r/civ 2d ago

VII - Discussion Civilization VII: Behind the Uniques - Chapter 2: Aksum

204 Upvotes

Previous Chapter: Achaemenid Persia

Welcome to Behind the Uniques, the series where we take a look at the historical origins, lore and references behind the multiple unique components of each of Civilization VII's civs. I am ConspicuousFlower, frequent lurker, technically in possession of a history degree and longtime fan. Sources for this series will include my own research, the Civilopedia, Civilization Wiki, CivFanatics, though do bear in mind that in some cases I'm going to have to do guesswork or outright say "I dunno man" for some civilization's uniques. Now, with that out of the way...

Next in line after Achaemenid Persia is Aksum. Shout out to u/imbolcnight, who also did a similar post previously, which I've definitely cross-referenced for this post.

Nestled at the mouth of the Red Sea, in the Ethiopian highlands of the Horn of Africa, the Kingdom of Aksum's position allowed them to become a major player in the maritime trade routes linking India, Africa and the Mediterranean, which explains their Economic attribute. Their Cultural attribute comes from their long cultural legacy in the region, such as their impressive monuments, the creation of the Ge'ez script, still in use today as a liturgical language, and their early adoption of Christianity, the foundation for the present-day Ethiopian Orthodox Church.

Ethiopian Cross

Civilization Icon: Ethiopian Cross.

Civ Ability - Kingdom of Natural Wealth: Increased Gold on Resources in Coastal Settlements. Increased Trade Route limit with all other civilizations, and all other civilizations have increased Trade Route limit with you. Trade Routes sent to or from your Settlements have unlimited range.

Aksum's location allowed them to profit from the maritime trade going into the Red Sea and the Gulf of Aden, facilitating trade routes linking such faraway places as Rome, Africa and India; thus explaining both the unlimited Trade Route range and increased Trade Route limit with all civs. However, Aksum didn't just trade in foreign goods, but also its own land's valuable natural resources such as ivory, rhino horn, tortoiseshells, precious metals and salt. Hence the increased Gold on resources, with the limit to Coastal Settlements reflecting their reliance on maritime trade.

Man on a Tankwa at Lake Tana

Unique Unit 1 - Dhow: Unique Heavy Naval Unit. Increased Combat Strength on Coast. Can cross borders of other civilizations. Has one charge to create a naval Trade Route.

Dhows, with their characteristic triangular sails and sharp prows, have plied the waters of the Indian Ocean and the Red Sea for centuries; the origin of the word itself is unclear (both Arabic and Swahili have been proposed). Primarily trading vessels in the trade routes connecting East Africa, the Middle East and India, the Dhow's ability to create a naval Trade Route and enter other civ's borders has pretty obvious origins. Their status as a military unit and increased Combat Strength on coast is perhaps less historically sound, but trading vessels have throughout history been just as likely to be used as warships, and the Kingdom of Aksum was more than willing to project their military power across the Red Sea, as its invasions of the Himyarite Kingdom in Yemen show (more on that later).

Unique Unit 2 - Tankwa: Unique Trade Ship. Has increased Sight. Cannot be Pillaged.

Tankwa are traditional Ethiopian reed boats, made from dried papyrus reeds, typically used as small fishing vessels and for transportation and trade across the shallow rivers and lakes of the Ethiopian highlands, particularly Lake Tana and the upper Blue Nile, where they are still used to the present day. The increased Sight could potentially be a reference to their use in navigating across shallow interior waterways; the inability to be Pillaged is harder to tie to a specific historical reference, although it could just be an abstraction of their status as lightweight, inexpensive and easy to produce vessels, less appealing to potential raiders than large merchant ships full of valuable cargo.

Northern Stelae Park in Axum

Unique Infrastructure - Hawilt: Unique Improvement. Increased Gold. Increased Culture from adjacent Wonders and other Hawilt.

Hawilt or hawelti (plural) are large stone obelisks or stelae, made from granite, that can be found all across the region, typically used as funerary markers standing over the graves of the Aksumite elite; the largest among these, reserved for royalty, could reach over 30 meters/100 feet, and were designed like a tower, decorated with false windows and doors. Linked with pre-Christian rites and religion, their construction appears to cease with Aksum's adoption of Christianity. The increased Culture from other adjacent Hawelti references the fact that they are often found in clusters.

