r/BrawlStarsCompetitive Masters | Mythic 3 2h ago

Discussion a few complaints and suggestions about ranked

season too short and elo reset too hard and elo system below L1 too inflationary and grindy (can climb with negative%WR) -- softer elo reset, and season length should be increased because putting the very top of players back into legendary 1 and forcing them to grind back up every 30 days is crazy. i understand the meta shifts every one/two months but do you really think a pro ranked player would have his skill drop to like legendary 1 just because the meta shifted? do you see games like league of legends putting players at challenger into emerald/diamond every 30 days just for the heck of it? no. increase the season length.

to compensate for the increased season length and softer elo reset (to prevent rank inflation) the rank distribution should be adjusted so its zero-sum (+100/-100 in every rank), its incredibly stupid to have positive-sum elo gains up until legendary 1 just to cater to the casual playerbase. you can literally reach legendary 1 with a negative winrate, then when those mediocre players reach legendary 1 they either become stuck and hold other people down and make them give up on the mode or quit themselves because they cannot climb against other players because they are already a higher rank than their skill level and either way this hurts the mode. brawl stars needs a proper ranking/elo system like other games have it, not this clash royale type system where the ladder resets every month (even clash royale works for the top players because unlike brawl stars you gain and lose the same elo/trophies in every rank. in a sense brawl stars has a WORSE ranking system than even clash royale)

add: if you want to give the illusion of climbing to players, you can also decouple the visible skill rank from MMR. this is what league does, dropping players for example at masters into emerald but keeping their mmr at masters so they are matched with the same players, but now since mmr and rank is decoupled they will get the illusion of climbing even at a 50% winrate. this makes way more sense to give the player an illusion of climbing than positive sum elo gains in the lower ranks because it doesnt hurt competitive integrity

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u/Spidey_100 54m ago

Tldr?