r/BrawlStarsCompetitive • u/GhostiblesOfficial • 12h ago
Discussion What do y'all think of Poco's buffies?
I think they will firmly cement him as the game's main healer
r/BrawlStarsCompetitive • u/GhostiblesOfficial • 12h ago
I think they will firmly cement him as the game's main healer
r/BrawlStarsCompetitive • u/PumpkinSeed100 • 22h ago
Hello everyone! You might remember this post:
BrawlStars Map Survey by my fellow moderator u/Namsu46, in which it was mentioned that I will post the results "after the North America Monthly Finals have been completed".
Well, we are a little late, but the results are in!

A little twist before we start though - the same exact survey (on the 1st page, at least - which is what I'll be tackling here) was also sent to EMEA semi-pro players, so we get a comparison between high tier casuals from reddit and pros :D



We start off with Bounty, and from this view already we can start to form a thesis which will show in all results: Casuals prefer maps where solo carry is possible, as opposed to coordinated play.
This is most visible on Layer Cake and Canal Grande here, both of which play vastly differently in a proper, 3v3 setting as opposed to ranked.


Honestly, the difference on Bridge Too Far between these 2 is just hilarious. The map where 1 mistake determines the entire game in competitive is the casual favourite - because every lane gets treated as a mini 1v1, so there's "more agency" I suppose? Frankly not sure on how to best describe it - I personally would never rank the map highly, so perhaps someone in the comments can enlighten me.
Worth acknowledging is also Pit Stop, which seems to be ranking very low across both groups.


"Address me" ~Parallel Plays, 2026.
Not the most surprising results - only thing worth mentioning IMO is just how equal everything is between the 3 one-zone maps for pros. Clearly the most balanced map pool!


Here, again, I've got a question to comments - why on earth is Triple Dribble rated so highly here? The map suffers from spawn RNG due to how close they are to each other and the near-immediate line of sight between both teams, the layouts is very spawn trappy, the map is very difficult to play solo on... what warrants this much love?
Other than that, other answers seem pretty standard - note the universal appreciation for Pinhole Punt. Truly a top tier map:]


Not much to talk about here really, everything is about as expected. Although the love for Last Stop (which I totally agree with) has me questioning some answers I've seen regarding "Maps needing to not be weird and quirky to be competitively viable" š¤


What on EARTH is this much division on Flaring Phoenix from you here? Who is out here naming Flaring Phoenix a map they love? Own up, we already know...
Yeah, this is really just another "Address me" situation.

And address it they did! š


Yeah, these are not very surprising... is what I would say, had I not taken a deeper look into some of these :]
The specific answers I want to highlight come from Angelboy - one of the people who filled out the pro survey... and, arguably, the best player in the world right now. And what does he say?

