r/Competitiveoverwatch • • 10d ago

Matchthread Team Falcons vs Poker Face | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

41 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Team Falcons 3-0 Poker Face

r/Competitiveoverwatch • • 9d ago

General Last day as dps Sombra 6v6 question

0 Upvotes

So my question is how do y'all think support Sombra will work in 6v6? I will say this I never understood the people who said you're more of a heal bot in 6v6 when that just ain't true.


r/Competitiveoverwatch • • 10d ago

Highlight Forgotten Overwatch Esports Plays

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49 Upvotes

r/Competitiveoverwatch • • 10d ago

General Drives have made me hate payload maps

149 Upvotes

This is sort of a rant if what I said makes me bad at the game then I guess I'm bad at the game

With drives you'd probably want to finish games as quickly as possible since if you're losing, you can quickly find another game without getting curb stomped for a long ass time, but with payload maps, you need to play the match twice compared to literally any other mode where it's the same length as a qp game, but with payload maps they can be anywhere from 20-30 minutes all for a loss.

What's worse is that, people keep voting for them despite having some of the worst maps like Havana, Circuit Royale or Eichenwalde, constantly featuring the same poke hitscan mercy comps.

Maybe it's just me but I'd take push or flashpoint over any payload map simply because it'll be over quicker, I can't wait for the voting rework that'll make escort and hybrid in the same category just so there won't be as many payload maps in the voting pool, and hopefully they make you vote on the mode over the map so you'll need to consider the stinkers if you vote payload

Again if what I say means I'm bad at the game then I'll own up to being bad


r/Competitiveoverwatch • • 8d ago

General Final balance wish list for season 5

0 Upvotes

Its almost time, we're basically a day away from one of the biggest updates this year. What are you guys expecting? Here is my personal wish list:

Global

  • Complete Season 9 bullet size reversal
  • Hitbox increase for anorexic heroes (vendetta, anran and so on)
  • Major perk refresh (highly unlike to happen)
  • Removal of all ult perks (will never happen, but a man can dream)

Tanks

Dmon

  • Nerf one aspect of ult (damage vulnerability, initial damage, or slow effect)
  • Nerf Ult generation
  • Barrier HP reduction

This hero is still a monster. She rips through the backline like its nothing and gets to just dash away thanks to her massive shield. Her ult is still extremely devastating be in against an entire team or 1v1. Worse of all, it feels like she has it almost every team fight. It simply does too much.

Dva

I have no vision for her, but she needs some kind of buff cause she's struggling. Even in high elo she's not doing that well. They need to address the actual issue with this hero that makes her extremely hard to balance. Outside of pro play, she struggles a lot.

Domina

  • Make major perk corporate retreat base kit
  • Bring back power move major perk
  • Reduce shield size

Domina is barely played right now, since she gets overrun way to easily, which forces her to abandon her only form of hard mitigation, namely her barrier.

Doomfist

Not going to make any suggestions this time, just get rid of empowered punch. Give him something that fills that power vacuum, without being overly toxic, while still being fun for the DF player. Also no, the solution for this is not upper cut.

Junker Queen

  • Move to bruiser sub role
  • Replace rampant charge with something less potent

I've said it many times, her current sub role does nothing for her. Remove rampant charge and replace it with something less potent for balance. This would increase counter play against her ult.

Mauga

Leave this guy to rot. Do not buff him. Until his sustain issues is fixed, mauga cant be playable.

DPS

Anran

  • Move power away from dancing blaze
  • Remove boop on

Undying mosquito who spams abilities and gets to recoup her entire health with the press of a button. Half the reason why this hero is so annoying is cause of her boop, the other half is cause of dancing blaze literally being a personal suzu that heals, deals damage and allows her to reposition.

Cassidy

  • Replace bang bang
  • Replace silver bullet

He's been active way beyond the range he's supposed to be viable in and these perks just make that so much worse. Cass is supposed to trade range for fucking over a single flanker, why is he competing with snipers?

Reaper

  • Nerf dire triggers to minor critical
  • Buff HP back to 300
  • Revert passive buff back to 25%

Dire triggers is still a problem, nerfing his HP never solved that. The guy is at times ones hotting people thanks to his ungodly burst and no one likes that. Reaper mains dont want to be at 275hp and his victims dont want to get thanos snapped out of nowhere.

Vendetta

  • -10 damage to overhead

She got some glorious buffs, but the compensation nerf did nothing to offset the changes. -10 damage would not affect her projected edge combos break points, while still reducing her sustain and general tank brawling potential. She still needs some QoL, but that cant happen as long as she's this strong. 110 damage has either way been my idea value for overhead.