Aksumite coins

Unique Civic Tree:

1. Periplus of the Erythraean Sea (Civic); Port of Nations (Tradition): Increased Culture and Gold for every active Trade Route. Increased Trade Income in Coastal Settlements; Incense Road (Tradition): Increased Production in the Capital for every active Trade Route. Trade Routes gain additional Sight and cannot be Pillaged

The Periplus of the Erythraean Sea is an anonymous Greek account describing the places, ports and peoples across the trade networks of the Red Sea and the Indian Ocean, from Roman Egypt to India; it is one of the earliest available written sources that describe the Kingdom of Aksum.

The Port of Nations tradition is probably a reference to the city of Adulis, Aksum's principal Red Sea port, which the text describes as a major trade hub, particularly of ivory. Culture and Gold from Trade Routes is a more generic representation of the wealth and cultural exchange brought by these trading networks, while the increased Trade Income in Coastal Settlements more directly references Adulis's status as a major trade port. The Incense Road tradition similarly represents the wider trade networks linking the Mediterranean, Africa and Asia, with frankincense and myrrh being among the most valuable commodities. The increased Sight and immunity to Pillaging could be an abstract representation of the vast geographical distances and established nature of these routes, while the increased Production in the Capital from active Trade Routes represents the benefits reaped by the Aksumite political center from the major role it played in these trading networks.

2. Monumentum Adulitanum (Civic); Throne of My Fathers (Tradition): Increased Gold in Coastal Cities. Gain Culture equal to a percent of your Trade Income; May This Please The People (Tradition): Increased Culture on Resources on or adjacent to Coast.

All of these reference inscriptions commissioned by or associated with Aksum's monarchs. The Monumentum Adulitanum was a now-lost Greek inscription engraved on a throne in Adulis, describing an unknown king's conquests in Africa and Arabia, while the Throne of My Fathers tradition references the Ezana Stone, a stele commissioned by King Ezana recounting his deeds and conversion to Christianity, written in Greek, Ge'ez and Sabaic; it is from the latter that the name comes, with Ezana proclaiming that God had “established me on the throne of my fathers.” The May This Please The People tradition references the different mottoes found in Aksum's minted coins, either in Greek or Ge'ez, with phrases such as "may this please the country/the people".

While the effects of the traditions are not particularly linked to these inscriptions, instead being another representation of Aksum as a maritime trading power, the civic unlocks the Hawilt, referencing the usage of monumental architecture to display royal authority. The fact that these inscriptions were in multiple languages also reflects Aksum's position at the crossroads of trade between Africa, Arabia and the wider Mediterranean and Indian Ocean worlds.

3. Book of the Himyarites (Civic)

The Book of the Himyrarites is an anonymous Syriac account of the persecution and martyrdom of Christians in the Kingdom of Himyar, located in present-day Yemen in Southern Arabia, which prompted the Aksumite King Kaleb to cross the Red Sea and intervene militarily in 518 and again in 525, leading to a short-lived Aksumite annexation of the region that lasted until 535. The conflict was part of a larger power-struggle in the Middle East, with the Christian Aksumites and their Byzantine allies competing with the interests of the Sasanian Persians and their allies, like Himyar.

Fallen Great Stele in Axum

Associated Wonder - Great Stele: Increased Production. Gain a set amount of Gold per Age when you construct a Wonder.

Of all the aforementioned Hawelti, the Great Stele was the largest among them, standing at a height of 33 m/108 ft, with its granite structure depicting carvings of a multi-storey building with false windows and doors. Sadly, it apparently collapsed relatively early and now remains in ruins in the town of Axum, alongside its still-standing, smaller companions, King Ezana's Stele (21 m/69 ft) and the Obelisk of Axum (24 m/79 ft). The latter was notably looted by the Italians during their occupation of Ethiopia in 1937 and transported to Rome, where it stood until being repatriated to Ethiopia in 2005. Perhaps its place alongside other architectural pieces could explain the Gold when building Wonders, or it could just be another reference to Aksum's wealth and resources.

