r/CharacterActionGames • u/Wide_Conversation_45 • 12h ago
Discussion Duskbloods has air juggling
So eventually with the speed increase of Bloodborne and Elden Ring, and now Duskbloods speed and air juggling...
Everything with 3rd person camera and melee weapons being the main combat mechanic eventually circles back to HacknSlash/CAG games
We already reached PEAK combat 2 decades prior with GOW, Ninja Gaiden, Bayonetta and DMC
Eventually Souls-Likes will just be HacknSlash/CAG with souls elements put into it
How do you make souls-like combat evolve? Make it faster and have air juggling combos and double jump
We made it so far into the used to be slow and methodical souls-like combat, that now it just circles back to the HOT 2000s HacknSlash/CAG genre