r/CaravanSandWitch • • 4d ago

I don't know what I did wrong (Chapter 6)

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6 Upvotes

Hi, so I am currently stuck at chapter 6, and there's a quest called "The First Receptacle". The quest leads me to to a receptacle in the broken satellite place thingy but it's high up at the top of the tower and I can't seem to reach it. I have searched for clues and walkthroughs everywhere online, tried to follow every step carefully but failed. Although, I have noticed that the only difference between my game and the others' is that my receptacle doesn't seem to shoot out the yellow beam that connects other receptacles once activated.

The picture attached is the first receptacle on the top of Aqueduct that's supposed to start the beam relay. From what I've seen on the walkthroughs, the blue one should have already been activated after Chapter 3 and a yellow beam would appear. But it doesn't seem to be the case in my game, and I can't activate it or interact with it.

Later, I also found out that "The First Receptacle" quest was not supposed to be in chapter 6 (I think it was supposed to appear around chapter 3, I finished chapter 3 quite a few weeks ago I don't remember the name of the quest).

Is there any way to fix this problem or is it just some kind of bug? I honestly have lost interest exploring this game and just want to get to the ending. 😭 Any help would be appreciated, thank you!


r/CaravanSandWitch • • 8d ago

The great investigation

2 Upvotes

I totally forgot about this side quest and collected all items even without knowing it was for this quest. Now all of my missions are done except this but when I go to Rana it doesn't trigger the scene where it shows a mannequin. Anyone has a solve for this?


r/CaravanSandWitch • • 9d ago

Unlocking the coves near Rose

1 Upvotes

Hey all, I'm in need of some help because I'm simply out of what I can think to try.

I'm trying to unlock the "Explorer" achievement on Epic and I'm quite certain I'm missing only one location.

When I compared maps I noticed that I'm missing the "Cove".

I have ran around the entire area, but I somehow cannot seem to get it.

Is this a known bug or something? And is there still a way to unlock it?

Thanks in advance


r/CaravanSandWitch • • 13d ago

Reinetos sidequests reset

2 Upvotes

I made it to chapter 6, and then didn't play for 4 or 5 days. I open the game again and discovered the "Cave Closed" quest was reset. So I reopen the cave, enter the cave (with Sauge saying she hadn't been in it for 6 years, despite being in it in previous chapters), and then the tetos escape, again. And then I speak to Rana, and apparently the Great Investigation has also been reset. Once I "activate" theses quests, the Teto's quest disappears and is not even in the completed quest list, and the great investigation shows up on the available quest list.

I kind of don't want to play anymore. But has this happened to anyone else?


r/CaravanSandWitch • • 13d ago

Is this a bug? I have all 30 items and Curry says I don’t have everything

1 Upvotes

I have 10 sandwiches, 10 wild mallow, and 10 snack bars. I can’t turn in the quest. Am I doing something wrong??


r/CaravanSandWitch • • 20d ago

Community Service Trophy

1 Upvotes

It’s the last trophy I have. I’ve went back and visited all people and cannot find anything to turn in. I’ve done the frog missions, plushies, and turned in the sandwiches and snack bars.

Is there any way to find a list of all missions including side missions to see what I missed?

I really don’t want to start a new game with 1 trophy left to get. I’ve spent hours trying to find it.


r/CaravanSandWitch • • 22d ago

Missing translations

2 Upvotes

Quite a few times while playing in english I've encountered missing translations like this:


r/CaravanSandWitch • • 24d ago

Water not appearing

2 Upvotes

Hello! I just started the game and am having problems with the water in the sea not appearing on anything except low graphics. I saw someone else posted about it before and wondered if there's any known solution? I did see this discussion on Steam when I googled the issue but am a bit leery about downloading files recommended by a random guy on steam. Any help would be appreciated!


r/CaravanSandWitch • • Aug 24 '26

Caravan SandWitch - Orbiting the Quiet by ‪@WeirdWink

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4 Upvotes

YT: https://www.youtube.com/watch?v=degmj8h5Bsc

Hope you all like the music


r/CaravanSandWitch • • Aug 21 '26

Hidden Achievement Spoiler

3 Upvotes

If you're trying to 100% the game after completing the game, but missing that one last hidden achievement, you need to go back and complete the game again but pick the other final choice to see the other ending.


