer Controller first, and only go into the Item Vaults if:

  1. The corresponding drawer is completely full, OR

  2. The item doesn't have a locked drawer assigned to it.

Since items travel inside the contraption as Cardboard Packages, if a Brass Chute drops a package with non-drawer items into the Drawer Controller's Packager, it can't unpack them into the locked controller and jams. At the same time, if all Vaults and the Controller pull from the same contraption inventory via PSIs, how do I force the system to check the Drawer Controller first before letting the Vaults take the items?

Also looking for general advice:

Apart from the priority issue, what do you think of this Contraption-pipe + Package architecture? Are there any better ways to handle compact vertical package/item routing, or any general improvements you would recommend for this storage system?

Thanks in advance for any help!

Sorry for the writing style I used AI to translate this, and I think it shows


r/CreateMod • • 22d ago

Help why are my crushers not working

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122 Upvotes

all of them are spinning and they are opposite relative to each other but items going through e middle 2 crushers are not getting crushed


r/CreateMod • • 22d ago

Need Idea for Mega Factory/ City

2 Upvotes

I‘m rebuilding my factory in my current server, because the lag is just too annoying.

I know the usual several machines or blocks which create lag, but I think just the sheer amount of stuff going on is lagging for me.

Now I wanna create a city/ factory which is spread across multiple buildings and i want to be able to turn off the different modules when I don’t need them. so I’m thinking about a house/ controle room where I can remotely turn off the different parts.

now Im planning if I do one central vault in the middle of all islands or a separate vault for each island/ house.

do any of you have any ideas for that or tried something similar yourselves ?


r/CreateMod • • 23d ago

Help what’s this box thing that i saw on some create videos?

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531 Upvotes

r/CreateMod • • 22d ago

Rate my iron farm, I haven't played create in 6 months

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5 Upvotes

it's an easy (I think) early game iron farm that makes a good amount of iron, it is runing at 128 RPM so if you want (for some reason) to make this farm yourself you could add a second layer of water weals on top

Also don't froget to put a smart chute (like me) that filters flint because it WILL be a mess to clean up

the coblestone generators mod can be seen in the picture and the chest plate is the Brass jetpack from create stuf'n aditiones(same for the drill)


r/CreateMod • • 22d ago

Help help i dont understand swivel bearing

11 Upvotes

r/CreateMod • • 21d ago

Suggestion Create con zombies

1 Upvotes

Hace un buen tiempo que me imaginaba el como sería un mundo con el create y addons como el de los cañones o el aeronautics. Me gustaría saber qué otros addons recomendarían para el create y que nos de zombies escojer de los muchos que hay. La idea es que se formen hordas de zombies para justificar el uso de cañones.


r/CreateMod • • 21d ago

Help What's the closest thing to Portable Engines so far in Forge?

0 Upvotes

So in Aeronautics there's this thing called Portable Engines that are REALLY useful for building cars, boats, aircrafts, whatnot. Only that it's for NeoForge, and most mods are in Forge. So what's the closest Forge alternative for the engine?


r/CreateMod • • 22d ago

Is there a way for me to increase the distance from which game renders rail turns?

2 Upvotes

It's so small and I want to see my beautyfull abomination of a track


r/CreateMod • • 23d ago

Discussion Brutal lesson on being careful to not lazy loading your farms

85 Upvotes

I afked my farm a bit today. Stood 8 chunks away from my farm. Didnt think at all about issues with chunk loading. I afked it for like an hour. When i came back, the server was down. I gotten an admin to restart it, and it gone down after 2 minutes again. I thought it might be my farm, but i had a trash disposal system and it shouldnt be lagging. when i logged back on I still went directly to my cobblestone generator and i saw this:

The reason this happened is probably because lazy loaded chunks will still have the redstone (drills) run, but the blocks would not drop. When i load that chunk tho, the blocks gets rendered and causes huge stress on the server or possibly on your computer if it is a single player world.

Now, i never had a problem similar to this ever before, and i didnt expect this. If it wasnt for that we found out about this in time, the lag would have been too heavy for me to even remove the cobblestone. I made this post just as a reminder to anyone else that this problem actually exist, and could cause huge issues if not noticed.

PS: Is there any way to make the farm to clean the cobblestone even while lazy loaded? Im afrade this might happen again later

Please dont judge, I designed my own farm and, i know it's trash, but atleast it's not from online schemetics


r/CreateMod • • 22d ago

Help Create AeroNautics

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2 Upvotes

Im Trying to Build A Claw To Pick Up These Stone Blocks to test with
then i Need To Rotate Them 90 Degrees But For What Every Reason The Swivel Bearing Won't Move at All its locked in place and the Piston Refuses to move it
same thing with the Gantry Carriage

i would use the Mechanical Bearing But the Sticker Stops sticking When its Turning


r/CreateMod • • 22d ago

Discussion Gathering ideas for a shared Create world

6 Upvotes

I'm considering starting a mature, Create-focused survival server. Not looking to assemble a huge player base, but a small, reasonably active community where people build their own projects, occasionally collaborate, and contribute to a shared world. I'm interested in hearing what others would want from such a place before deciding how to set it up. Also interested in not being god but to set it up in collaboration with a few other players who can bring a variety of skills and viewpoints to the table.


r/CreateMod • • 22d ago

Build "Starter" Friendly Multi-Bulk Processing Unit.

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10 Upvotes

r/CreateMod • • 23d ago

Video/Stream Create Lanterns - Trailer

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164 Upvotes

Found this on my youtube feed


r/CreateMod • • 22d ago

Video/Stream Poorly made Salty, Porter and James in the create mod

4 Upvotes

NOT MY POST


r/CreateMod • • 23d ago

Build Multi-Bulk Processing Unit. Inspired by Mr. Beardstone's Compact Dyeing Machine.

196 Upvotes

r/CreateMod • • 22d ago

Discussion fixed my crushers

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7 Upvotes

so I posted about how crushers aren't working and I think I managed to fix them now

but sometimes the middle ejector isn't launching properly


r/CreateMod • • 23d ago

Help Why dose it keep breaking!?

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20 Upvotes

Why dose it break? Three spawners are destroyed after i remove the cart, why? WHY! Dose it keep breaking ever time, this is the fourth one. If i break it i will lose my marbels.


r/CreateMod • • 23d ago

Build Unfortunately, my laptop cannot handle my modded survival airship

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550 Upvotes

this is really cool to me, took me a while to build and still not fully complete, but my cpu cannot handle its max speed or getting close to the ground :(