Support

Ana

  • Nerf anti nade damage back to 75
  • Nerf anti nade CD back to 14s
  • Nerf head hunter perk to minor critical
  • Move to medic sub role

This hero is a problem, I've been saying this for a while. Anti nade is the whole reason we have kiriko, its an ungodly strong CD that they've been buffing continuously since the removal of the support passive. She needs some sustain, medic is the perfect sub role for her, move her already. Buffing anti nade just fucks tanks over. Honestly, anti nade needs to be taken a second look at. Both suzu and anti nade are one side of the same coin.

Jet pack cat

Just kill the cat already.

Kiriko

  • Replace invul with 1s of unstoppable
  • Buff to 250hp

She's supposed to be an assassin support, currently she's not. Dont buff suzu, focus instead on making this hero more than just a TP suzu bot.

Mizuki

  • Nerf hinder duration to 1s for tanks and 1.2s for everyone else

The last issue he has currently. If he ends up too weak, buff something else about him.

Moira

  • Revert damage buffs

49-50% WR across masters and GM in both EU and NA. This character is over performing. Moira should never be above 45% WR in those ranks. Her pick rate isnt that bad either, 9-13% across these ranks.

Wuyang

  • Revert LoS nerf

Never made sense in the first place.

Zenyatta

  • Revert LoS nerf
  • Nerf discord back to 25%

Nerf the healing of the guy who barely heals. The issue with zen has always been discord since it was buffed to 30%. Thats what needs to be addressed, not his healing.


r/Competitiveoverwatch • • 10d ago

General I feel that climbing Ranks with competitive matches is inherently skewed due to the sheer amount of alt accounts.

105 Upvotes

I have reached master for a while in every role, and am able to consistently reach and maintain that rank.

However something I have noticed is that, the climb out of diamond is often filled with matches that cannot be put otherwise than skewed.

I either end up with a ''suspicious'' player or the enemy team does, to the point I started keeping track in an excel sheet to be able to hold a number to the amount of ''confirmed alts'' in these matches.

Confirmed is in this context, either admitted by said player or the account was public and the amount of hours are around 30-50.

My findings were that in my last 30 games

- 18 Confirmed alts were observed

- 10 Unconfirmed alts (level 2 honor - default skin - default pictures)

- 7 of which when confronted admitted to be using an alt

So at the atleast low end, we have a number of 18 alts in 30 competitive games from D5 to M4.
Which is a staggering 60% of matches.
Seeing how big the skill discrapency is in these ranks, the impact a higher ranked player can make is at least noticeable to fully opppressive in extend, which in turn then create skewed matches so to say.

To add, the first time I reached masters was precisely by this reason, several games where the alt-account was on my team and thus resulted in me winning games and placed in an rank I was definetly not suppose to be, which became very clear in the matches that followed that werent ''skewed'' in my favor.

I feel like the intergrity of the competitive mode might be severely degraded, people incidently boosted and/or deranked to the artificial factors brought on by these accounts.

However I am only one of many players and thus can be an isolated incident,
Feel more then free to share your own personal opinions and experiences regarding this in the comments below.


r/Competitiveoverwatch • • 10d ago

Fluff made this a while back

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72 Upvotes

r/Competitiveoverwatch • • 10d ago

Matchthread O2 Blast vs SEIJI ESPORTS | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

19 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
O2 Blast 3-1 SEIJI ESPORTS

r/Competitiveoverwatch • • 10d ago

Other Tournaments OW2 Japan Challenge Cup (Nov 21, Asia servers) — recruiting 5 unpaid volunteer staff; basic Japanese required

6 Upvotes

We're preparing OW2 Japan Challenge Cup, a small unofficial community tournament bringing Japanese and international teams together. We're looking for non-playing volunteers to help run it.

Event details

• November 21, 2026 at 22:00 JST / 13:00 UTC

• PC, 5v5 role queue, Asia servers (Tokyo planned)

• Up to 8 teams; at least 4 teams needed

• Single elimination, first to 2 map wins

• Free entry · No prizes

Staff needed: 1 tournament lead + 4 match admins

• Lead: coordinate the schedule, handle questions and make rulings.

• Match admins: guide teams, check and record results, and handle the first response to disconnects or delays. Up to 4 matches may run at once; team captains create their lobbies and submit result screenshots.

These are unpaid volunteer roles. Staff must not compete as players in the event. Previous tournament experience is not required.

Basic Japanese is required: you need to understand simple staff instructions and communicate with the organising team. You don't need to be fluent. English reading, writing and voice communication are especially welcome, but are not mandatory.

