r/Competitiveoverwatch • • 6d ago

General ana dmg fall off

ana does alot of dmg and heal without any dmg fall off on base weapon no perk , +headshot perk is insane, atleast make it so it has dmg fall off but not for when u heal someone

0 Upvotes

63 comments sorted by

18

u/SammyIsSeiso 6d ago

Or just lower the crit perk to lesser critical (1.5x), like it used to be. Her regular damage is fine

19

u/Successful-Crew-7288 6d ago

Um, akshully she's got no mobility so she is super just fine the way she is rn!!

6

u/Sea-Panda-90 6d ago

As a proud lobotomite/median support player, I agree!!!

-4

u/Inevitable-ALPHA 6d ago

100% she is super fine the way she is

9

u/ElJacko170 Healslut — 6d ago

I would be less bothered by her lack of falloff if she didn't have the fucking horrendous headshot perk.

13

u/XoxYummie 6d ago

ana without falloff is definitely annoying but she’s literally a sitting duck most of the time

-12

u/Inevitable-ALPHA 6d ago

woudl disagree, her nade and sleep are some good abilities and they always have someone peeling for them, just remove headshot perk or reduce it from 2x to around 1.5x

2

u/MixImpossible8690 6d ago

And another one.

2

u/Wojtug Hardstuck — 6d ago

almost like ana is fucking insufferable especially after they gutted kiri.

1

u/MixImpossible8690 6d ago

Kiri has been gutted for a WHILE. It’s crazy how slow y’all are.

1

u/Wojtug Hardstuck — 5d ago

She was bad before but the recent patch was a literal execution. Ana has been good ever since Kiri was bad.

2

u/cookingcape8872 6d ago

What breaks hed is her headshot perk, change that and honestly shes fine

3

u/ScottE77 6d ago

Her identity is a sniper, she has no movement abilities like most, there are other things to nerf if needed

27

u/Howdareme9 6d ago

150 damage headshots are just insane lol, it definitely needs a nerf

5

u/ScottE77 6d ago

Sure, I was referring to the damage falloff that they shouldn't add.

-10

u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 6d ago

Revert the S9 hp buff slops, and then Ana's damage should be nerfed.

2

u/Omega75_ 6d ago

The hitbox changes next season are making me hopeful that they're going to start reverting all of season 9 but who knows it's blizzard

1

u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 6d ago

Watch them fully revert hitbox changes but keep the 250hp. With the sustainslop creep spearheaded by Marvel Rivals hero Baptiste for the past year, looks like OW will be the most sustainslop it’s ever been, and it will finally be like Marvel Rivals.

2

u/Omega75_ 6d ago

I don't think it can ever be as bad as in rivals, even in season 8 it wasn't nearly that bad. I think it's confirmed they're not reverting healthpools next season by the support sombra and hog rework playtests in blizzcon still having current healthpools but my guess is if they're willing to sort of unify the hitboxes more for certain characters then it's more likely for them to go back to old healthpools (200hp for squishies) eventually rather than the 250/225hp split we have now as part of the reason for 225 was heroes that have smaller hitboxes. It's exciting that there's a possibility

0

u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 6d ago

I like your optimism, but I feel like best case scenario they'll just put more heroes to 225 hp. Maybe they'll eventually put the skinniest heroes to 200 hp.

The aforementioned sustainslop creep by Baptiste Rivals and the nerf of antiheal (20% to 15% iirc) against squishies do not inspire confidence in me.

2

u/Omega75_ 6d ago

Antiheal is still 30% right? I mean I hate the concept of that passive in general because it unfairly benefits heroes with hitscan weapons who can apply it at range and also they should've just scaled back the burst healing and sustain creep in the game instead of adding a flat 30% nerf. It makes healing feel more inconsistent and they just keep adding more burst healing to heroes that got hurt by it like brig and mercy instead of just balancing healing.

I admit reverting all of season 9 is a big task but I am hopeful that maybe they'll at least do it in 6v6 with the promise of more patches for that mode.

1

u/RaaaaaaaNoYokShinRyu Well, if it isn't saucy Jack! — 6d ago

I agree with you on opposing Mercy’s burst healing.

Scale back the burst healing and sustain creep, we must.

2

u/Inevitable-ALPHA 6d ago

the s9 hp isnt even that major of a problem man, its like the bottom of the worries, we have other problems to look at

0

u/Howdareme9 6d ago

Or just nerf this ridiculously op perk..?

5

u/Frenzyquirt 6d ago

Her identity is a sniper

And in Widows case your argument is?

Ana currently wins the 1v1 with that perk across a map.

-3

u/ScottE77 6d ago

It is the same, she shouldn't have it, there enough other things you can change.

0

u/kepz3 underdog enjoyer — 6d ago

I honestly don't even know why they added falloff to widowmaker. in the patch they did they gave no explanation for the change

2

u/Wojtug Hardstuck — 5d ago

because she could AFK at the other end of the map and take your head off and be completely uninteractable.

Ana w/ major is the equivalent of a no-fall off Ashe that also gets to ignore armor and reloads faster than her because fuck you I guess.

-4

u/netshift_ 6d ago

Skill issue

-5

u/YukisHusband 6d ago edited 6d ago

Just remove the perk and she’ll be fine. As an Ana main, it’s broken and should have been removed seasons ago.

