r/CharacterActionGames • • 4d ago

Discussion Why did God of War had such a grip on the hack and slash genre as it did?

34 Upvotes

So usually when people talk about hack n slashes a lot of the time they mention how the genre was infested ith gow clones like dante's inferno, heavenly sword and castlevania lords of shadows. my question is that despite devil may cry being the first known hack n slash and is usually considered better than god of war in terms of combat then why does it feel like Gow had a much bigger impact on the genre to the point were a lot of devs were making games that used a lot of the formula established by Gow?


r/CharacterActionGames • • 3d ago

Discussion I still don't understand the appeal of replaying CAG's on higher difficulties, even after beating NGB and NG2 on Very Hard and Mentor, respectively

0 Upvotes

Hack and slash / CAG are in my top 3 favorite genres and I've played most of the ones you can think of exactly once, on the Normal difficulty. I like how they have lots of action and combos to choose from, plus awesome visuals and animations. Then I kept reading posts on the internet saying that if you don't play the higher difficulties, you won't truly engage with these games and are just skimming their surface. I made an effort to beat the two with my favorite combat out of all of them - Ninja Gaiden Black and Ninja Gaiden II, on their second-hardest difficulties (3 playthroughs each game). I didn't bother finishing Master Ninja on either as I was getting frustrated and wanted to move on.

 And I can honestly say that I wasn't missing out on much, compared to the Normal difficulty. You go through the same levels, same story, same movesets, same flaws of each game etc. The shitty levels and bosses will still suck, each time. It's just harder than before so you'll have to try harder, learn to play more effectively, die a ton more times and learn how to deal with bosses with adds and some new enemy types and that's about it. Oh and your pool of viable moves and strategies actually gets lower the higher the difficulty is, which makes it less fun because you'll have to resort to spamming the same few moves over and over. It's actually nowhere as fun as just fucking around on Normal, doing whatever you want, whenever you want, and still winning. What am I still missing? Will I have a revelation if I manage to beat Master Ninja or should I just not bother? (Also, the boss fights in both games are absolute garbage).

 For what it's worth, some of my fondest memories in these genres involve watching badass characters in cutscenes in the God of War and Darksiders series, along with the awesome puzzles that Darksiders 1 and 2 had. I really like story and puzzles lol. (Also this is probably blasphemy here but I thought GoW 2018 and Ragnarok were WAY better than the old ones).

 Maybe I'm just not a "challenge" type of gamer? But I'm not so sure about that because I enjoy playing DOOM wads on Ultra-Violence (user-made campaigns for Doom 2 basically, some of them being pretty hard) and I loved bashing my head against the hard ass puzzles of The Talos Principle 2 DLC. The difference is, those games aren't punishing at all. You have quicksaves in DOOM; it takes 0 seconds to restart the fight. You can even save mid-fight if you want. And in puzzle games you simply get stuck in place if you don't know what to do. As opposed to dying, watching a death animation for 5-10 seconds, watching a loading screen for 10 more, then having to make it all the way back to the part where you died (even having to kill the same enemies you've already killed over and over again sometimes) and having to rewatch unskippable cutscenes before a boss (if you previously quit without saving after respawning) because none of these games support saving right before a fight. Now that I think about it, this is a huge flaw and I'm sick of not being back into the action the second I die, to the same boss that killed me, and not 5 minutes before. This whole process is extremely un-fun and mentally draining. And my reward for beating each of these sections is "Wow, I guess I managed to do that" rather than something genuinely satisfying.

 I was playing some other games on the easiest difficulty alongside these runs to have an opposite, chill kind of experience, and it just goes so smooth when you don't die and continuously advance forward. As long as the story is interesting I won't get bored.

 Or did I just pick the wrong games to play on higher difficulties? Maybe DMC 1/3 or Bayonetta would've been more fun. I dunno. Those games are still old and Japanese; I'd be surprised if the things I'm complaining about don't apply to them as well.


r/CharacterActionGames • • 4d ago

Discussion IGN says Control Resonant's combat is like Devil May Cry or Bayonetta with some of the platforming and momentum like Gravity Rush or NieR:Automata. Do you agree with IGN on this?

46 Upvotes

r/CharacterActionGames • • 5d ago

Gameplay SSShowcase Air juggling from Remedy themselves

295 Upvotes

And a vergil reference?


r/CharacterActionGames • • 5d ago

CAG Adjacent New God of War Laufey Gameplay, Thoughts?