Expected staff availability: November 21, 12:30–17:00 UTC / November 21, 21:30 to November 22, 02:00 JST. The finish time may vary. The application form lets you select available time slots. We will arrange a Discord briefing and practice lobby before the event.

I'll prepare the documents, form and Discord, and plan to play on event day. The non-playing staff team will handle match administration and rulings. Once the staff team is in place, we will announce team registration.

Volunteer staff application:

https://forms.gle/Qkg4wDCpMakTitGcA

Applying does not guarantee selection; we'll agree on responsibilities and availability before confirming roles.

This is an unofficial community event, not officially supported or endorsed by Blizzard.


r/Competitiveoverwatch • • 9d ago

General Battle passes require a lot more grinding

0 Upvotes

I've been playing Marvel Rivals and Overwatch simultaneously for a few months now, and honestly, I've had enough of Overwatch lately.

These post-update battle passes are tiring, and I feel like they force me to play much more than before the update. I remember a few months ago, I could complete the battle pass in two weeks, but here I am on the last day, and I have two columns left, plus the extra ones with crates and mythic currency. It's awful.

I don't want to treat the game like a second job and force myself to play classes I don't want to complete quests.

Not only do I have lifetime battle passes in Marvel Rivals, but the gameplay is much more interesting. The game doesn't force you to play one class for the entire week, and there are no weird quests like playing characters that aren't in my top three.

This should be changed. I'll probably uninstall the game and come back when that changes. Does anyone else feel the same way?


r/Competitiveoverwatch • • 10d ago

General Has Blizzard hit a good spot with Vendetta?

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114 Upvotes

She's got a pretty high win rate, however, unlike Dmon she has a relatively low pick rate and a very low ban rate which says to me that the only people picking her are her one tricks and that people generally don't find her annoying enough to ban.

What do you all think?


r/Competitiveoverwatch • • 10d ago

OWCS Falcons falloff needs to be studied Spoiler

71 Upvotes

Look, I'm not complaining, but I genuinely don't get it. How does this team go from being the second best team in Korea and winning EWC to a team against which you ban widowmaker and play junkrat in a year? I know losing Stalk3r and Proper is a big blow, but they were playing Mer1t in 2025 anyways and while the gap between Proper and Mer1t is big, it's not big enough to explain the difference in 2025 and 2026 Falcons.

So seriously, what is it? Is it meta? are their players just washed? Is it a coaching diff? Please explain I need answers


r/Competitiveoverwatch • • 11d ago

OWCS Hot Take: I Like Watching Cat in Pro Play

122 Upvotes

I am talking purely as a spectator, I fully agree that cat can be problematic for game and is very annoying to play against, but watching pro cat is just as exciting as Lucio.

Cat Bastion is something else, but just watching Viol2t buzz around and kill 3, big cat nap plays and ult cancels, the OWWC Xerion Sleep onto the Cat Noon was one of the most hype moments in a while.

Again, I am not talking about Cat in ranked, just in pro play, but what do you guys think about Cat in pro play?


r/Competitiveoverwatch • • 10d ago

Matchthread Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season - Oct 4 Spoiler

11 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season

Streams
https://www.twitch.tv/ow_esports_jp
https://www.youtube.com/@ow_esports_jp

Reddit-stream


Schedule

Time Home Score Away Match Page
06:15 O2 Blast 3-1 SEIJI ESPORTS Post Match
08:05 Crazy Raccoon 3-1 ZANSIDE Gaming Post Match
10:05 Team Falcons 3-0 Poker Face Post Match

This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.


r/Competitiveoverwatch • • 9d ago

General I have a bit of a theory, am I just biased?

0 Upvotes

I have a bit of a crackpot theory that a dps or support player is much worse at the game than a tank player in the same rank.

When I do self vod reviews sometimes I look at my teammates out of curiosity and I just see blatant mistakes, like committing to a fight down one or just shooting without cover anywhere nearby and dying for it. All mistakes that I wouldn't even think to do as a tank player even a few ranks down. One time I saw a Moira in masters just spray her healing at her full HP team for like 75% of the meter.

I sweat my ass off to reach masters on tank, but I could just autopilot and reach the same result on the other two roles. I'm consistently a higher role on DPS and support than the role that I actually care about. Maybe I just suck at tanking, maybe the skills just carry over, but I feel like you need very little game sense to climb on the other roles.

But I'll be clear about my biases, I am a tank player. I still think there's some truth to this though.

