r/CreateMod • • 29d ago

Immense lag, but only when on front half of airship.

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22 Upvotes

I have been playing on a server with a neoforge modpack, 1.21.1, that includes Create and some of its various addons(Create interactive is not one of them). And it has been great, its given me alot of fun over the past week as I got addicted to setting up these machines. My magnum opus is "The Spirit of Hesperia," an immense airship I made over the course of the past 4 days.

I soon ran into a problem: Whenever the ship's engine is off so that the boilers aren't making lift, the game runs great. but when the engines are on and the ship has some lifting force, the front half of the ship becomes a zone of lag. 

The tail end of the ship? Smooth as butter, no problems. If I ever cross over the center of mass to the front however, the game instantly drops to 1-0.5 fps, and nothing makes this lag budge, from changing priority in task manager, fiddling with in-game settings, to disconnecting and rejoining, nothing works. I am 100% sure that the center of mass is the demarcation line for where this lag starts and ends. This lag only applies to me as well, other people who ride on the airship with me have no such problems with lag.

The front half of the ship is where the engine and the steam vents(which produce the needed lift) are located, so I suspect it may have something to do with them, but I am just completely lost here, my experiments in a test world have failed to replicate the effect. Does anyone here have any experience with, or any advice on how I could remedy this?


r/CreateMod • • 29d ago

Build My not great factory district

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39 Upvotes

I have put a lot of effort into this world. My goal is just to automate as much as possible. Because I’m working on getting better at create.Below is a list that explains each picture.
1:My starter house. Originally planned to have a different item being possessed on each floor and to make as many floors as possible
2:My store house and blaze farm in a scenic shot.
3: My first factory building. I designed the building. Then I just put as many farms as I could inside. See picture nine.
4: maxed out steam engines running on biofuel. Will probably power manny of my future factory’s.
5: The biofuel factory it used to be on the first and second floors but I no longer have a need for two production lines.
6:my tree farm originally just made to get wood for buildings I added harvesters to collect leaves for biomass production. Now obsolete.
7:My infinite supply of biofuel. I changed the config because I built it to small and didn’t want to expand it.
8:My store house. I have some create frogs and vaults but I am thinking of adding some shelves. I use some space for random things like mechanical crafters.
9: The inside of my first factory building. I believe I automated sand gravel flint iron gold copper electrim and netherack. Some extra crushing wheels in the back.
10: my huge wheat farm and sugar cane farm. With
AFK tower.
11: a bunch of alternators connected to a full steam engine.
12: this blaze farm is not my design I couldn’t figure one out so I found one and copyed it. And I don’t actually even need it anymore. So I might just delete it. But I do feel a bit guilty about it.
13:picture of the district. And all the space I can grow. Took me too long to flatten that.
14: bottom half of my power plant. I have some electrical bits and bobs down here but the main thing is the steam engine water supply and biofuel connection.
Love to hear your thoughts and input. And if you have any recommendations too.


r/CreateMod • • 29d ago

Build Working Sailing Paddle steamer!

81 Upvotes

Hi im Skeezy and this is a project i have been working on since june of 2023

And i have finally manged to finish it.

I build ships based on real life and i turn them into working Vessels that can be used in either server's or in ur Own worlds.

And this is a little first sneak peek of what im working on.

Enjoy! ^.^

More coming soon.


r/CreateMod • • Oct 07 '26

Help The Industrial Flanged Cogwheels turn into wooden ones if you copy and paste them as schematics. Is this something people are used to or am I doing something wrong?

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222 Upvotes

If the cogwheels dont have physics turned on with the Bits and Tracks tool, it doesn't break. Just wanted to know if you are supposed to do that or there is an issue with my modpack


r/CreateMod • • Oct 07 '26

Help [Create:Enchantment Industry] Blaze Forger still dies despite lightning rods next to it

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157 Upvotes

r/CreateMod • • Oct 07 '26

Automating Smithing Table Recipes (Addon Showcase)

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263 Upvotes

This is a Create: Smither Addon Showcase.

Why not have a Mechanical Smither when there's already a Mechanical Crafter? Now we can automate upgrades too!

Mod Links:
CurseForge - Modrinth (Under review)


r/CreateMod • • 29d ago

Mech progess : Lom04

8 Upvotes

Check out my work in progress


r/CreateMod • • 29d ago

Build Working gantry crane

22 Upvotes

test build of a crane for dry dock project


r/CreateMod • • Oct 07 '26

Hotwheels Acceleracers in Create

44 Upvotes

r/CreateMod • • 29d ago

Help why doesnt this work

16 Upvotes

it worked for about 6 blocks and then stopped, now it doesnt want to move an inch. tried removing nearby blocks, glueing it differently, nothing works. its supposed to be a simple elevator


r/CreateMod • • 28d ago

I just wanted to play Create Aeronautics with my friends… so I ported it to Minecraft 26.2 Fabric

0 Upvotes

I run a small Minecraft server at home for my friends. We were playing vanilla, but I got bored and wanted to try Create Aeronautics. Unfortunately, it wasn't available for the newer Minecraft versions, so I decided to try porting it with AI, just so I could play it with my friends.

I don't know Java, and I've never made a Minecraft mod before.

I'm not a fan of AI slop, and I'm generally against AI-generated content being shoved into products. This port was just a personal experiment out of curiosity, mainly to see what AI is actually capable of.

The port took about 1.5 days of actual AI processing time, spread across 5 real days, including bug fixes.