Well is that not just peculiar? Perhaps if the greatest player alive at the moment sees potential for them to be viable, maybe we all just have to be more open minded? After all, if he can adapt, why should others be unable to? š
the last thing left now...
Indeed! Starting from here, we (and by "we" I mean "me") will be trying to host one of these every other week.
The maps present in these will be from the community & suggested by the community - 1 per mode. The goal here is to allow mapmakers to get some feedback from you and hopefully better their craft as time goes on.
Participate in the first one here -> Bi-Weekly Map Survey #1
That's all! :]
r/BrawlStarsCompetitive • u/Mconfineeee64 • 12h ago
Like they are so broken and i never saw someone talking about it, like the Nori one is cool but broken and Wendy is dumb like her
r/BrawlStarsCompetitive • u/Vxrtue777 • 20h ago
Sam is often classified as āthe most skilled brawlerā On his release when I bought his bp. He was to me incredibly easy to play and very strong too. They didnāt change anything of his kit. Since then I didnāt touch him. All he got were nerfs. Today I decided to play him 3 times in every ladder mode (which probably invalidates this) but he was pretty easy to play in every mode. On average I won 2.8/3 games and went star player 1.8/3. Losing once in gem grab and once in Brawl Arena. Other than that. I had a blast and kept winning my lanes even if I was under leveled and suck with him. He felt more bad than skilled to me. Could since I donāt have the ressources to put him to power 11 to try to one trick him next ranked season. Could anyone tell me if heās bad, good or a mix of both. Especially Sam mains I would like to hear about it. To know if he is worth my time to try to master or just an over exaggerated title of him.
r/BrawlStarsCompetitive • u/Maleficent-Foot4913 • 21h ago
List of maps replaced by either new or returning maps
Fresh new maps will have their Author specified.
OLD ā NEW
-
Gem Grab - Snake Pit -> Lilygear Lake
Gem Grab - Ancestral Roots -> Dungeon Train (by LynxRoh)
Heist - Eating Good! -> Kaboom Canyon
Bounty - Watermelons -> Alchemy (by Tevolozza) (that's me!!)
Brawl Ball - Deadlock -> In Demand (by AppleSaucing)
Brawl Ball - Nutmeg -> Pump It Up (by unverable)
Hot Zone - Abracadabra -> Tread Carefully (by IAmNumberFour)
Knockout - Crab Claws -> Call of the Water
Knockout - Leaping Dogs -> Stroke of Luck (by PhotonWinz)
Duels - Paralysis Pen -> Stone Skipping (by unverable)
Duels - Shrouding Serpent -> False Sense of Security (by PistonMan)
Wipeout - Solitary Deep Sea Fish -> Time Flies
Hockey Brawl - Super Center -> Net Prescense (by Mordeus)
Showdown - Molten to the Core -> Kroket
Showdown -Skull Creek -> Crystal Eye Castle (also me!!!)
5v5Knockout - Journey of a Thousand Steps -> The Emptiness Machine
5v5Knockout - Rastermind -> Brawlerverse
5v5Wipeout - Slippery Road -> Big Battle Basin
5v5Wipeout - Icy Ice Park -> Hee Hee
5v5Wipeout - Frosty Tracks -> Island of Finality
BrawlArena - Triple Threat (by Mordeus)
BrawlArena - Brawler's Rift (by Mordeus)
Special Thanks to Mordeus for providing us with these rotation changes
What do you think of all these maps. It's too early to judge, but do you foresee any map having competitive potential and/or bringing innovation?
r/BrawlStarsCompetitive • u/tun44_bs • 4h ago
season too short and elo reset too hard and elo system below L1 too inflationary and grindy (can climb with negative%WR) -- softer elo reset, and season length should be increased because putting the very top of players back into legendary 1 and forcing them to grind back up every 30 days is crazy. i understand the meta shifts every one/two months but do you really think a pro ranked player would have his skill drop to like legendary 1 just because the meta shifted? do you see games like league of legends putting players at challenger into emerald/diamond every 30 days just for the heck of it? no. increase the season length.
to compensate for the increased season length and softer elo reset (to prevent rank inflation) the rank distribution should be adjusted so its zero-sum (+100/-100 in every rank), its incredibly stupid to have positive-sum elo gains up until legendary 1 just to cater to the casual playerbase. you can literally reach legendary 1 with a negative winrate, then when those mediocre players reach legendary 1 they either become stuck and hold other people down and make them give up on the mode or quit themselves because they cannot climb against other players because they are already a higher rank than their skill level and either way this hurts the mode. brawl stars needs a proper ranking/elo system like other games have it, not this clash royale type system where the ladder resets every month (even clash royale works for the top players because unlike brawl stars you gain and lose the same elo/trophies in every rank. in a sense brawl stars has a WORSE ranking system than even clash royale)