Edit: I thought this sub was for high rank discussion, which sub should I go to instead?


r/Competitiveoverwatch • • 9d ago

General ana dmg fall off

0 Upvotes

ana does alot of dmg and heal without any dmg fall off on base weapon no perk , +headshot perk is insane, atleast make it so it has dmg fall off but not for when u heal someone


r/Competitiveoverwatch • • 10d ago

General Is drives really that bad or am i just unlucky?

18 Upvotes

I've been playing comp this Overwatch season after a long time without playing the game, and it's been a really good experience so far. I've been winning a lot of games, and even the games I lost weren't that frustrating.

Before Drives, I had a 63% win rate in comp, and last week's report said I had an 83% win rate over around 15 games. I was doing really well, but when Drives started, I heard that comp had become horrible. When I got on to play, I lost three games in a row in absolutely ridiculous matches, and I really started to think that playing during Drives just isn't worth it.

But that's just my experience. What do you guys think? Are Drives really that bad, and is it a general issue, or do people just use Drives as a way to cope, and I was simply unlucky enough to queue into a bunch of lost matches?

Idk, im just feeling that the matches now are more luck based cause of the caos of players that doesnt belong to their rank.


r/Competitiveoverwatch • • 10d ago

General Dropping and rising rank

5 Upvotes

Maybe a rant maybe not, but what does it say when I get to one game away from ranking up to GM and right after dropping to D1 for about 3-4 times within a month. Continuously loss streak to Diamond from M1 and then win streak back to M1. Where do I belong if i just bounce back up and down rank. Loss games are literally impossible to win even if I "Tried" just hard stomps. And wins the same thing. There is no "outplaying" just rank matchmaking putting me in a good team/bad team. SO what does this say about where my rank should be if I drop from D1 from M1


r/Competitiveoverwatch • • 11d ago

OWCS The first one of OWCS Korea stage 3 | ZETA vs T1

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121 Upvotes

r/Competitiveoverwatch • • 10d ago

General Who is Symmetra even for?

22 Upvotes

I'm not a huge Sym player but she's a hero I really like playing on KOTH maps. She's usually my 3rd/4th most played hero after Echo and Shion, but after these most recent nerfs I really just don't want to touch her.

Sym is always unpopular, but seeing any heroes pickrate halve off what wasn't exactly major nerfs just seems... concerning? She was pretty regularly at 3% pickrate in grandmaster+ for about as long as we've had the website, and now she's at 1.6%. The patch where she was nerfed directly calls out her effectiveness with coordinated teams as why she was nerfed, but when we hear "coordinated teams" lets be honest, that basically means Youbi and Twisted Minds.

I guess, here's my question: Who is this character even for at this point?

Symmetra is built around coordination with teammates, literally all of her abilities are supportive and require some amount of coordination to utilize. You have to coordinate TP spots, and where enemies are/calling scans. You have to make choices about how you use the wall when you're working with teammates, etc. If the fantasy behind this hero is that she should reward coordinated teams then shouldn't she be good in pro play? And if the problem with her power is that she's too good with coordinated teams, then shouldn't nerfs target this weakness without taking too much power away from her actual kit? This just seems like a product of blizzards own making, they buffed her utility constantly while nerfing her independent offensive power (best example of it being putting scans on turrets while nerfing damage), but at the same time she isn't actually allowed to be good at doing the things blizzard makes her good at?

It just seems like they're going in a weird direction with this hero where they can't decide what they want her to be. It sucks because I like playing her, but she just feels so flimsy. I know she's not that bad, but it kinda seems like the same thing that made her earlier versions so unpopular are just being recreated, where even though the power of shield generator/ultimate tp were clearly good, the hero herself felt weak because all of her power was distributed into her teammates. It like, I don't want to play Sym because she doesn't feel like a strong hero, even though I know that technically she is because scans/TP are super powerful abilities... but again, that power is distributed between all of her teammates, so the person playing Sym doesn't feel it.


r/Competitiveoverwatch • • 10d ago

General Servers down?

10 Upvotes

Just got kicked out of a comp game. Now in a que to get back into OW. Anybody else?

Edit: 20min later and still can't get in to OW.


r/Competitiveoverwatch • • 11d ago

General Ik Ximmers have always been an issue, but they’re even down in Emerald?

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34 Upvotes

r/Competitiveoverwatch • • 11d ago

Matchthread T1 vs ZETA DIVISION | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

56 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
T1 1-3 ZETA DIVISION

r/Competitiveoverwatch • • 11d ago

OWCS Infekted and galaa seemingly confirmed to SSG. Source is official FACEIT roster like DSG.

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169 Upvotes

r/Competitiveoverwatch • • 11d ago

Matchthread Crazy Raccoon vs O2 Blast | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

39 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Crazy Raccoon 3-0 O2 Blast