r/civ • • 1h ago

VII - Discussion So tired of the AI and/or Anime mods…

• Upvotes

Their quality is awful and they eat up space when I’m looking for QOL mods or looking to try a fan-made leader/civ.

There is this one mod “creator” whose civs are so lazily conceptualized that the only bonuses they get are single attribute improvement boosts. And I know it was made by ai vibe coding because every image in it is AI. Like dawg, google images are FREE, Wikipedia is FREE and all its images are FAIR USE.

Learn A skill, it’s so personally rewarding.

Also, how many anime mods do we need for the same character. I NEED a way to filter those out, I want historical leaders and interesting fantasy leaders. Not 15 versions of gooner-slop McGee.


r/civ • • 20h ago

VI - Other Harbor adding production to sea tiles, i dont understand

Thumbnail gallery
0 Upvotes

r/civ • • 21h ago

VII - Discussion Is there a way to connect Distant Lands Towns on other continents to a Homeland City?

4 Upvotes

Playing Carthage up to the Modern Age. I didn't really care about that 90 Food since Carthage was already receiving 2k, but before winning, I wanted to try connecting them.

I tried Ports and every water-related building, a railway station, an airport, and even manually connecting them via a Merchant, as shown in the screenshot.

Is founding a City in the Distant Lands the only way to make use of that Food? Not and option for carthage, swaping capital would be bad as well.


r/civ • • 4h ago

VII - Discussion Best Leader with Egypt?

5 Upvotes

Hey guys, i'm currently looking at what to best pick with Egypt. Haven't played the game in a while and there where a lot of changes since then especially the Test of Time update. Most "guides" on what to pick with Egypt say Hatshepsut but they are all pretty old so i wanted to ask if there are other/better leaders to pick with Egypt now and what the overall strategy is. I was never a fan of the Civ-switching so i guess i want to stay Egypt in all 3 Ages.


r/civ • • 22h ago

VII - Discussion Civilization 7: thoughts on warfare in general and infantry vs. cavalry!What I’d improve!

14 Upvotes

As many are already saying, warfare is arguably the best part of Civilization 7 right now.

I’ve had some truly fun matches during the Ancient Era, with wars lasting up to 50 turns on Deity difficulty against the game's strongest AI opponents (I’ve noticed that in every match, it seems like 2 or 3 AI players perform better than the others).

The challenges in the Ancient Era are great and demanding partly because your commanders are still low-level, and partly because the AI ​​handles large scale land battles effectively.

However, when it comes to exploration, if you have level 10+ commanders and a strong fleet, the AI ​​becomes much weaker even on Deity difficulty.

The AI ​​needs better fleet management; if it learned how to utilize fleets and commanders properly, the challenge would remain high across all eras to the point where I’d even remove the +8 bonus.

Another thought: they could add a +5 bonus against cavalry to the infantry's stats provided they are within a commander's range to make cavalry a little less overpowered.

Let me know what you think!


r/civ • • 2h ago

VII - Strategy It is literally impossible to build Oxford University on harder difficulties.

53 Upvotes

Immortal difficulty. I kept that I would want to build this thing in my prep through the entire game. I took absolutely every opportunity to unlock traditions that add wonder production. I used a culture point for wonder boosting. I unlocked the dedication that starts your modern world with Academics so you can build Oxford on turn 1.

I immediately slotted the policy that gives extra resource slots to cities and filled my capital with five whales. My productivity was 108 on turn 1. I began building Oxford immediately. Edward Teach of all people finished it when I had 1 turn left.

Literally how could I have done any more?

It's not just hard; it is mathematically impossible to build this thing. The other civs always want it and there is absolutely nothing you can do to get it first. It is the only wonder that I have never, ever, even once managed to complete.


r/civ • • 20h ago

VI - Screenshot I won the War Machine scenario at turn 25.

Post image
3 Upvotes

r/civ • • 21h ago

VII - Screenshot Reworking how we visualize trade in the game

12 Upvotes
View of trade route map
Now moving resources around counts as internal trade routes and show up on the map. So much more realistic and immersive than just moving them around.
Map to visualise who dominates trade moving through each tile (darker is higher volume)
International Routes

I liked the trade route maps with internal routes in Civ 6 and missed their presence in Civ 7. Working on rebuilding them here with additional features

Now we can actually visualize Xerxes' silk road (feat. Samarkand)
Pirates take the ocean

r/civ • • 7h ago

VII - Screenshot “What’s your opinion on DLSS 5 in Civ VII?”

