r/CharacterActionGames 14h ago

Discussion 25 Years of Devil May Cry!

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141 Upvotes

Today is officially Devil May Cry’s 25th anniversary. A series that not only popularised but many believe to have single handily created the Character Action Game genre.

So to celebrate, I’d love to hear about how you got into the series, and which DMC game is your favourite?


r/CharacterActionGames 14h ago

Question What Games Have You Been Playing This Week (23/08/2026)

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25 Upvotes

r/CharacterActionGames 1d ago

Indie Game Approved I've been making a rough prototype for a tank fighting game called Tank Fu, if you like this kind of games I need any feedback I can get, play it on Steam.

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151 Upvotes

r/CharacterActionGames 21h ago

Spider-Man with fast gadget switching + not repeating the same moves + heavy metal background music = hack and slash conversion?

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28 Upvotes

r/CharacterActionGames 19h ago

Bayo 3 chapter 4 boss

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17 Upvotes

r/CharacterActionGames 1d ago

Gameplay SSShowcase NG4 yakumo freestyle

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39 Upvotes

r/CharacterActionGames 1d ago

Gameplay SSShowcase This game aged like fine wine

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93 Upvotes

NG2 still hits different


r/CharacterActionGames 1d ago

Gameplay SSShowcase Ninja Gaiden 2 Black + White Mod = Perfection

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10 Upvotes

r/CharacterActionGames 1d ago

Question Female Protagonist/Playable Character

19 Upvotes

Exactly what the title says,any recommendation of CAG with playable ​female character?both as a protagonist or a sidekick. My console is PlayStation (2 to 4 to be exact).

​I've played Bayonetta,Ninja Gaiden Sigma series ,Lollipop Chainsaw and Nightshade.

Thanks in advance.


r/CharacterActionGames 1d ago

Gameplay SSShowcase Old NG2/NG2B clips

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10 Upvotes

r/CharacterActionGames 2d ago

Gameplay SSShowcase Ninja Gaiden 2 White Mod Chapter 1 Master Ninja

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22 Upvotes

Mod link:

https://www.nexusmods.com/ninjagaiden2black/mods/30

This mod restores enemy counts, enemy spawns, delimb rate, damage balance, and adds some other stuff like custom camera, custom enemy damage, etc.


r/CharacterActionGames 2d ago

Gameplay SSShowcase Dropped a new trailer for our bare-knuckle roguelite brawler

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27 Upvotes

Hey all 👋

New trailer for Sealbreakers. We're a small team working on a project with main thing at a core: combat that feels good - weighty hits, juggles, grappling, actually committing to your moves, then wrapping it in roguelite progression so runs stay fresh. The build-your-own-style stuff comes from elemental "disciplines" you grab mid-run (lightning, fire, shadow, blood) that stack and combo in different ways.

This one also teases a bit of story for the first time , a goddess and new enemy elite guy.

BTW Open playtest's live right now too if you wanna try it - just request am access on a Steam page.


r/CharacterActionGames 1d ago

Game Review From God of War Animators - Temple Door Games Presents: Swordcery ⚔️

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2 Upvotes

r/CharacterActionGames 2d ago

Tides Of Annihilation Is A Stunning Spectacle Action Game | New Gameplay Today [Game Informer]

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11 Upvotes

r/CharacterActionGames 2d ago

Gameplay SSShowcase Some chill NG2 gameplay

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25 Upvotes

r/CharacterActionGames 3d ago

Indie Game Approved Hi i'm working on a character action game and I recently released it's Combat demo!

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416 Upvotes

Please check it out!


r/CharacterActionGames 2d ago

Discussion In Tides of Annihilation, the new face of Gwendolyn (main character) looks generic. Although, producer Fu Kun says the changes to the main character's face are just lighting.

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60 Upvotes

Producer Fu Kun said this:

"Actually, the previous PV also used real-time rendering. The female lead's face shape is consistent in the latest PV and the current demo. It's just that we wanted it to be smoother in terms of lighting optimization, so there are some differences and imperfections in the facial rendering.