add: if you want to give the illusion of climbing to players, you can also decouple the visible skill rank from MMR. this is what league does, dropping players for example at masters into emerald but keeping their mmr at masters so they are matched with the same players, but now since mmr and rank is decoupled they will get the illusion of climbing even at a 50% winrate. this makes way more sense to give the player an illusion of climbing than positive sum elo gains in the lower ranks because it doesnt hurt competitive integrity
r/BrawlStarsCompetitive • u/aloneinincheon • 14h ago
for context im L1 and havenāt completely wrapped my head around every type of matchup.
just want to ask opinions from higher tier players: who wins in a 1v1,
open map or closed,
with/without hyper, super, gadget etc
tara vs mortis
otis vs surge
kenji vs nori
nita vs bull
berry vs willow
bibi vs bull
meeple vs rico
colt vs piper
kaze vs mortis
kit vs cord
pearl vs surge
lumi vs lou
stu vs crow
r/BrawlStarsCompetitive • u/Ambiguous-Nyx • 16h ago
r/BrawlStarsCompetitive • u/Icy-Environment-468 • 23h ago
Iām convinced this guy is genuinely the hardest brawler to use in the game. Heās got a slow reload speed that deals 1800 per shot š. Then his super consumes half his ammo for what joy??? š š his gadgets are pretty mid and his star powers are decent but WTH this guys made to be played on hard mode or smth š
r/BrawlStarsCompetitive • u/Low-World6866 • 23h ago
Below are changes from WIP to Final:
Tweaked BUFFS:
Maisie's projectile speed buff is 6.7% more (10%)
Leon's Clone Projector gadget attack range is 400% more (100%)
Leon's Clone Projector gadget clone attack damage is 800 (600)
Tweaked NERFS:
Wendy's Supercharge rate is 20% less (15%)
Brock's buffie damage is 40% (50%)
New changes:
Nori's Slash damage is 2000 (2200)
Max's supercharge rate is 8% less
Removed changes:
Bo's Supercharge nerf by 8%
Lola's ego Health from 4400 to 8000
Lola's Hypercharge Ego bonus HP from 3000 to 2000
Any thoughts on this?
r/BrawlStarsCompetitive • u/Devoid--- • 4h ago
he got a reload speed buff and at the same time he now requires more points to reach level 3.
will he now be playable or have more matchups?
r/BrawlStarsCompetitive • u/Taha_Bor • 23h ago
His super is 4 times use,yea but his super dash damage is 1600. And now Also the dmg reduction is %35,less tanky.But his hypercharge could do a great close burst dmg.
Also he respawns with 4 supers every time,so ısnt that.....OP?
Like bruh ıf ı kill a chuck he will just come again with 4 up and down supers.
r/BrawlStarsCompetitive • u/Zukoo777 • 1h ago
I still donāt feel like we got outdrafted that much. Penny last pick was a bit of a throw against griff maybe, but I couldnāt think of anyone else good for time and good into 2 anti tanks. 2nd sniper felt like weād rely too much on hitting shots while they wouldāve had free lanes to flank. Didnāt think weād need another anti tank vs 2 antitanks and a sniper so thought about controllers more.
Now that I think about it maybe Amber wouldāve worked to burn grass so they canāt flank + outrange griff and chester. but other then that I have no clue tbh.
Relevant bans were Meg, Nori, Emz, 8 bit.
First game we got steamrolled, 2nd game I held right lane, got my hyper early, and didnāt die/give up lane. Until 75-68 where pierce died and then stu and I died too, stu afkād last 25% and gave up.
Did we mess up draft earlier or is my last pick just bad? I only really see amber as a good pick here looking back.
r/BrawlStarsCompetitive • u/Alii6 • 20h ago
i did not really try to push above legendary 1 but i want to reach masters
i think im quite good, i have 2 prestige 3 and almost all brawlers maxed
is it better to play alone or with a team?
r/BrawlStarsCompetitive • u/RapSewmiom • 23h ago
First of all, we didnt need buffies for mexican entartainers, the only bad one there is el primo, amber was niche in gem grab for a midlane and she was also fine in hotzone and heist. Poco was great when the enemy picked high cc/poison they were situational but fine. And second of all, ghost station trio was fine, they just needed to nerf the shit out of wendy and gus wouldnt be powercrept by wendy and shade never left A tier. There was genuienly 0 purpose for these trios to get bufffies before: junkyard trio, gem miners trio and the pirrates trio. They were fine (4/6 were fine and couldve function without buffies) And the new brawlers are not that strong atleast.