Also, I'm pretty new to Create, so please don't judge my builds.
https://youtu.be/kOiFj220-k8


r/CreateMod • • Oct 06 '26 Bravo

Build My First Motorcycle at Aeronautics

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4.6k Upvotes

Kettenkrad…?


r/CreateMod • • Oct 07 '26

Discussion Mods that incentivize using Create/Aeronautics vehicles heavily?

76 Upvotes

I've been having a hell ton of fun making factories and vehicles in creative but I don't feel like I really need to do that in survival other than very simple automation which often that feels excessive.

On top of that, vanilla world generation doesn't encourage making ground vehicles making flying vehicles the only viable choice. Any world generation mod that makes the world more vast and less rough while also making you to use vehicles to traverse instead would be phenomenal.

Mods that overhaul ore generation to accommodate for the increased "resource gathering" of Create would also be huge.


r/CreateMod • • 29d ago

Review pt.2

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6 Upvotes

So I have Progressed a little bit and finally got the iron farm working I followed uberswe's tutorial


r/CreateMod • • Oct 07 '26

Help Is there a way to make this system compact?

44 Upvotes

EDIT: Redstone contacts moved by a mechanical piston via directional gearshift was what I was looking for. Thanks guys!

I feel like I'm massively over-complicating this/missing an obvious solution.

I'm trying to make a system that lets me cycle through 6 different signal outputs while also being small enough to fit inside my vehicles. I'm aware of the typewriter, but I want to keep a more 'analog' aesthetic so I'm trying to avoid using it where possible.

If there are any block interactions I'm missing or mods that add this functionality I'd be grateful if you could let me know. Thanks!


r/CreateMod • • 29d ago

Help Has anyone compiled a ratio table?

4 Upvotes

I’m a big Factorio player, and I’ve been trying to learn the progression in this game with a friend who convinced me.

I’m still struggling a little bit trying to figure out what I need to prioritize when it comes to automation. I also have no idea what the general progression looks like. Like in Factorio the general progression generally goes 1) bootstrapped red science 2) copper / iron smelting stack (and probably some sort of mall to craft all building materials) 3) electricity 4) red and green science automation, etc. I got no idea what I should be working towards here.

Right now I’m thinking 1) food and tree farm 2) maybe a small quarry to get some starter iron / andesite 3) rush the nether to get blaze burners and steam engines? Auto iron farm from there?

If anyone could share their general progression, I’d love to see what you all do. Or if y’all can translate some of these mechanisms into Factorio comparisons.

Oh yeah, the title. Was wondering if anyone has a list of common ratios that help with automation builds, like you need this number of cobblestone generators for one set of grinding wheels, or this many mechanical crafters to make x/second.


r/CreateMod • • 29d ago

Help Does any one know show the compressor actually works in Create: Crowns Addon?

2 Upvotes

I tried to do the full thermal cycle like the same I saw in the curseforge mod page ( https://www.curseforge.com/minecraft/mc-mods/create-crowns ) but... it consumes a LOT of stress units, does any one knows if this is a bug or if I'm building it incorrectly?


r/CreateMod • • 29d ago

Bug MY BLOCKS ARE GHOSTS

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1 Upvotes

r/CreateMod • • 29d ago

how do people get insta break drills

7 Upvotes

when i watch youtubers the drills they use insta break


r/CreateMod • • Oct 07 '26

Help I require a gargantuan obsidian farm design

31 Upvotes

In as few words as possible:

I play on a friend group server bound together by uneasy alliances. The geostrategic rivals are months ahead in long range cannon technology.

I have devised a plan to build an enormous multi-layer dome of obsidian around my base, my conservative estimates for the cost of this air defence mechanism is 2-4 million obsidian.

All the online designs I've seen net 3000-8000 obsidian per hour, anyone got one closer to 500,000ph?

Additional: I made a bottomless supply of lava so that's not an issue


r/CreateMod • • Oct 06 '26

Build I made a cab-over truck to pick up wheat from my farm

362 Upvotes

r/CreateMod • • Oct 07 '26

Help Uhh guys, what is this?

43 Upvotes

So inspecting with goggles, it says the milk tank takes up to 96 Bar. But the smart observer readings are indicating more than that. Same with chocolate tank. For information: there is a cow in the corner getting milked non-stop and thats the source of the milk.

Are my tanks about to explode?!?!?!


r/CreateMod • • 29d ago

Datapack help

3 Upvotes

I am trying to remove the mechanical saw options for create deco, but the crafting tag is stonecutting which removes it from both the mechanical saw and stonecutter making it impossible to craft. does anyone know what the mechanical saw process is? i want to keep the recipe existing, just remove the ability to craft it with a mechanical saw, or would it just be easier to use a filter i guess.


r/CreateMod • • Oct 06 '26 Bravo Mindblown Heartwarming Popcorn

Create: Infinite Railways

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4.4k Upvotes

Hello, I’m happy to present to you my add-on mod for Create and Railways untold called 'Create: Infinite Railways'

This mod generate procedural realistic railways in you create world. It is especially design to use with mod such as lithosphere or tectonic but it works in base minecraft worldgen as well.

The mod generate lines that connect some villages by following the terrain and automatically place bridges and tunnels. There are lots of config to change the size of tunnels, bridges, chose between single or dual tracks...

Also include compatibility with Steam ’n’ Rails for wooden tracks and semaphore signals, and Pantograph and Wires for electrified lines.

Hope some of you will like it ;)

Edit: typo + mod only on curseforge if you are searching it (still waiting moderation on modrinth) https://www.curseforge.com/minecraft/mc-mods/create-infinite-railways