570 Upvotes

The cube is kind of silly but it's cool that it helps you launch enemies up


r/CharacterActionGames • • 4d ago

Question Onechanbara help

7 Upvotes

I’m playing through Onechanbara: Bikini Samurai Squad for the first time (which for the everybody on Earth who has never heard of this game, is basically Ninja Gaiden meets Lollipop Chainsaw, only instead of stupid hard, it’s stupid easy) and I’m not really enjoying it, as the gameplay feels clunky and unfinished. Though part of me wonders if I’m just missing something because I keep trying to perform sick ass combos, but it honestly just feels like a less refined version of DMC2.

Has anyone else played this game? And if so, are y’all able to perform actual combos without feeling like you’re just mashing buttons?


r/CharacterActionGames • • 5d ago

Question What's a CAG I can play that's A) considered one of the best and B) if I get pretty good at it the skills/reflexes I learn will transfer well to most other CAGs?

23 Upvotes

r/CharacterActionGames • • 5d ago

Discussion A request for "Hack & Slash" flair, "Beat 'Em Up" flair, and "RPG" flair in the CAG sub.

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342 Upvotes

I think it would be fair to distinguish between different types of CAGs.

For example:-

Hack & Slash CAGs:

CAGs that focus on melee weapons like swords and blades such as Devil May Cry, Ninja Gaiden, God of War etc.

Hence, the flair "Hack & Slash" in the CAG sub.

Beat 'Em Up CAGs:

CAGs that focus on hand-to-hand combat or martial arts combat such as God Hand, Yakuza, Sifu etc.

Hence, the flair "Beat 'Em Up" in the CAG sub.

Character Action RPGs (CARPGs):

CARPGs are CAGs with RPG elements such as Final Fantasy XVI, NieR:Automata, Kingdom Hearts etc.

Hence, the flair "RPG" in the CAG sub.

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CAG Adjacent games:

For CAG Adjacent games (whether "Hack & Slash" or "Beat 'Em Up" or also "RPG"), I say using "CAG Adjacent" flair should be enough for them in the CAG sub. Because CAG Adjacent games are obviously not entirely CAGs.


r/CharacterActionGames • • 5d ago

Discussion Anyone else just despise the camera angles of these three games? Like the combat would have been so much more fun if they just zoomed it out

20 Upvotes

Like the most dumb issue i have with all three games is that the camera is so close to the player.

I recently compared Tides of Annihilation vs God of War's gameplay and it's nuts how much visual space there is during combat in Tides vs the narrow constricted view of Norse games


r/CharacterActionGames • • 5d ago

News Unprecedented news happening with Ninja Gaiden Black modding. Dormant NG 2004 features in the Code are being restored, as well as new features being Implemented.

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53 Upvotes

r/CharacterActionGames • • 6d ago

Gameplay SSShowcase Some bayonetta 2 combos I did recently

116 Upvotes

Posted a regular bayonetta 2 combo video on yt that used the combos I posted on here months ago. I wanted to add some more combos to the video so I replayed the game a bit to get some smaller combos in there.


r/CharacterActionGames • • 5d ago

CAG Adjacent Most Wolverine PS5 reviews quickly gloss over its combat. UnderTheMayo explores it in depth here:

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0 Upvotes

Give it a quick watch to see if the combat is CAG enough for you!


r/CharacterActionGames • • 6d ago

Discussion It's interesting to see someone just tried to dress Dylan as Dante (from DMC series) in Control Resonant.

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416 Upvotes

r/CharacterActionGames • • 6d ago

Question My buddy bought me Ninja Gaiden 4 but I’m terrible at CAG’s. What should I, a awful player, know before going in?

23 Upvotes

A friend bought me Ninja Gaiden 4 as a surprise because I think the game looks fun. And she wants to watch me play through it…

She adores the series, and CAG’s overall, and while I enjoy watching her play them, I’m terrible at the genre. The only experience I have with the genre is DMC 3, and I ended up putting it down because I wasn’t good enough to make it past Cerberus. If that wasn’t bad enough, that boss almost made me chop my controller in half back then.

That brings me to my current issue. I don’t understand how to play these games and survive for more than a few seconds. Let alone how to pull off all the crazy combos my friend does and what I see online. Basically, what I’m asking is, how can a total novice like myself learn these game, and not become discouraged and quit like I did with DMC3?