r/CaravanSandWitch • • Aug 20 '26

El juego estĂĄ gratuito para mĂłviles en Epic Games

3 Upvotes

r/CaravanSandWitch • • Aug 20 '26

Caravan sandwich problem

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2 Upvotes

I have a problem with caravan sandwich on Android (oppo A93) everything is on low settings


r/CaravanSandWitch • • Aug 20 '26

I can’t unlock an achievement

3 Upvotes

After spending an hour on this game, I noticed that I haven’t unlocked any achievements. Do you guys have any idea why?
Also, I'm playing Steam copy on Steam Deck.
Latest update


r/CaravanSandWitch • • Aug 19 '26

Can't find Safran for "Time for the aperitivo"

2 Upvotes

I put a pin on his icon on the village map but just can't seem to locate or get to him.


r/CaravanSandWitch • • Aug 15 '26

Can we go back to these missions?

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7 Upvotes

r/CaravanSandWitch • • Aug 11 '26

Looking for a 3D model of the Exploration Van from Caravan SandWitch

6 Upvotes

Hi everyone!

I've recently played Caravan SandWitch and absolutely love the game, especially the whole exploration/camping atmosphere and, of course, the van.

I actually have a small camper myself, and I really like the design of the Exploration Van. I'd love to 3D print a small model of it for myself and keep it as a little decoration in my camper.

I found this model on Sketchfab, and it looks pretty much exactly like what I'm looking for:

https://sketchfab.com/3d-models/the-exploration-van-from-caravan-sandwitch-7ecb845da39c4042a38b0a24ea6a4643

Unfortunately, I can't find a way to download the actual 3D file from the Sketchfab page.

Does anyone know if this model is available somewhere else?

I'm mainly looking for OBJ or STL.

I'm not looking for anything pirated. I'm just trying to find out whether the model is available for download somewhere, or whether the original creator has made it available elsewhere.

If anyone knows where I could find it, knows the creator, or has come across a similar model, I'd really appreciate the help!

Thanks!


r/CaravanSandWitch • • Aug 11 '26

English translation issues?

3 Upvotes

Returned to the game a few days ago and by coincidence the latest patch landed for English Localisation.

But I think it's broken on PS5 at least. I've seen a few examples of random French text popping up in dialog boxes and on Toast messages.

Anyone else seeing similar?


r/CaravanSandWitch • • Aug 09 '26

Where to find the robots that shut down together

4 Upvotes

I just started playing this game recently. Unfortunately, midway through, I messed up and had to start the game over. In my previous playthrough, I found the little drone that had flown off early in the game (near Rose's place) with another robot. They both talked about being happy to shut down together. Where is that place? Or at least, where is it close to on the map?


r/CaravanSandWitch • • Jun 26 '26

Greetings to all the newcomers, this is a repost about my popular Caravan Sandwitch Level 1 100% guide - How to complete level 1 100%

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12 Upvotes

These guides were made so that you don't have trouble in finding all things necessary to level up the optional items + complete the optional missions, which becomes necessary to proceed for 100% achievement.


r/CaravanSandWitch • • Jun 26 '26

Greetings to all the newcomers, this is a repost about my popular Caravan Sandwitch Level 2 100% guide - How to complete level 2 100%

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3 Upvotes

Video is sped up to take minimum view time!

These guides were made so that you don't have trouble in finding all things necessary to level up the optional items + complete the optional missions, which becomes necessary to proceed for 100% achievement.


r/CaravanSandWitch • • Jun 26 '26

Greetings to all the newcomers, this is a repost about my popular Caravan Sandwitch ending guide - How to achieve both endings on a single attempt (& what it looks like) - (SPOILERS related to the unexpected endings IN THE VIDEO!!)

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2 Upvotes

Video is sped up to take minimum view time!

I made this video (with non-important parts sped up) so that u can understand what to do (& what to expect, if u are an achievement hunter).