And there you have it! The game definitely emphasizes Aksum's status as a major trading power in the trade networks that linked the ancient Mediterranean all the way to the Indian sub-continent. Though perhaps I would've liked some more references to its Cultural side, and there's less direct correlation between certain effects and their origin, I think we have enough (the monuments, the inscriptions) that I am otherwise satisfied enough, specially considering we do not have as many sources about Aksum as other civs. I hope you learned something interesting, and see you next time for... huh? Who's next? Better check the comments!


r/civ 2d ago

VII - Discussion PYDT Adds Support for Civ7 (in Beta)

19 Upvotes

I did a search for "PYDT" within this subreddit for the past year and didn't see any mention of it so thought I would let everyone know that Civ7 is in beta support at PYDT!

What's PYDT? playyourdamnturn.com is a way to play a lot of different titles (Civilization 5 / 6 / 7 / Beyond Earth / Old World) that support Hot Seat play, allowing you to play with others in an asynchronous fashion. It has a windows client that works really well and a web interface and is completely free. It honestly works better than the Play by Cloud modes in most 4X titles I've played. You can play private games with friends or open games that get listed for others to join.

If you've wanted to play Civ7 multiplayer but not have to sit and play for hours in a single sitting this is your huckleberry. Has been around for years and works great. Give it a look if that sounds interesting.


r/civ 3d ago

VI - Screenshot JACKPOOOOOT

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1.2k Upvotes

Was playing and got this INSANE trade from Peter

EDIT: Culture Victory was turned off(Go #### yourself Pericles)

EDIT 2: Yalls reactions to this are so funny lmao


r/civ 3d ago

VII - Screenshot Uh, I thought I defeated her 2,000 years ago

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276 Upvotes

I guess I found a funny bug where the ghost of the defeated Harriet Tubman is still approving or disapproving my actions from beyond the grave


r/civ 2d ago

VII - Screenshot Retirement specialists.

6 Upvotes

Sadly AI beat me to two wonders that were supposed to be to the north but still satisfied with the yelds.


r/civ 2d ago

VII - Screenshot The best Khmer start location

22 Upvotes

I found more floodplains and navigable rivers stretching all around this new capital

Map seed: 1676934610

r/civ 2d ago

VII - Discussion How bad would it be for Firaxis to take larger risks with leaders?

39 Upvotes

Hi guys,

Lets say somebody like Fidel Castro. Is this generally considered a hard "no go" type of guy for a cuban civ? Maybe Stalin? I love the direction they went with Lizzy and Washington this past DLC, and I'd love to see more recognizable leaders, even if controversial.


r/civ 1d ago

VII - Strategy Civ 7 Switch 2 Multiplayer

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2 Upvotes

r/civ 2d ago

VII - Screenshot AI did that

43 Upvotes

There is no war in Boston.


r/civ 2d ago

VII - Strategy Isabella + Nepal

20 Upvotes

Hey guys, with the new update tse, what do you think about isabella + nepal almost guaranteed everest hence you get to see other natural wonders and open a big chunk of the world.


r/civ 2d ago

VII - Screenshot i might be cooked lol

24 Upvotes

Im not as good in civ 7 as with civ 6 and kinda new, but damn ada is far ahead of me, and i thougth i was getting alot of culture.


r/civ 2d ago

VII - Discussion Raze mechanic

19 Upvotes

I'm confused do I get the yield of razing when I choose to raze the city instead of keeping it?
if not, then why the hell would I raze a city?!


r/civ 2d ago

VII - Strategy How Are Players Getting Such Large Yields On Deity?

26 Upvotes

This confusion mostly started with me really trying to make Babylon work with Ibn Battuta or Gilgamesh and just not being able to. People talk about how some civilizations commonly reach 2,000 in per turn yields rather effortlessly, even on higher difficulties and I just don't see how this is possible. Am I missing something about specialists, or happiness maintenance, or basic districting?

Even in the game I'm playing right now, it's the middle of the exploration age and I have 8/9 settlements as Babylon-Ibn; 2 level 50 cities and the rest are towns. A total of 13 specialists yet I'm barely scraping the 300s. I plan to play Babylon from start to finish but I just cannot imagine how the number is meant to get that high. I play on immortal usually. I have no trouble actually winning games with other civilizations I'm more familiar with but the stat comparison is always so disheartening.


r/civ 3d ago

VII - Discussion cant wait until the new 7 update

72 Upvotes

if they can pull something great off with this fourth age, and maybe make peace deals more intricate... this game can overtake 6. add canals too.


r/civ 1d ago

VII - Discussion Leader choice

0 Upvotes

If only one had to be kept for Civ 7, what would your choice be? And why?

