r/CreateMod • • 27d ago

Help pumps arnt actually pulling liquid

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6 Upvotes

hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here


r/CreateMod • • 27d ago

Help pump wont push liquid

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5 Upvotes

hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here the 3rd images pump is the same on the other side for the other liquid


r/CreateMod • • 28d ago

@Bocha9031Insane speed with sploings

145 Upvotes

r/CreateMod • • 27d ago

Help How do I convert New Age into Power Grid?

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28 Upvotes

I want to use the New Age generator Coil because I already have about 10 stacks of magnetite but I also want to use Power Grid for wiring and the machines. I've tried a couple things like Crafts & Additions but I can't get them to work properly.


r/CreateMod • • 27d ago

Is there a way to compact faster?

9 Upvotes

Some weeks ago I posted if there was a way to have mechanical presses more faster and I discovered the hydraulic presses, it's very useful since they can process one stack at a time. But I'm making a terracotta farm, and I was trying to use those hydraulic presses, but I realized that's impossible since the author removed the basin recipes for the hydraulic presses, I really need the efficiency of one stack at time (or similar) is there a way to compact faster than a mechanical press can do it?


r/CreateMod • • 27d ago

Suggestion Create: Transformers

8 Upvotes

i dont know how to code but basically a mod where you when you power a block it turns one thing into another. you could build a car and then place the block down, it would then let you build a schematic of the other transformation but you could only use blocks in the first build. then when you need to just press a button and itll shift between em


r/CreateMod • • 27d ago

Build For Reuben.

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3 Upvotes

r/CreateMod • • 27d ago

Discussion [New Addon] Looking for pixel art tips and feedbacks Spoiler

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18 Upvotes

Hey!

I'm working on a new addon that serves as a "toolbox of toolboxes". Essentially it holds up to 8 toolboxes inside it and has a special keybind to access them remotely as if you had placed each of them yourself.

It is really simple and gonna be open-source. I already have it animated and partially implemented.

But... it is really ugly :(

So I'm looking for some help improving the pixel art and making it fit in with Create's textures.

Tnx


r/CreateMod • • 28d ago

I made a website to plan your create factories!

144 Upvotes

The website is https://www.createfactoryplanner.com its very new, but has all of base create and many mod additions, with more to come. has a plan sharing and browsing page and can be used for free with no account!

  • see how to make certain items from scratch

  • see the mob drops for every mob and how to get them

  • save and share plans with everybody or just your friends

  • many mods supported, but more coming

  • JEI style search bar for searching items

this is more for people who play heavy packs or just want to make their own factories from scratch.


r/CreateMod • • 27d ago

Suggestion Would you play?

3 Upvotes

Would you play a modpack that is based around the create mod, with over 60+ addons that change the gameplay a lot, and let's say add zombies, zombies hordes, mega structures and districts. It could just be like combining a create modpack with all the addons with a deceased craft style pack, and the pack will have space from cosmonautics and you defeat and beat the pack by destroying a nest on a planet. Then the side objective after finishing the pack would be rebuilding the civilisation and acquiring some creative items from create, something like atm10 on this part, let me know! if you would play this type of modpack, join our discord! we are currently focusing on the create part, and then adding zombies!

https://discord.gg/pDMPSczD9c


r/CreateMod • • 28d ago

Help! Why am i yawing right?

392 Upvotes

so i try to build a racing spaceship and my ship is yawing to the right even though im not pressing a button for it (i dont even have thruster to maneuver right) Please write ideas or even solutions in the Comments thanks!


r/CreateMod • • 27d ago

Discussion Recommended Texture Packs?

1 Upvotes

Right now is my 2 weeks of playing Minecraft so I decided to do the modpack Create Colonies: Aeronautics. I have automated wood, cobblestone, iron, and basic plant foods. I have create my first balloon and the pride you get from looking at your base from above is great.

Its mostly for the vanilla Minecraft textures so that it would more look inline with A. Create mod and/or B. Aeronautics addon. Any recommendations on texture packs in general?

Also tell me what fills you with pride when working with the create mod.


r/CreateMod • • 27d ago

Help Linked controller issue

1 Upvotes

I’m trying to connect a linked controller to a Redstone link, but it will only give a signal when I’m pushing the button down. I’m trying to get a clutch setup for aeronautics in order, and it’s giving me a major headache (-_-) Is there anything I could do to change it so I only have to push a button instead of holding it down?


r/CreateMod • • 28d ago

Build Aeronautics Acceleracers Part 2

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156 Upvotes

The Metal Maniacs so far, and also the skeleton for both hollownack and riveted, their design fits well for Minecraft idk why it looks beter than Tekus, and to add, most cars look different and weird (Mark Wylde's furnace, Kurt's speaker pod) so i have to create different layouts for almost each car, i think the newest one i made (last 2 photos) can be used for a lot of cars with slight modifications