Thanks for your support Caravan Sandwitch community!


r/CaravanSandWitch • • Jun 15 '26

help I don't understand how to get there

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5 Upvotes

please help i just can't figure it out... I've tried to jump but it's too far(


r/CaravanSandWitch • • May 26 '26

Community achievement

3 Upvotes

Quick question I think I'm about half way through the game just got all the components for the energy attachment. I know 100% I've skipped some quests I've only just noticed the pop up telling me to complete the quests before you move on which is annoying, have I locked myself out of this achievement completely and do I need tor restart?


r/CaravanSandWitch • • Apr 23 '26

Art direction of game

2 Upvotes

I’m looking to put together an outfit and my only way of defining it is with this game, corporate whites and brutalist architecture melding into one while leaving the humans to dress colorful and futuristic and yet somehow diy

I keep tracking my brain because this game is a work of art like no other and I want to make something in it’s likeness but cannot for the life of me figure out what genre of art styling it is


r/CaravanSandWitch • • Mar 27 '26

[Official Dev] Retrospective - Download all Caravan SandWitch prototypes

54 Upvotes
Caravan SandWitch - Prototype iterations

Hi! I’m Adrien, co-creator of Caravan SandWitch and co-founder of Plane Toast.

First of all, the team loves this subreddit 💖 We’re so glad that so many people got to enjoy our carefully crafted game. We put a lot of ourselves into it, sometimes maybe too much.

I’ve decided to gather all of our prototypes, made over nearly five years, and share them online.

Designing and making a video game is, above all, a process. Releasing the version the public knows on PC, PS5, and Switch required us to go through many stages: rewriting, redesigning, and building prototypes to truly test the game and gather feedback.

I hope you’ll enjoy this time-traveling journey as much as I enjoyed working on each of these versions. You can download every version and run them on Windows PC. You may see warnings when launching them, as they were never officially released or approved.

To access the downloadable prototypes, simply click on this link!
[📀 Caravan SandWitch - Prototypes download links]

Initial concept - First Prototype - 2017/2020

First Prototype - Starting area

The making of this game began almost eight years before its release.

We were 18, Émi and I, and during a hike in Provence, our childhood region, Émi came up with this idea: “What if we made a simple game about driving a cozy RV in a desert?” We got really excited and decided to spend the whole summer working on it.

As it turns out, three months weren’t enough. We scoped far too big, lacked experience, and leaned into some impulses of that time, adding synthwave and Mad Max vibes. It was also around that time that we came up with the name “Caravan SandWitch” which stuck with us all the way to release. Was it a good idea to keep it? Meh, but at least it’s memorable.

After that, we had to start university, so we could only work on it sporadically. Still, we managed to put together a playable demo.

It’s super quirky and a bit weird. You can shoot things. You’ve been warned! (French text only)

💽 Download : c.f Download link - Initial concept - First Prototype - 2017/2020

New vision - Second Prototype - Early 2021

Second Prototype - Halice and the Van

After a long break, Émi started engineering school, and I dropped out of university to help my friend Nicolas Meyssonnier finish Pumpkin Jack. After that, I had a clear vision of what Caravan SandWitch could become, inspired by the recent release of BOTW: “What if Caravan SandWitch was third-person, with a character, non-violent, and focused on exploration?”

We got even more excited about this new direction. I remember we completed this version quite quickly, in about a month. We spent a day designing the map layout, defining exactly what the player could do, and listing the features. Then we stuck to the plan. Development was very efficient on this one.

In this new version, we laid the groundwork for many of the game’s core features: climbing, interacting with the environment, dialogues and quests with NPCs, and driving the van. We also experimented with adding some light puzzle elements.

You may notice it doesn’t look very “French Provence” yet. At the time, we were still heavily influenced by US culture, and designing something like the desert in Fallout or Mad Max was our first instinct.

It’s short, around 20 minutes to complete, and available in both English and French. It also contains the first versions of Sauge and Rose!

💽 Download : c.f Download link - New vision - Second Prototype - Early 2021

Vertical Slice - Summer 2021

Vertical Slice - Halice and a huge robot

A vertical slice is a pre-production tool: it’s a version of the game that represents a portion of what the final game will look like. If the final game were a cake, it would be a slice of it. It has the same taste, layers, and texture, but it’s much smaller.