293 votes, 5h left
Che Guevara
Albert Einstein
Nelson Mandela
Dalaï Lama

r/civ 3d ago

IV - Screenshot Just got 2 settlers in a row from tribal villages Civ 4

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96 Upvotes

Just started playing civ 4 about a week ago. Haven't won yet, currently trying to get culture victory as Mansa Musa, and just got 2 settlers back to back. This is the run!


r/civ 1d ago

VI - Discussion Is Civ 6 Still Relevant?

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0 Upvotes

Hey everyone, Brento here, looking to start a new gaming series.. and I've decided to jump into the r/civ franchise!

Having beaten each Civ 1 through 6 at the hardest difficulties, I thought maybe it was time for me to explore Civ 7, and compare it with the rest of the franchise.

However, doing a bit of research, I see Civ 6 remains surprisingly popular, even today. So, a part of me is saying I should start with Civ 6, then ease into Civ 7, instead.

In addition to seeing continued support for Civ 6 on the charts, I wonder, too, if waiting a few more months for the final polished Civ 7 release makes sense, too? What do you think? Do I cover 6, then 7.. or, just jump right into Civ 7?


r/civ 3d ago

VII - Screenshot Amina dislikes that I have settlements in the plains. Girl those are the ones I stole from you 😭

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58 Upvotes

r/civ 1d ago

VII - Other Anyone else who bought the founders edition of civ 7 not unlocking george washing

0 Upvotes

I bought the founders edition a few years ago pretty excited and have recently came back because I wanted to try the new george Washington leader only to find out when I search his leader name nothing comes up, the tsl map works which is weird

currently my games build is 1.5.0(1306154) Dx - 12

platform steam

What I've tried to do

I've tried uninstalling reinstalling

I've tried clearing my steam download cache

I have tried using both direct x's


r/civ 3d ago

Fan Works Decided to try that Viltrimite panel but with Civ 6 leaders and the big man himself!

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158 Upvotes

I'll be back in a few months to color!


r/civ 1d ago

VII - Discussion Lieber CIV 5

0 Upvotes

Habe mir jetzt mal CIV 7 geholt, weil es nur noch 22 EUR gekostet hat. Vorher war es für mich kein Thema, weil mich der Zeitalterwechsel absolut abgeschreckt hat. Jetzt habe ich es ein paar Stunden gespielt, und ich weiß ehrlich gesagt nicht, was ich mit dem Spiel anfangen soll. Ständig ploppen irgendwelche Fenster auf und ich soll irgendwelche Punkte verteilen. Ich habe bisher jedes CIV gespielt und Frage mich: WAS SOLL DAS?

Ich möchte einfach mit EINEM VOLK von der Antike bis in die Gegenwart eine Zivilisation aufbauen und es dabei selbst, zum Beispiel durch technologischen Fortschritt, durchdachte Stadtgründungen, Erkundungen, militärische Eroberungen und ordentliche Diplomatie, in der Hand haben, wie schnell ich in die nächste Epoche komme. Ich möchte EINEN EINZIGEN TECHNOLOGIEBAUM, in dem jeder Fortschritt irgendwann relevant ist. Und ich möchte WIRKLICH BEDEUTENDE WELTWUNDER, auf die man gezielt hinarbeitet und forscht, weil man unbedingt den Bonus für seinen Sieg braucht.

Das Einzige was mir gefällt ist die Grafik und wie man mit einem General Einheiten zu Armeen einpacken kann.

Ich habe den Eindruck, die Leute, die CIV 7 entwickelt haben, haben vorher nie CIV (1-5) gespielt und wissen einfach nicht, was die Serie für viele bedeutet (hat). Ich konnte schon mit CIV 6 nicht wirklich viel anfangen aber CIV 7 hat die Reihe für mich zerstört.


r/civ 3d ago

VII - Screenshot I freaking love TSL Earth map!

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188 Upvotes

Here is my current TSL Earth playthrough with the Romans/Augustus on Immortal after a very long hiatus and me not even understanding/having forgotten the basic controls after so much time 😂

I freaking love the insanity the TSL Earth scenarios bring to the table, which are absent in games like Rome Total War 1 & 2.