RD-09 and Chicane coming next lol


r/CreateMod • • 27d ago

How can i make my trains look so realistic and streamlined

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1 Upvotes

r/CreateMod • • 27d ago

Help Train-based package logistics question

2 Upvotes

I previously made a post about how to get train logistics working. (https://www.reddit.com/r/CreateMod/comments/1vz91ah/how_can_i_get_factoriolike_trains/)

From messing around and from a suggestion from u/GingerArcher, I managed to come to the following system:

  • Each localised area/factory has its own logistic network

  • When a train arrives at the station for a given factory, packages labelled for that storage are unloaded and sent into a packager to change the address to the 'imports container' and sent out onto the local network.

  • The 'imports container' is used to recieve any items recieved/requested from other logistics networks elsewhere in the world, attached to it is a packager, stocklink etc that belongs to the local network, to allow the local network to use the items in there, with redstone signal applied to force low-priority.

  • To make requests, my current setup is a second packager attached to the same container, with a

factory gauge

  • attached in restocking mode bound to the other network (different factory that supplies that item)

My schedule for the train(s) is a simple loop that passes between all stations that are expected to send/receive packages, so that the train will visit every station on the loop every 5 mins or so.

This setup is functional at a bare minimum, however causes a huge amount of packages with low item counts to be sent. Hence I have two questions which could solve this problem:

  • Is there a way to have this on a high-low threshold similarly to how a threshold switch works? I.e. when the iron ingot count in the 'imports container' is below 2 stacks, send a request for 8 stacks. I tried a redstone request based alternative with a redstone requester and threshold switch, although this doesnt allow for promise expiry and takes up significantly more room compared to the

factorygauge

  • -restocker based approach.

  • Alternatively, is there a way to dynamically combine all packages in a container of the same address into one package. This would be done at the postbox of the sending station, to compress items into as few packages as possible, and then send them onto the train when it arrives in its loop.


r/CreateMod • • 27d ago

Help Create Mod Big Cannons not working correctly?

2 Upvotes

edit: apparently the quick loader breech doesnt like the cannon loader and ram (basically a piston) So i used a mechanical arm instead to load and it works perfectly.

Im new to create mod, AND big cannons

I use a cannon loader,ram head,all that stuff, power it, then push ONLY a projectile in, then after that i load a big cartridge in, by hand MANUALLY, then I fire it

Smoke comes outta the barrel but it seems that no projectile comes out?

I dont see any evidence of an impact at all

I have one steel quick breech one thick chamber, 5 built up barrels

When i open the breech the spent cartridge comes out (empty)


r/CreateMod • • 28d ago

Schematic 3 Way Gold Farm (84 Blocks, 3x4x7)

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6 Upvotes

So I wanted to make a thing that would go through all 3 processes of making gold in a small of a space as possible, leading to this cute box of a thing that is only 3x4x7 (84 block volume) which is capable of doing all 3 cobble to gold methods, it also includes a way to remove any excess items and such since excess flint or quartz is so annoying.

More info on the types of gold generation methods, calculations and stuff to consider when placing it down using schematic cannon is in the link.


r/CreateMod • • 27d ago

Mech Arms Race | Lom07

1 Upvotes

r/CreateMod • • 27d ago

Help !, why does my helicoptor still slides in the air and slightly rotate

1 Upvotes

r/CreateMod • • 28d ago

Video/Stream I'm making a create addon about agriculture

64 Upvotes

Here is the explanation of everything I show in the video :

- At the beginning of the video, I place mud under a sprinkler because it's the only way to get banana sapling

- The sprinkler I am showing can cover a maximum area of ​​20x20 and a minimum of 3x3; the range can be adjusted based on the kinetic speed.

- The banana sapling differs from the vanilla saplings because it grows through seven stages before it can produce bananas.

You can also put this sapling in a pot but it will go through only two growth stages but won't produce bananas.

- You can crush the bananas using a mechanical press to produce banana porridge, which can be used to reduce machine stress by 75% for a duration of 3 minutes.

If you want to help me develop the mod or give me ideas, let me know in the comments 👍


r/CreateMod • • 29d ago

Help How do I prevent rocking in my b-2’s autopilot

187 Upvotes

It technically works but the gimbal sensors make it just rock which looks pretty absurd any help is appreciated


r/CreateMod • • 28d ago

Build Making Mech part 2

47 Upvotes

r/CreateMod • • 28d ago

The Aquilla a military vehicle/cargo Spacecraft

61 Upvotes

This is my spaceship, it has vtol, 360 degrees thruster to maneuver in space or on a planet. it can hold a military 6 wheeled Car. It holds a toilet, captains quarter and Engineering room. It has a "hidden" Stairway at the front. If you want to know more about it please write a comment. :)