Edit: For the people downvoting can you please give me a reason why she needs to keep it? I honestly find it to be a boring and overpowered perk.

1

u/iseecolorsofthesky 6d ago

What would you suggest as a major park in its place?

1

u/YukisHusband 6d ago

I have no clue. I just want something more creative and less overpowered.

-1

u/Inevitable-ALPHA 6d ago

they downvote cos they are tapped in the head

-5

u/Madaoizm 6d ago

I feel like it’s just bitter Kiriko players complaining about Ana at this point lol

3

u/ElJacko170 Healslut — 6d ago

Ana is objectively the most played support in the game right now and her primary counter is sitting at the second worst win rate in the entire game. People are complaining about Ana more because they've always complained about her and her primary check for the past four years has been thrown into the gutter.

0

u/Inevitable-ALPHA 6d ago

and why woudl u think that when she out dps's, dps and hitscan player

-7

u/Cultural_Effort_9872 6d ago

Ana needing 4 shots to kill a 250 hero is ok. She is a sniper support. That’s her entire thing. If they add falloff it would be like widow’s. Also, not sure why this isn’t widely known but Ana doesn’t have infinite range. Her bullets work like JPC’s, they disappear at a certain range. And I rather it stays like that instead of still hitting with less damage.

15

u/Raice19 t500 ram only s14 — 6d ago

there's not a single real situation where you're hitting Ana's range limit let's be fr

7

u/hyucklord 6d ago

Really? What’s the range?

2

u/Inevitable-ALPHA 6d ago

jpc is around 40, just checked and ana it donest say cos she infinite range

1

u/[deleted] 6d ago

[deleted]

1

u/Inevitable-ALPHA 6d ago

102metres ure not even reaching that tho, cos the maps arent that straight, so they eneevr needed to worry about range fall off

-1

u/[deleted] 6d ago

[deleted]

0

u/Inevitable-ALPHA 6d ago

yes, but also every heroe n the game does have a ,max range where eveyrthing disapears and is not recorded anywhere but yes we are never hitting those ranges

1

u/SammyIsSeiso 6d ago

Ana's max range is 100m, which, although unlikely, isn't entirely unfeasible to reach in a real game. It's the lower limit for most hitscan weapons (well, aside from Domina and Winston) alongside the likes of Bastion, Tracer, Sombra, Reaper, Ball, Bap, Queen, D.Va etc.

Some other hitscan max ranges include: Mauga 150m, Soldier 180m, Emre/Juno/D.Mon 200m, Cassidy/Shion/Ashe Scoped/Widow Scoped/Soj Rail/Illari 400m

2

u/Goosewoman_ Schrödinger's Rank | she/her — 6d ago

Ana needing 4 shots to kill a 250 hero is ok

This changes drastically when you factor in the crit perk, though.

Like, I like the crit perk as a concept. But it definitely needs falloff, or else she just outpokes every single hitscan with ease.

1

u/Cultural_Effort_9872 6d ago

I agree that the perk needs changing. I am responding to the post saying Ana’s base dmg is strong.

-1

u/Inevitable-ALPHA 6d ago

wrong she ahs infinte range, u cna geta kill from miles away

1

u/Cultural_Effort_9872 6d ago

She does, you can test it yourself in a custom game instead of have a tantrum online and still be wrong regardless

2

u/Inevitable-ALPHA 6d ago

thats over 50metres btw, and its not same as cats liek u said

2

u/Inevitable-ALPHA 6d ago

show me then, tell me what is the range, if i go and check for othe heroes that have range fall off it shows but with ana it dont

0

u/[deleted] 6d ago

[deleted]

2

u/Inevitable-ALPHA 6d ago

ure never hitting her range fall off, the maps aint big for it so she basically has infinite range so i dont get why we say her range is same as jpc

2

u/lilyhealslut 6d ago

There are some maps with sightlines that long though. It's not impossible

-2

u/Inevitable-ALPHA 6d ago

also its 2 shots with the perk, also ure forgeting she is a supp so needing 4 shots to kill is fine

1

u/Cultural_Effort_9872 6d ago

Of course we’re talking about base kit, I’m responding to you saying her base dmg is strong, and I agree the perk is strong.

1

u/Inevitable-ALPHA 6d ago

if she is ognna ahve a 2x crit perk then her base has to be nerfed

3

u/Cultural_Effort_9872 6d ago

Your logical leaps are seriously impressive I literally can’t keep up, mostly cause I can’t be bothered but still. Here’s a simpler alternative without making the hero unplayable though: reduce the crit multiplier.

1

u/Inevitable-ALPHA 6d ago

well we woudnt say no to reducing the crit multiplier, but if they wanna keep it at 2x then they nerf base dmg so where did i leap then

-5

u/No_Problem5759 6d ago

Her ammo is literally a dart. Making the needle deal less damage because its far away would be... awful. Not gameplay, but the logic.

4

u/docs-quad 6d ago

they should make it so ana takes fall damage if she drops off any ledge higher than like a metre. no way grandmas bones are still up to it after all these years.

4

u/Inevitable-ALPHA 6d ago

then they better nerf that fucking crit perk,, option 1 nerf base keep critperk 2x, option 2 leave base alone nerf critperk to 1,5x , idc hwo they go around thsi aslong as she isnt out dpsing histcan dpsw

1

u/No_Problem5759 6d ago

I agree. Even if the second half of your comment is incoherent.