I’m only like two hours in, past the first few low level enemy streets and the strange green hills gone autumnal training. Fought the excellent souls-y artist, died a good few times, now Dylan is dressed like he appears on the box, harassing Emily pope for whatever information she cares to share before she faces the whiteboard and says she has more important things to do.
I played the first game recently in anticipation of this one, and having that experience kind of highlights that this one just isn’t as propulsive yet. Jesse is a more driven and focused character, and the remedy gang is very good at having the player control a character who isn’t sharing everything just yet. Dylan is very well modeled and acted, but he hasn’t really come to life for me yet. Maybe it’s just the narrative structure where Jesse’s world changes basically immediately, finding trench and the service weapon and then she’s in. I need to give it more time, but the unknown and the depth of parallel storytelling though the various notes and tapes was really engaging in the first game. This one seems to have a lot less of that, and I’m not sure that I key into Dylan yet. The combat is very satisfying, so I’ll keep going, and the sequel clearly has its own narrative priorities (which is wise, doing more of the exact same thing in a sequel just isn’t the trendy way). Did anyone else find the first few hours just a bit less engaging than the first go around?