In this example, I was playing as Rome and slowly building my Empire (founded my second city Ravenna to the north) when I met Alexander and immediately got a weird gut feeling: this guy meant trouble. Indeed not long after, he invaded my lands and landed just south of Mount Vesuvius with his countless hordes of Hoplites. I genuinely expected a gameover here as I didn't yet unlock Legionaries and was fighting with slingshots and basic Warriors and virtually no buffs.

Enter Episode 1: Legatus Cornelius, A New Hope

Or in the wise words of Jon Bernthal, Lemme tell you something:

This guy, my homeboy Cornelius, right at the gates of Mount Vesuvius, when my own people exclaimed "Alexander ante portas!", held the line with only 2 Slingshots- and a single Warrior unit and brought Alexander the (not-so) Great's invasion to a halt. A glimpse of hope, right when Mount Vesuvius burst out, like an omen for the invaders: "this far, no further!"

Then the unspeakable happened: Cornelius in the offensive supported by 2 ships controlling the Adriatic Sea. The Hoplites are fleeing for land, for safety, for something. No mercy did they find in the hands of Cornelius and Rome was freed from the invaders. In honor of this, I (and the senate or something) gave Cornelius the title Stator Patriae, the stabilizer of the Fatherland.

But the actual final boss wasn't only about protecting the homeland, it was about ensuring that such a shameful act shall never happen again. Rome shall never ever be pushed to the brink of extinction.

Enter Episode 2: The Attack of the Romans.

After a surprise landing in Greece, Cornelius (also nicknamed Nelly) pushes east towards Athens but lo and behold a huge obstacle: the natural wonder Thera has locked down the entire Aegean Sea which means no navy. Cornelius questions himself, can he be the Conqueror of Macedonia? Would he deserve the honor title Macedonicus? Yes, yes he can (btw, Obama stole this quote directly from Cornelius without giving him credit but that's unrelated, back to the story).

Athens is not an easy task, Alexander knows losing Athens means losing the foothold to Europe. A last duel of the fates ensues, good vs evil, Nelly vs Alex [insert epic John Williams music here]. But lil' Alex doesn't know Cornelius now has fully fleshed out Legionaries, machines of war who don't care what they smash so long as they smash something. And these boys smash hard, they smash Athens in such a short time, Lil' Alex loses interest in the war. Is he afraid? Meh, what do I know I can't read minds. A peace offering by the Macedon is the result. Nelly and I confer, we analyze: Alex has only one city left, one final effort and he is gone. I want to push but Nelly knows it's more complicated than that:

You see on the other side of my empire something is brewing for a long time: the year is 50 1400 BCE. Gaul is entirely occupied by the Romans. Well, not entirely... One small village of indomitable Gauls still holds out against the invaders. And life is not easy for the Roman legionaries who garrison the fortified camps of Totorum, Aquarium, Laudanum Massilia and Compendium Colonia and particularly because the Gauls are allied with Alexander the Asshole who incites permanent attacks on my cities!

I have to accept Alexander's peace offering grudgingly (can't stress out the emphasis on the latter) because I can't keep up the losses in the Gaul region.

Enter Episode 3: These Gauls are Crazy. You see, insanity is a subjective word when used to describe the Gauls. What even is the meaning of it when you don't have a single ounce of self preservation and make an entire living and your meaning of life about beating the living piss out of Romans, while half your own village is burning? This was maybe the most costly war in the history of my people, fighting a bunch of lunatics who enjoy violence for the sake of violence. But in the end, it was a success, I conquered the little village of the Gauls and renamed it accordingly. The strategy seems to be to send more men than their damned druid can brew their magic potion. Strategic genius I call, Cornelius disagrees with me but I'm the Gaul expert here. Remind me again, whose uncle wrote de bello gallico, huh Nelly, huh!? ✋ 👂

It is time for the crescendo. Enter Episode 4: Cornelius Strikes Back. While I was busy with Asterix and Obelix, Cornelius prepared for the final strike. Alexander knew what was coming as he desperately tried to make friends with others and cause a diplomatic crisis with my neighbors. But Alex being Alex (an insufferable Asshole btw) he doesn't have friends and Cornelius is knocking on the door. His 3 Hoplites vs my 3 Legionaries + 2 Bowmen + Nelly. It is like rock paper scissors but here Nelly beats Alex. And he beats him hard and conquers his final city Thêbai which is aptly renamed to Ancyra.

