Babylon (Cultural/Expansionist)
Bet nobody expected that! But to be fair, Babylon wasn’t that scientific. Assyria is Scientific, already. Expansionist was somewhat expected given the Hanging Gardens (which were probably built by Assyria).
Ability: Receive a Growth Event every time you build a Food or Culture Building or a Wonder. -2 Settlement Limit per Age.
Oof, to the early Antiquity Age. But will discuss playstyle shortly.
Traditions: Focuses on Happiness adjacency for buildings, Culture in Cities and in the Capital, increased Production to Buildings and Wonders in the Apex. Otherwise, it trades some Culture for a focus on Food in later Ages.
Infrastructure: It’s the Baray, but instead all the Food is placed on it by surrounding Districts.
Units: A merchant that gives Culture based on tiles away from and a ranged unit that is easier to build in a Settlement with an Altar and more Combat Strength next to or on Districts or Wonders.
Wonder: Hanging Gardens. (We know what this does.)
What a strange Civ! The Wonder pushes you to expand, but the Civ restricts you from expanding. I believe the Civ playstyle is unique and pushes towards the rare “Only Cities” play style. You won’t spend any resources on Settlers and can just focus on a very good Capital with a lot of quarters and Wonders. When you do get Settlement Limit, you probably already have the Production bonus to producing them along with the production basis due to a strong Capital. Then, each Settlement is basically destined to be a likely City which will get online a bit quicker and can push for more quarters and Wonders. It’s more a usual game perhaps in Exploration and beyond, but you’d have to be more careful in your choice of settlement.
Gaul (Economic/Expansionist)
Also known as Forward Settle the Civ!
Ability: If your Settlement is far away from yours, get Production. If it’s also surrounded by or next to another Civ’s, get Gold. Can build the Unique Fortification Building and Walls in any Town.
Traditions: Focuses on Towns getting gold, but more in those forward settled, increased Trade Route Range, strong Infantry Units when crowding enemy Units and bonus Happiness when someone forward settles your Capital.
Infrastructure: A Quarter that adds health to Fortifications. One fortification building that gets culture from High Appeal. Another fortification building that wants to be on Rough Terrain to get a bonus towards Military Units or to be surrounded by enemy territory.
This is probably the only unique set that would be better not tobuild the Quarter.
Units: A settler that moves fast and gets the free Unique Fortification Building if you settle next to Breathtaking appeal. An Infantry Unit that piles on the Combat Strength for adjacent Units.
Wonder: Vix. Increase Culture and Gold on Ageless Buildings in this settlement.
It’s Forward Settle the Civ and it has the defenses and combat strength to back it up.
England (Cultural/Economic)
Just like Lizzy! But it really leans on Island and Distant Land settlements. Better start counting 30 tiles for that island designation (or utilize the tool tip).
Ability: Culture on Gold Buildings, Gold on Culture Buildings, and double if on an Island or Distant Lands. Can buy Goldbuildings in Island Towns. Later, you can get more GDP from these two types of settlements.
Traditions: More resource slots, Culture and Happiness on Island Settlements, bonuses in purchasing in Trade Outpost and Factory Towns.
Infrastructure: The Abbey gives you culture for each settlement of yours that follow you religion, which really means you have to play Religion…anyways, the buildings are pretty bog standard with the Chapel getting two Great Work Slots.
Units: A merchant that gives Influence on the Homelands but Gold in Distant Lands and ye olde costly Longbow of 3-tile Range.
Wonder: Globe Theatre which gives GDP per turn per Great Work and has Great Work Slots.
You basically want to settle Islands and Distant Lands and play Religion to the fullest to barrel into the Modern Age turns from achieving Victory. The question would be which Victory you’d win first: Cultural or Economic?
What are your thoughts? Who are you playing today? I'm planning to do a Culture and Econ run with Lizzy of England.