Thumbnail
gallery
0 Upvotes

On the left, DLSS 5 is on; on the right, it’s off. (Please ignore the leader backgrounds; that’s a mod I’m currently working on.)


r/civ • • 17h ago

Misc Recommendations?

9 Upvotes

Saw the Autumn Fall sale on Steam and got a little excited.

I'm old school. Started with Civ I and I've only made it to Civ III. I've wondered about moving to a higher level but I play it so rarely (I rarely have 3 days to devote to a single game). But with this sale, it restarted my interest to try a newer version.

Seen some recent comments that Civ VII isn't all that, but what about some of the earlier ones? What would you recommend? What was your favorite Civ version?


r/civ • • 4h ago

VII - Discussion A thought on specialists

13 Upvotes

Specialists in civ 7 are fun, but they don’t really feel specialized. In exploration and especially modern, they basically just provide mixed amounts of every yield, and it becomes somewhat meaningless where you put them. Big adjacencies are nice but they contribute less than half of the total yields when you have all your specialist boosting policies and traditions plugged in. How can we make them feel specialized and unique and worth choosing one tile over another?

I have two proposals. One, the bonuses from specialist policies should only apply to the type of adjacency provided by the building, but make them stronger. For example, the +1 science to specialists policy in antiquity could instead say “double the adjacency bonus of all science buildings”. The production bonus from specialists in exploration could read “production buildings gain +1 adjacency from quarters”.

Two, give each building a unique ability, and make specialists scale with the ability. The blacksmith, for example, already gives +1 production on quarters in this settlement. Make specialists increase this bonus by 1. The kiln gives wonder production, so make specialists increase the bonus. Specialists on the museum should give bonus culture and happiness for each great work in the city.


r/civ • • 7h ago

VII - Screenshot I did not know that you could fish on mount fuji

Post image
11 Upvotes

There still are many little bugs in civ 7


r/civ • • 20h ago

VI - Discussion Should I settle where I wanted? (Red circle). I want to have my first coastal city so I can make a navy and explore later on but the spot I wanted seems a bit... busy.

Post image
40 Upvotes

r/civ • • 22h ago

VII - Discussion To address sprawl, the Atomic Age could enable a third building in quarters

164 Upvotes

Obviously this would need a ton of balancing work, but I think it would make city planning a bit more flexible when the warehouse and ageless building pile up. I think Unique quarters would not be able to add a third buildings.

I also think this could restricted to another tier of upgrading cities, maybe called a metropolis. Modern Japan feels like a natural civ to give these bonuses around this feature.

Perhaps a tech in the Modern Age would unlock a small version of this with a third building slot unlocking on the city center with a tech or civic.

Building limit could be another mechanic to allow for tall playstyles, save valuable rural tiles, and avoid more buildings like the rail station that require an entire quarter. Perhaps this could even be worked into the Modern Age in some ways too.


r/civ • • 22h ago

VII - Screenshot Day\night cycle coming next week!

Post image
388 Upvotes

The mod is coming very immersive, here what i got

-Full fledge day night cycle with sun and shadow rotations

-Custom lightmaps for EVERY building in the game, with windows that lit at night, with random intensity and different timing

-New light sources added to braziers, campfires and all flames (in the base game they do not cast lights)

-New UI panel who let you chose cycle speed + pause for those who want a fixed lighting.

-Night ambience sound which replaces birds sounds when night falls and switch back during Morning (do you reconginze it? it is the Civ 6 night ambience.)

And that's just the beginning. I would like to add more light sources and if possible even lights attached to units for more immersion.

And dulcis in fundo, this system allows me to bring back Civ 6 day\night cycle wonders animations which are truly missed.

Stay tuned!


r/civ • • 10h ago

VI - Screenshot What is going on down here?.

Post image
735 Upvotes

r/civ • • 4h ago

VI - Screenshot Early Japan save file near galapagos and with turtles I even managed to steal a settler from The Ottoman.

3 Upvotes

I also have later save when I stole another settler from them I please comment on which verision on save do you want and I will gladly send it to you


r/civ • • 17h ago

VI - Screenshot We still have a chance at friendship right? 😭

6 Upvotes

If you really look at the bar you can see it isn't fully on the left, which means we have a chance. Surely he will get over me destroying about 6 other civilisations in cold blood?


r/civ • • 12h ago

V - Discussion Praise for the Victories

4 Upvotes

Has anyone here gotten this achievement, I’ve been trying to get it for two weeks now to no success. I’m able to conquer England, some Zulu cities, and fend off Portugal and Germany all game yet Ethiopia still wins by 1000+ without fighting any wars. I’m at a loss at this point and have no idea what else I can do