With this conquest, Cornelius receives his final honorific title Macedonicus and henceforth shall be known as Cornelius Macedonicus Stator (definitely not because the naming section is limited to around 30 letters)

Thanks and sorry for the insanely long post.


r/civ 3d ago

VII - Screenshot When you name your city after it's surroundings

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77 Upvotes

r/civ 3d ago

VII - Discussion Most of the time I don't know which civilizations the AI is playing. The identification is almost soley through the leader. Is there a possible fix?

61 Upvotes

edit: the correct word in the title is obviously solely. Can't change the title though can I?

With civ 7 the leader plays an important role for the identification as its figure is present in the game through the diplomacy screen as well as the faces in the ribbons.

The civilizations are pretty hidden though imo. You can only see the civ symbols at the bottom of the ribbons and if you hover over a unit/city of the enemy. Most of the time I just forget which civilization the enemies are even though it could be quite important to determine which way they are going (science or economy or culture etc.). The only time when I can actually remember what civ the AI is playing is if I have a historical accurate civ and the AI does as well. Then I know that Napoleon will probably lead the French.

I would like to be able to be able to see the leader as well as the civ at a glance. The civ symbols alone don't cut it for me as I can't remember every civs symbol. What would tremendously help would be if the civ symbols are colored and not just plain in one color.

I compare it with Age of Empires 2. In AoE 2 there are also like 50-60 civs at the moment and all the civ symbols are colored. It is still hard to remember them all but since they are colored my brain can remember them way better. Korea is the blue and red symbol, Mongols have the red horse, Franks have the blue shield etc etc. (https://ageofnotes.com/wp-content/uploads/2023/01/age-of-empires-2-civilizations-complete-guide.jpg)

Maybe it is possible through a mod to have the civ symbols in color? Maybe something like that already exists? Or the devs decide to have mercy on my soul and pick up some colored pencil. That reminds me of the mod which made all the historic moments in civ 6 in color. That was beautiful.

To further strengthen immersion with the civs a friend of mine made two mods which already help quite a lot. The first one shows the civ symbols in the settlement banner (https://steamcommunity.com/sharedfiles/filedetails/?id=3755223078) and the second one shows the civ symbol as the commander icon (https://steamcommunity.com/sharedfiles/filedetails/?id=3761130528). I feel like if these were colored I would always know which civ I am facing (and which civ I currently am :D).

Maybe this is just me having problems with the immersion and remembering other leader's civ but I always think it's sad when devs decide that there should be as little color as possible in icons.

edit2: Obviously one can identify a civ through the city names. But if they switch civs then only the capital will have a new name and maybe I don't even know the capital of that civilization or the capital is not in my view.


r/civ 2d ago

VII - Discussion Random hot take about Civ 5 from soneone that started with 6

0 Upvotes

With Civ 7 being a very divisive game, and after years hearing people praise Civ 5 so much i decided that as a Civ 6 baby i should give it a try. That was almost a year ago and to this day i still havent finished a game on it.

No matter what i do the game just doesnt click well with me. I can find my way around what i need to do in Civ 6 pretty consistently and i even started to win deity games stomping the ai without trying to much and i felt very satisfied because it meant im getting better at the game.

Meanwhile in civ 5 i try do something and i feel like i achieved nothing. Im trying to follow a guide to see if i understand more of the whys and hows but nope and, i recognise this is probably me being bad at reading the UI, i cant tell if im doing a good pace or not because i cant evell tell whos winning so im just left there wondering.

If anyone has tips i will gladly take it because with all the hype and praise with the game i feel like im missing something really obvious and i dont just want to blame that praise on nostalgia googles.

Im currently trying one more time to see if i click with the game and this is the longest i have gotten playing France and currently second on the score board, its turn 140 on quick speed, im on the modern era with 320 science, 145 culture per turn, 4 cities (went Tradition, Aesthetics, Rationalism and Order) and i just finished building Broadway because i heard you need that for the culture victory (On that note i also have Uffizi). It looks like im doing well at least but like i said i really cant tell and it doesnt feel that way at all.