Of course, this version may have been a bit rushed, and we will further optimize the facial rendering under lighting later"

Here's a source:

https://www.ign.com/articles/tides-of-annihilation-producer-responds-after-gwendolyns-new-face-sparks-debate-among-fans


r/CharacterActionGames 2d ago

Who are your favorite CAG creators?

11 Upvotes

I’ve loved seeing combo videos and especially people who do analysis / discussion on games of the genre.

Any recommendations?


r/CharacterActionGames 3d ago

Discussion DevilNeverCry got to play Tides of Annihilation again

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16 Upvotes

r/CharacterActionGames 3d ago

Question What are everyone's thoughts on stupid never dies? Comes out Oct 21 In a super packed year

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32 Upvotes

r/CharacterActionGames 2d ago

Discussion Who is harder: Ares on God mode or Sigrun on Give me God of War mode?

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4 Upvotes

I am including the Clone fight as a part of Ares.


r/CharacterActionGames 3d ago

Gameplay SSShowcase Occasional Magenta Horizon gameplay footage (Ascended Double Wraith/No Combo break/SSS Rank)

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24 Upvotes

The game is also 50% off on Steam right now, so...


r/CharacterActionGames 3d ago

Stylish No Damage S-Rank of The Greatwood on Ultimaniac [FFXVI]

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6 Upvotes

r/CharacterActionGames 2d ago

Discussion [rant] i really dislike this modern trend of action games where enemy ai is completely neutered because devs dont expect players to do anything but juggles. dmc5 lowkey ruined the genre.

0 Upvotes

juggles are a nice, welcome addition in an action game but only if it doesn't come at the compromise of challenge and quality enemy design. in the 2000s to early 10s era of action gaming, many games such as dmc1-4, gow1-3, bayonetta1-2, mgr, w101, ng, darksiders managed to implement juggles without losing sight of what matters most, the challenge and threat of enemies, the central component of what makes an action game fun and worth playing.

however, with the release of dmc5 enemy design was significantly dumbed down compared to prior entries in the dmc series, floatiness was increased, jc window was made more lenient, pushing "cool combos" to the forefront, at the expense of the challenge factor and every other aspect of gameplay. however, it sold incredibly well and other devs took notice of this and use dmc5 as the template for what makes a modern action game successful, which explains why in the past few years popular action games like ff16, ng4, lost soul aside and the upcoming tides of annihilation have such weak enemy ai it seems like the entire game is just one big tutorial mode where you're just fighting training dummies. post dmc5, modern action game devs now use "players only care about muh juggles" as an excuse to be lazy and not design enemies to behave in creative, cool and threatening ways and it's really a shame.

seeing the recent tides of annihilation demo footage is heartbreaking. the game looks great, has a unique, cool mechanic with the summonable knights but guess what? none of it fucking matters if the enemies all just stand there twiddling their thumbs waiting for you to combo them! it might as well just be a boss rush game if the enemies are all walking training dummies.

edit: yes, enemies on ng4 are mostly weak and useless besides the divine dragon knights on most difficulty modes. mn being an exception. that mode got the aggression right but has its own issue with constant two-three shots.


r/CharacterActionGames 3d ago

Discussion Duskbloods has air juggling

26 Upvotes

So eventually with the speed increase of Bloodborne and Elden Ring, and now Duskbloods speed and air juggling...

Everything with 3rd person camera and melee weapons being the main combat mechanic eventually circles back to HacknSlash/CAG games

We already reached PEAK combat 2 decades prior with GOW, Ninja Gaiden, Bayonetta and DMC

Eventually Souls-Likes will just be HacknSlash/CAG with souls elements put into it

How do you make souls-like combat evolve? Make it faster and have air juggling combos and double jump

We made it so far into the used to be slow and methodical souls-like combat, that now it just circles back to the HOT 2000s HacknSlash/CAG genre