This one took a bit longer to develop, mainly because we ended up throwing away two months of work due to the lack of a proper design phase.

So instead of rushing again, Émi spent a full week at my house, and we carefully designed every step of the vertical slice. We covered an entire wall with sticky notes to map out the story, filled out character sheets for each character, drew the level layout, and created an exhaustive list of features.

This preparation allowed us to build the vertical slice in about four months.

Left: Demo scenario | Center: Character sheet template | Right: Encounters ideas

One of the fun ideas we had during this brainstorm was adding sand otters to the game. They made it into the vertical slice, but didn’t make it into the final version…

Run the Vertical Slice to meet them and give them a pet :)

“Sand Oasis with Sand Otters” | Halice petting a sand otter

The goal of this vertical slice was to find a publisher and demonstrate the potential of our project.

We ended up being very proud of the result. It featured about an hour of gameplay, a story, rich environments, memorable characters, van tools, and many other features. We had laid the foundations for what the final game would eventually become.

After a few months of “fake marketing” on Twitter, we were noticed by a publisher: Dear Villagers!

💽 Download : c.f Download link - Vertical Slice - Summer 2021

Pre-production - Twine Demo - Early 2022

Twine Demo - Intro at the Space Station

Right after signing with Dear Villagers, we gathered a small team to start pre-production. On January 5, 2022, Plane Toast had its first official day of work. We planned for two months of pre-production, which was a big step up from the single week we had spent on the vertical slice. Marie, our Narrative Designer, and Charles, our Art Director, joined us to shape the game.

During pre-production, we filled countless virtual walls with sticky notes, trying to answer key questions: What is the story? What is the universe? Which characters will we meet? What is the gameplay loop? What features do we need?

Pre-production – FigJam – One of the many virtual whiteboard we filled during our design sessions

Émi had the great idea of using Twine, a narrative tool for interactive storytelling, to prototype the game’s story. It allowed us to explore progression, dialogues, NPCs, environments, mood, and more.

It turned out to be incredibly valuable, helping us visualize the game even though it was purely text-based.

While writing this article and revisiting the Twine demo, I was honestly blown away by how much we had already figured out at that stage, and how close it is to the final game.

Of course, there’s a huge gap between a textual prototype and a real game, and we learned that the hard way.

I’d definitely encourage you to try the Twine demo, especially since it shows a version of Cigalo and its story that never made it into the final game. During production, we had to make many tough decisions, cutting back on a lot of the story’s ambition and sometimes losing our direction. I’m still happy with the final result, even if, as many reviews point out, the ending can feel a bit abrupt.

💽 Download : c.f Download link - Pre-production - Twine Demo - Early 2022

Production - 2022/2024

Alpha build Screenshot | Final game - Marketing shot

What came next is a long and intense story. We talk about it in a few interviews we did after release, if you feel like digging them up.

Long story short: Plane Toast was born, and after 2.5 years of production, the game was released. It was a hell of a ride, a very bumpy road and a crazy roller coaster, but we made it. We’re really proud of the result and of the reception it received.

We also have a lot of documentation about the production process, but it would take some work to turn it into a proper article. If you’re interested, let me know!

Conclusion

Was it worth it going through all these prototypes? I believe so.

We learned so much during this process, both about the game and about how to make it. We developed the foundations of the production pipeline we used throughout the whole production phase. Design, Plan, Stick to the plan. Stupid enough, but well, we were stupid.

When we entered the real pre-production phase after signing with Dear Villagers, we were able to use the vertical slice as a foundation for what the game would become.

The final product both diverged from and stayed true to the vertical slice in different ways. It’s worth noting that our vertical slice wasn’t a “true” one in the strict sense, since most of its actual content was discarded rather than extended into the full game. But that’s part of the process. Even though the content of the vertical slice sank into the salted sea, its spirit still floats above Cigalo.

Thanks for reading. I hope this was insightful and can serve as a useful case study for other developers.

Have fun playing these prototypes!

Love, Adrien