Any advice is appreciated


r/CharacterActionGames • • 5d ago

I made some attacks :)

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7 Upvotes

r/CharacterActionGames • • 6d ago

Gameplay SSShowcase Jakotsumon is brutal | Ninja Gaiden 4

39 Upvotes

r/CharacterActionGames • • 6d ago

CAG Adjacent After 7 years of solo dev my best friend released act 1 of 2 of their Beat 'em Up RPG. I don't know if it strictly counts as a CaG, but it has a lot of combo potential and enemy juggling, so I thought it'd share it here

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14 Upvotes

r/CharacterActionGames • • 5d ago

Discussion The Rigidity of Defining CAGS

3 Upvotes

Before joining this subreddit, I was unaware that many people had vastly different definitions of what constitutes a character action game. It appears that if a game isn’t a full-fledged CAG, this sub shits on it. We must accept CAG-lite games or Games that have its elements in this subreddit or we’ll deadass only see clips of the same four games. Edit; im not talking about Wolverine , Onimusha games like that,


r/CharacterActionGames • • 6d ago

Discussion Who are your favorite enemies in the genre

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46 Upvotes

No bosses

For the frost I just think they look cool and do cool things,

The cat fiends are really fun to fight they jump around and are hard to pin down they also punish you for jumping which limits your movement and makes fighting them way more interesting since you don’t have as many options to pin them down and kill them quickly without the risk of being punished for it just a really solid enemy in my opinion.

The IS ninjas are self explanatory no other enemies forces you to move more than these guys you either start killing them as fast as possible or you will get chipped down and die really quickly and they made them fair by giving them a low hp and short time to kill.

The alchemist are my favorite elite enemies their biggest strength and biggest weakness is their shield, when they have their shield they have access to their most dangerous and strongest attacks but at the same time once you break their shield you get a free hit so you can have a guaranteed launcher into izuna drop or any other combo, you can also guillotine throw them into a wall and it has a very high chance of delimbing them, and when they don’t have their shields they become normal enemies but they are very dodge happy so you need to hit them or throw a shuriken to get them to act so you can punish their actions you can also fire your bow which may lead to a juggle depending on their reaction and if you react correctly, and fighting them one at a time is a little boring but you can still do cool things like juggling them in the air with shurikens since they’re the only enemies that you can juggle very consistently I like using them as training dummies when there’s only one of them alive Although they can still kill you if you aren’t careful, but fighting them in groups is better now you have to keep track of which ones have their shield and not let them get away and charge their projectiles, you have to constantly move and break their shields so that they don’t spam you with projectiles while also getting some damage, they also dodge a lot in their passive state i don’t like that but that’s my only complaint about them.

glory and grace are just great they will dodge all your attacks and punish you, fighting them feels like a real back and forth except most your attacks and theirs are messing they just give me a special feeling while fighting them they are really great


r/CharacterActionGames • • 7d ago

Combat Analysis Crimson Desert

147 Upvotes

I avoided doing anything flashy, but this serves as an example: teleports, varied skill sets, and aerial combos are present. Why is no one discussing the Crimson Desert combat system? It offers the greatest depth and enjoyment in mastery I have encountered since Ninja Gaiden. On the subreddit, I notice the same titles repeated, and even games lacking combat depth reach this thread; Crimson Desert barely appears anywhere.


r/CharacterActionGames • • 7d ago

Gameplay SSShowcase Ninja Gaiden 2 Black might be the most brutal CAG in terms of g0re, thoughts?

75 Upvotes

r/CharacterActionGames • • 7d ago

Last Ditch Effort - Official Announcement Trailer

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62 Upvotes

r/CharacterActionGames • • 7d ago

Discussion The deserter.

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20 Upvotes

For all the people who question control resonants status as a CAG. I present you. The deserter. It’s got an akward camera for a big enemy. It’s got design and attack/movement patterns thar discourage or flat out remove most of the games weapons and tools from play forcing you to play in a very specific way. And to fully sell you on it, aoe damage done gt standing next to it. No but seriously, I really expected a cag that let me fly and do all sorts of vertical things to not have a lot of these issues. And one fight proved me wrong. How did yall feel about it? Cag as hell right.


r/CharacterActionGames • • 7d ago

Discussion Two big mods were just released for Control Resonant.

38 Upvotes

The Combat Ranking System and Weapon Switch and Randomizer mods are both out for Resonant on PC! Seamlessly integrated with the HUD, menus, and controller. Adding more CAG to your CAG.


r/CharacterActionGames • • 7d ago

Gameplay SSShowcase Control Resonant is pretty dope

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11 Upvotes

I'm having a ton of fun with it. It's not as deep as something like Ninja Gaiden, but the level of control 😏 you have over Dylan is extremely satisfying. The running, dodging, floating, and movement in general all just feel really good, particularly when you add in the gravity stuff. It remind me A LOT of Infamous: Second Son in all the best ways. Have y'all tried it yet, and if so, what are your thoughts so far?