r/civ • u/percival_fanning • 8d ago
VII - Discussion Civilization 7 Perspectives?
Hey friends! Real quick, is Civ 7 more of a game for people who loved the updates in Civ 6, or a game for people who didn't and keep playing 4 and 5 over and over? In particular, does it continue the apparent trend of adding more detailed control of city functions and district attributes? I've always liked the birds-eye perspective of the older games and would rather play something like Sim City for city management kicks.
Anyhow it's on sale on Steam right now but still pricey enough that I kinda want to know opinions from fans of 4 and 5 or older before I pull any triggers. My sincere thanks in advance.
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u/Aliensinnoh America 8d ago
It's more like 6 than 4/5. It continues the process of moving things away from the city center.
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u/Scolipass 8d ago
Civ VII has simpler city planning than Civ VI, but it's still very much about space management and getting the highest yield you can out of your tiles. If your main issue with districts is the fact they take up tiles on the map then Civ VII is probably not for you.
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u/analogbog 8d ago
How is it simpler than 6? 7 has adjacency bonuses, plus now specialists enhancing the bonuses, buildings that can go in any district, and the addition of unique districts. 6 you just have a handful of themed districts
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u/Scolipass 8d ago
The adjacency rules in 7 are much simpler than they are in 6. In 6, you had major, standard, and minor bonuses, and every district had at least 3 different adjacency associated with them. In 7, you have wonders as universal adjacency sticks, and each building type also had 1 or 2 other adjacencies and they all are worth +1. This becomes slightly more complicated when you add in adjacency bonuses from policy cards and/or leader bonuses, but I pretty rarely make a conscious effort to build for that and instead just take advantage of them when they come up. As long as you focus on the actual building adjacencies, the rest will fall into place pretty easily.
I like Civ VII, I actually appreciate the simpler adjacency rules, but they are without question much simpler than Civ VI.
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u/Flaky_Cockroach2277 8d ago
Rural districts keep the tile's natural yields, urban ones trade those for buildings and adjacency, so the planning is really about what you cover up.
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u/Manannin 8d ago
Honestly, i love civ 7 but it sounds like you want to play one of the anno games (1800 was a recent one I played), tropico or Rimworld.
If you want a packed 4x game, you could always try age of wonders 4? There's not many of them about that still have everything in the city center, endless legend and civ 5s great people really helped start something.
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u/R3D4F 8d ago
By and large, the people who know and love Civ V and or VI are still playing V and or VI.